It's less of a tutorial and more of a shortcut. He did bring up an interesting idea though. If you know how to program you could make a tool that will output xml for you to copy paste into the data editor instead of having to use it at all if you know all the xml code. But I think some people already made something like that. Very good tutorial though.
Yeah like you say, it's not really a tutorial. But yeah I think some large groups should definitely think of implementing their own item-maker or ability-maker through, say, a Visual Basic app, and then just paste in the XML. Granted you could do this before, but now it's more user-friendly.
I mean, to make ONE helmet item with +5 armor, I would traditionally have to make (assuming item classes are already done):
Item
Unit
Actor
Behavior
Button (linked to behavior stats).
Imagine if someone just made a program that would ask for an item name, level, what stats you want (+armor, hp, energy, life steal, etc), and what class... then it could output the XML automatically for the item/unit/actor/behavior/button and you'd just copy+paste it into the data editor.
Just a thought.. I'd do it but I have no use for it atm.
It's less of a tutorial and more of a shortcut. He did bring up an interesting idea though. If you know how to program you could make a tool that will output xml for you to copy paste into the data editor instead of having to use it at all if you know all the xml code. But I think some people already made something like that. Very good tutorial though.
Imagine if someone just made a program that would ask for an item name, level, what stats you want (+armor, hp, energy, life steal, etc), and what class... then it could output the XML automatically for the item/unit/actor/behavior/button and you'd just copy+paste it into the data editor.
Well our app just does the trigger script since we do items that way... although you do have a point it's a similar idea. What I'm pointing more at here is pure data items :)
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Just a very short tutorial about how you can use the new XML view in the data editor as of patch 1.4.0. COOL STUFF BLIZZ!
@OneTwoSC: Go
I totally saw that but didn't look at it in depth. Will check out your tutorial. Thanks, as always, onetwo.
Putting this in the news queue.
It's less of a tutorial and more of a shortcut. He did bring up an interesting idea though. If you know how to program you could make a tool that will output xml for you to copy paste into the data editor instead of having to use it at all if you know all the xml code. But I think some people already made something like that. Very good tutorial though.
@zeldarules28: Go
Thanks!
@Keyeszx: Go
Yeah like you say, it's not really a tutorial. But yeah I think some large groups should definitely think of implementing their own item-maker or ability-maker through, say, a Visual Basic app, and then just paste in the XML. Granted you could do this before, but now it's more user-friendly.
I mean, to make ONE helmet item with +5 armor, I would traditionally have to make (assuming item classes are already done):
Imagine if someone just made a program that would ask for an item name, level, what stats you want (+armor, hp, energy, life steal, etc), and what class... then it could output the XML automatically for the item/unit/actor/behavior/button and you'd just copy+paste it into the data editor.
Just a thought.. I'd do it but I have no use for it atm.
@OneTwoSC: Go
I'm preety sure there IS a program that does items for you.
'twas blizzard, when saving as SC2components :P
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Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
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... :D
@Mille25: Go
Well our app just does the trigger script since we do items that way... although you do have a point it's a similar idea. What I'm pointing more at here is pure data items :)