Look, I just checked this out thinking it would be nice. It works for W but I want WASD so that he an move in all directions . I already made a WASD engien but it is complicated so it would not be easy to implement for multiple players. OneTwo did a very nice tutorial on this that DOES work. ANyway, can somebody explain why when I say to move offset by 180 degress towards the camera yaw of player 1, it moves foward still? (this is for the S key)
Never mind, I just scrapped this and made it on my own.. But I just realied what you were doing here, I though you were doing full WASD but you were doing something else... But anyway this tutorial is good. I used the engine to make my old WASD engine work with less painful triggers..
One of my favorite triggers to use. I've tweaked it here and there for my own purposes (mouse is visible; camera control governed by middle mouse) but there is still one thing I can't seem to get around. Lets just say I'm playing as a Siege Tank, and want to see an explosion ahead even when there is no units around to target.
So far, all I've been able to do is get a sound to play upon a miss. Any work arounds?