I'm having trouble making actors and stuff to add visual shield effect on impact to terrain or zerg type units. I can't mak a validator "Is Shield Capable" or it doesn't want to work for some reason, someone HELP ME please
I can make unit have shields, upgrade shields, but nothing on a visual basis... everytime I try missiles go trough and hit the base mesh model.
I did it, Fully legit, Work just like the real deal, the protoss shield, you need to do 2 things...
all is done in Data;
Step 1.)
Unit>"your unit">
Adjust your shield values:
Stats - Shield Armor
Stats - Shield Armor Level
yadayada, when ure done,
UI - Shield Armor Name > double click and input in "Text Key:" the following >> "Unit/ShieldArmorName/ProtossPlasmaShields"
Below should appear Protoss Plasma Shields
Step 2.)
Models>"Model of your unit">
Attachment Properties +
- Add value: e_attachRef_Origin, set Shield Radius above 0, it requiries some tweakin here, Squib type Shield
That's it, pics soon to follow, work perfect just like protoss Shield, missle and bullets stop at shield point, when shields is down to 0 missles penetrate and hit base mesh, when shields regenerate it will work again. YES !!!! YYUY I DIDI IT !
quick note, IMPORTANT
you MUST attachthe value to ORIGIN because any other unlegit point will make the shields distorted in scale, you Can howevere add multiple shields to multple LEGIT points souch as weapon01 or target01 or any bone you find on your model, this will not add extra shield, it will only add "more" shields poping up if the missle hits that radius, so you can add 10 shield effects to loki model, it will appear that every single piece of metal on that ship has a shield of its own, it works...
You can ALSO, add a behavior to your new unit souch as "Hardened shield" the Behavior WILL WORK now, since your unit is shield-able. I don't know why where and how, but I first tried to do all this stuff with validators, and apparently failed... Staredit is strange I tell ya-
ok I just did another test, interesting result>>
all shield stats: 0
+Ability: Defence Matrix
+Ability: Psi Shield
No visual protoss shield effect BUT, the missles stop at the point where the shield should of been, just as a heads up, this opens a whole new unit control thing. Now you can dupe the psi shield ability, trigger it on a unit and have it say "I have the telekinetik power of making missiles explode in midd+air Buahahaha"
Thanks so much Critical1, I noticed an error today when testing one of my terran based units, and started getting an error, from data...I have never gotten an error from data before so I was really thrown off lol. I spent half the day digging through the shield actors and stuff trying to figure it out, and just as I was about to give up and just disable it for all non-protoss units I found this little thread here and I just gotta say Thanks Bro! Thats a major headache gone for me lol
ok I just did another test, interesting result>> all shield stats: 0
+Ability: Defence Matrix
+Ability: Psi Shield
No visual protoss shield effect BUT, the missles stop at the point where the shield should of been, just as a heads up, this opens a whole new unit control thing. Now you can dupe the psi shield ability, trigger it on a unit and have it say "I have the telekinetik power of making missiles explode in midd+air Buahahaha"
I dont know if thats the case but today i had issue while hitting my unit with sentry-like beam (constant). The beam was attaching to shield even when it was 0. The issue was "Radius to target" field which i had at 1.0 . Setting it to 0.01 fixed problem (as 0 returns error)
This was the most usefull thread so far, i got shields, tough heres a tricky quastion, how can i make the terran shield differnet from the protoss ones? As same Effects just in a different colour ( like Red or Green, Purple, you name it ) saw it somewhere else you can colour effects and adjust there Hue too =)
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I'm having trouble making actors and stuff to add visual shield effect on impact to terrain or zerg type units. I can't mak a validator "Is Shield Capable" or it doesn't want to work for some reason, someone HELP ME please
I can make unit have shields, upgrade shields, but nothing on a visual basis... everytime I try missiles go trough and hit the base mesh model.
THNX people
ALERT ALERT
I did it, Fully legit, Work just like the real deal, the protoss shield, you need to do 2 things...
all is done in Data;
Step 1.)
Unit>"your unit">
Adjust your shield values:
Stats - Shield Armor
Stats - Shield Armor Level
yadayada, when ure done, UI - Shield Armor Name > double click and input in "Text Key:" the following >> "Unit/ShieldArmorName/ProtossPlasmaShields"
Below should appear Protoss Plasma Shields
Step 2.)
Models>"Model of your unit">
Attachment Properties + - Add value: e_attachRef_Origin, set Shield Radius above 0, it requiries some tweakin here, Squib type Shield
That's it, pics soon to follow, work perfect just like protoss Shield, missle and bullets stop at shield point, when shields is down to 0 missles penetrate and hit base mesh, when shields regenerate it will work again. YES !!!! YYUY I DIDI IT !
Have fun
This is now a bookmark for me, thanks :)
quick note, IMPORTANT you MUST attachthe value to ORIGIN because any other unlegit point will make the shields distorted in scale, you Can howevere add multiple shields to multple LEGIT points souch as weapon01 or target01 or any bone you find on your model, this will not add extra shield, it will only add "more" shields poping up if the missle hits that radius, so you can add 10 shield effects to loki model, it will appear that every single piece of metal on that ship has a shield of its own, it works...
You can ALSO, add a behavior to your new unit souch as "Hardened shield" the Behavior WILL WORK now, since your unit is shield-able. I don't know why where and how, but I first tried to do all this stuff with validators, and apparently failed... Staredit is strange I tell ya-
ok I just did another test, interesting result>> all shield stats: 0
+Ability: Defence Matrix
+Ability: Psi Shield
No visual protoss shield effect BUT, the missles stop at the point where the shield should of been, just as a heads up, this opens a whole new unit control thing. Now you can dupe the psi shield ability, trigger it on a unit and have it say "I have the telekinetik power of making missiles explode in midd+air Buahahaha"
@critical1: Go
Thanks Critical1, no idea how you managed to find that out, works perfectly!
Thanks, it worked.
Attachment work is how you can get the oval shape on the carrier, some fun things to notice when radius is too large though
Thanks so much Critical1, I noticed an error today when testing one of my terran based units, and started getting an error, from data...I have never gotten an error from data before so I was really thrown off lol. I spent half the day digging through the shield actors and stuff trying to figure it out, and just as I was about to give up and just disable it for all non-protoss units I found this little thread here and I just gotta say Thanks Bro! Thats a major headache gone for me lol
Cough wrong place for this post tutorials are not for questions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I dont know if thats the case but today i had issue while hitting my unit with sentry-like beam (constant). The beam was attaching to shield even when it was 0. The issue was "Radius to target" field which i had at 1.0 . Setting it to 0.01 fixed problem (as 0 returns error)
Wow those were 2 huge necros
Great to be back and part of the community again!
Well issue still exists and people still view this so its good to post additional informations about the fix imo
hmmm i dont seem to have e_attachRef_Origin in my attachment options...
I dont know the history but it seems like blizzard got rid off gibberish names. Its just Origin now (for me at least)
This was the most usefull thread so far, i got shields, tough heres a tricky quastion, how can i make the terran shield differnet from the protoss ones? As same Effects just in a different colour ( like Red or Green, Purple, you name it ) saw it somewhere else you can colour effects and adjust there Hue too =)