I ended up giving my guy a weapon slightly differently.
I wanted to give a miniature ultralisk a custom attack based off a Zergling attack, but still preform the animation.
When I tested in game, he would attack, but there was no animation. To fix this (after a lot of dead ends), I found you could make them preform the animation using the Events in the Actor. I found out that he wasn't attacking because his attack animations all reffered to the weapon that he no longer had.
I just changed which weapon it had to check for, and it worked.
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This tutorial has been written by Bifuu. I'm just copy & pasting it in the right spot
Great work thumbs up
thanks!And go on please!
@dahuatttt: Go
here you go
http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/
I ended up giving my guy a weapon slightly differently.
I wanted to give a miniature ultralisk a custom attack based off a Zergling attack, but still preform the animation. When I tested in game, he would attack, but there was no animation. To fix this (after a lot of dead ends), I found you could make them preform the animation using the Events in the Actor. I found out that he wasn't attacking because his attack animations all reffered to the weapon that he no longer had. I just changed which weapon it had to check for, and it worked.