In this tutorial I cover how you can create your own custom weapons for your games for FPS or TPS games. The same principles could be applied to any other weapon you want to create, for instance on a tower defense map you could do the same but trigger the weapon with an ability.
Very useful tutorial. There is one thing though, spawning missiles usually works fine, but I can't change the spawn point from unit position to position of an attachment point.
But this doesn't use any actors, it's pure triggers. There is an action that lets you pick the position of an attachment as a point, but it doesn't come with any presets so I can't specify any attachment points. I can enter them as text but I don't know what strings to use, nothing I've tried works.
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In this tutorial I cover how you can create your own custom weapons for your games for FPS or TPS games. The same principles could be applied to any other weapon you want to create, for instance on a tower defense map you could do the same but trigger the weapon with an ability.
The finished map I created in this tutorial can be found here, http://dl.dropbox.com/u/1586398/Tutorials/Projectiles/Weapon-Projectile-Tutorial.SC2Map
You can find even more video tutorials if you check out my youtube channel
Very useful tutorial. There is one thing though, spawning missiles usually works fine, but I can't change the spawn point from unit position to position of an attachment point.
Mreaper, I believe thats done with an Action Actor, no?
But this doesn't use any actors, it's pure triggers. There is an action that lets you pick the position of an attachment as a point, but it doesn't come with any presets so I can't specify any attachment points. I can enter them as text but I don't know what strings to use, nothing I've tried works.