This Tutorial is going to cover how to make nice looking Minimap icons that are tinted to each player's team and specific to each unit. Here is an example of what the Minimap looks like the the mod I have been developing...
It is extremely quick and easy to do... The first thing you will need to do is download the background I created for the minimap icons, it is available here...
Download that .dds file and import it in to your map
Open your Data Editor, and go the the Actor of the unit that you want to give a custom background to, Set the fields accordingly. Here is how i set up the data for one of the units in the picture above...
Minimap Icon Background is set to the image that you imported above, for the Minimap Icon field, set that to a button for an icon of a unit that you want... It is not necessary to use a button in this field, however you need to make sure that the image you choose has a transparent background. You can experiment with the Scale on the Icon and Icon Background to see what you like, you will have to scale the button down quite a bit to make it fit in to the MinimapBackground. I used .8 and .25 to get the results you see in the example image above.
Do this for each unit that you want to have a custom icon and it really adds a nice touch to your map
Not a bad little tutorial for any who wondered how to do something like this. I just happened to stumble upon it and knew I wanted to use these a little bit in my project, had no idea they were THIS simple. Thanks for the little demo/background, + 1 like for you sir.
Do you know how to make it so that the Icons rotate to match the direction that the hero is facing? Like in DOTA and HOTS? It's a hero's pic in a circle in the middle and the backround is a pointed oval shape that indicates hero facing.
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This Tutorial is going to cover how to make nice looking Minimap icons that are tinted to each player's team and specific to each unit. Here is an example of what the Minimap looks like the the mod I have been developing...
It is extremely quick and easy to do... The first thing you will need to do is download the background I created for the minimap icons, it is available here...
http://www.sc2mapster.com/assets/minimap-icon-background/files/1-minimap-icon-background/
Download that .dds file and import it in to your map
Open your Data Editor, and go the the Actor of the unit that you want to give a custom background to, Set the fields accordingly. Here is how i set up the data for one of the units in the picture above...
Minimap Icon Background is set to the image that you imported above, for the Minimap Icon field, set that to a button for an icon of a unit that you want... It is not necessary to use a button in this field, however you need to make sure that the image you choose has a transparent background. You can experiment with the Scale on the Icon and Icon Background to see what you like, you will have to scale the button down quite a bit to make it fit in to the MinimapBackground. I used .8 and .25 to get the results you see in the example image above.
Do this for each unit that you want to have a custom icon and it really adds a nice touch to your map
Not a bad little tutorial for any who wondered how to do something like this. I just happened to stumble upon it and knew I wanted to use these a little bit in my project, had no idea they were THIS simple. Thanks for the little demo/background, + 1 like for you sir.
Thanks for creating the tutorial, I had lost the other file haah
Maximum you can have about 128 units with Custom Minimap Icon on minimap. About 2100 any unit market on minimap.
Can't seem to find all of Art's: Minimap Scaling stuff other than the MinimapBackground.dds UI' Is that a dependency dependent function ? :)
Reply. thanks.
i did all what u said, but its not working :/
Do you know how to make it so that the Icons rotate to match the direction that the hero is facing? Like in DOTA and HOTS? It's a hero's pic in a circle in the middle and the backround is a pointed oval shape that indicates hero facing.