I'm not too good at using the editor, but I believe it's possible somehow. Unless he (whoever made it) didn't need to open the map to make that tetris game. Hmmm.
OK, here are the maps (LT, Metalopolis, Blistering Sands, Incineration Zone, Steppes of War, Kulas Ravine, Scrap Station, Desert Oasis and two 2v2 maps (one is Twilight Fortress, dunno the other one)). I managed to extract them via MPQ Editor! :D
4. Select all files in that MPQ file with Shift and then go to 'operations' > 'extract' and select a folder you want to extract those files to (you'll need them later). You can name your folder "map X files".
5. Open the Map Editor and save a blank map (e.g. as "swap map"). That's because the official maps are S2MA files, which the Editor cannot read, whereas Editor made maps are SC2Map files.
6. Go back to the MPQ Editor. Open your blank map with it through 'File' > 'Open MPQ Archive' (you'll need to select "All Files" in "file types").
7. Delete all its contents except for "(listfile)" and "(attributes)" (those cannot be deleted for some reason).
8. Go to 'operations' > 'Add File(s)', look for 'map X files' folder you created and drag select all files in it and click 'Open'. When asked whether to replace some files, click 'yes all' - "(listfile)" and "(attributes)" of the blank map will now get replaced by those of the map you're extracting.
You can close the MPQ Editor now.
9. Open the former blank map in the Editor and rename it.
sixen, %localappdata%\Blizzard Entertainment\Battle.net\Cache from run or address field should work for all Windows OSes. That way it will go directly to the right folder, depending on where the local appdata is stored.
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If you want to get official maps, you have to do the following process:
On Windows XP:
doesn't work for me... I'm running windows 7 64bit though
Galaxy Editor can't open .s2ma files, but .sc2map files.
http://forums.sc2mapster.com/development/project-show-room/356-sc2-small-game-tetris/#p5
I'm not too good at using the editor, but I believe it's possible somehow. Unless he (whoever made it) didn't need to open the map to make that tetris game. Hmmm.
BUMP!
OK, here are the maps (LT, Metalopolis, Blistering Sands, Incineration Zone, Steppes of War, Kulas Ravine, Scrap Station, Desert Oasis and two 2v2 maps (one is Twilight Fortress, dunno the other one)). I managed to extract them via MPQ Editor! :D
http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=563699
Here's how it's done:
1. DL the MPQ Editor - http://www.zezula.net/en/mpq/download.html 2. Open the MPQ Editor 3. Open one of the files you found the way Vjeux explained
4. Select all files in that MPQ file with Shift and then go to 'operations' > 'extract' and select a folder you want to extract those files to (you'll need them later). You can name your folder "map X files".
5. Open the Map Editor and save a blank map (e.g. as "swap map"). That's because the official maps are S2MA files, which the Editor cannot read, whereas Editor made maps are SC2Map files.
6. Go back to the MPQ Editor. Open your blank map with it through 'File' > 'Open MPQ Archive' (you'll need to select "All Files" in "file types").
7. Delete all its contents except for "(listfile)" and "(attributes)" (those cannot be deleted for some reason).
8. Go to 'operations' > 'Add File(s)', look for 'map X files' folder you created and drag select all files in it and click 'Open'. When asked whether to replace some files, click 'yes all' - "(listfile)" and "(attributes)" of the blank map will now get replaced by those of the map you're extracting.
You can close the MPQ Editor now.
9. Open the former blank map in the Editor and rename it.
10. DONE. :)
Just renaming .s2ma to .sc2map also works, no need to mess with rebuilding the MPQ's, :X.
sixen, %localappdata%\Blizzard Entertainment\Battle.net\Cache from run or address field should work for all Windows OSes. That way it will go directly to the right folder, depending on where the local appdata is stored.