My route allows you to bypass cliff collision and height limitation checks, and it also rotates the unit in a cool manner. There's limitations to it, though, which you'll find as you check it out but still gets the job done.
Here's a full length stream (but has advertising) on livestream on how I created the effect: here (The intro takes a second for sound to click in, but after that it should be good).
Soon I'll have a 3 part YouTube tutorial like the above on all my steps, which will link here.
My route allows you to bypass cliff collision and height limitation checks, and it also rotates the unit in a cool manner. There's limitations to it, though, which you'll find as you check it out but still gets the job done.
Here's a full length stream (but has advertising) on livestream on how I created the effect: here (The intro takes a second for sound to click in, but after that it should be good).
Soon I'll have a 3 part YouTube tutorial like the above on all my steps, which will link here.
Here's a link on sc2mapster: here
Here's the map file via mediafire Link Removed: http://www.mediafire.com/?a7v1lxn8a8nnk9a
Another route to do a jump (Arcade's function set height offset style) is here. In some scenarios his route can be better.
My notes during the tutorial:
Button Jump
Actors. Dummy actor.
Unit: Jump
Behavior: Jumping
Mover: Jump copy/paste? Type: Misisle
Effects
Command Card
tha'ts cool, make it autocast sort of like a reaper's jump, zerglings jump cliff to cliff only or something :P
@Xackery: Go
Did a simplified version for my makin free abilities thread a couple months ago, this looks a lot better tho :)
@Xackery: Go
Awesome~ Thanks for developing this.
Has anyone found a method of auto-casting this?
What is the point of making the unit invulnerable during jump? (Behavior: Jumping) And why it has vital regeneration bonus?
Here is a better tutorial for jumps which is possible since patch 1.5