Look, I just checked this out thinking it would be nice. It works for W but I want WASD so that he an move in all directions . I already made a WASD engien but it is complicated so it would not be easy to implement for multiple players. OneTwo did a very nice tutorial on this that DOES work. ANyway, can somebody explain why when I say to move offset by 180 degress towards the camera yaw of player 1, it moves foward still? (this is for the S key)
EDIT
Never mind, I just scrapped this and made it on my own.. But I just realied what you were doing here, I though you were doing full WASD but you were doing something else... But anyway this tutorial is good. I used the engine to make my old WASD engine work with less painful triggers..
Hi i was wondering if you can tell me how do you make a trigger start(e.g.your tps trigger).After you had one on/running(e.g.hero select screen)
thanks for the help :D
One of my favorite triggers to use. I've tweaked it here and there for my own purposes (mouse is visible; camera control governed by middle mouse) but there is still one thing I can't seem to get around. Lets just say I'm playing as a Siege Tank, and want to see an explosion ahead even when there is no units around to target.
So far, all I've been able to do is get a sound to play upon a miss. Any work arounds?
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@elizabethlestrad:
Look, I just checked this out thinking it would be nice. It works for W but I want WASD so that he an move in all directions . I already made a WASD engien but it is complicated so it would not be easy to implement for multiple players. OneTwo did a very nice tutorial on this that DOES work. ANyway, can somebody explain why when I say to move offset by 180 degress towards the camera yaw of player 1, it moves foward still? (this is for the S key)
EDIT
Never mind, I just scrapped this and made it on my own.. But I just realied what you were doing here, I though you were doing full WASD but you were doing something else... But anyway this tutorial is good. I used the engine to make my old WASD engine work with less painful triggers..
Hi i was wondering if you can tell me how do you make a trigger start(e.g.your tps trigger).After you had one on/running(e.g.hero select screen) thanks for the help :D
One of my favorite triggers to use. I've tweaked it here and there for my own purposes (mouse is visible; camera control governed by middle mouse) but there is still one thing I can't seem to get around. Lets just say I'm playing as a Siege Tank, and want to see an explosion ahead even when there is no units around to target.
So far, all I've been able to do is get a sound to play upon a miss. Any work arounds?