InsaneBriefing is a library I've worked on in the past months and it's a library I'm proud to release and I really hope to see it used.
By playing various custom campaign myself, such even as Mass Recall, I always noticed how difficult it was to have a really nice looking briefing that was also easy to implement for mapmakers. And by nice looking, I mean an UI that's a bit more modern and complex than what I've seen so far.
As an engineer, I love to solve this kind of problems, and from that InsaneBriefing has born. Like always, it's a library for mapmakers, so it's something that mapmakers can use to make it easier for them to make maps.
The main features are:
Modern briefing interface with four portraits
Support for cancel and start mission with trigger handlers
Support for play/stop the briefing actions (single player only)
Support for difficulty choice and customizable difficulty profiles
Support for different players, up to 16 togheter with different briefings each
Support for voiceover, beep sound and tooltips for title of the briefing transmission text
Support for no portrait transmission
Support for UI customization without changing the core code (just need to extend the right preset)
Full integration of InsaneTransmission: custom portraits and big preset are available for InsaneBriefing by default
In the images I attached you can see different types of briefings with different backgrounds. While backgrounds and layouts are all customizable, they come, as well as music, with pre-built preset to let you make your good-old Starcraft briefing in five minutes!
If anyone is interested, it's here for you to see and use.
To download, togheter with my other libraries, refer to this page.
Hope you enjoy.
If there is some glitch or bug please report to me and I'll try to do my best to solve it. Truth is this library is very complex in its structure, and as such some glitch I fear it's almost inevitable.
As a side not, I also announce the release of InsaneUI library.
More a collection of assets than a library, InsaneUI contains some layout templates I used when I was making InsaneBriefing.
It also features an interlude system that allows map makers to create interludes similar to those we've all seen in Brood War or Starcraft Remastered.
The main features are:
Borders, Buttons and Scrollbars layouts templates and more
Brood War style interludes
Starcraft Remastered style interludes
Support for different players, up to 16 togheter with different interlude each
This library is very easy. If you are interested, more information you can gather here.
The last attachment is an example text generated using this library. Actually, by just 3 actions in the GUI.
Hope you enjoy and, as always, good luck with your mapmaking!
ATTACHMENTS
Screenshot2018-01-15 16_57_08
Screenshot2018-01-15 16_57_48
Screenshot2018-01-15 16_58_30
Screenshot2018-01-15 16_59_28
Screenshot2018-01-15 16_56_56
Rollback Post to RevisionRollBack
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
InsaneBriefing is a library I've worked on in the past months and it's a library I'm proud to release and I really hope to see it used.
By playing various custom campaign myself, such even as Mass Recall, I always noticed how difficult it was to have a really nice looking briefing that was also easy to implement for mapmakers. And by nice looking, I mean an UI that's a bit more modern and complex than what I've seen so far.
As an engineer, I love to solve this kind of problems, and from that InsaneBriefing has born. Like always, it's a library for mapmakers, so it's something that mapmakers can use to make it easier for them to make maps.
The main features are:
If anyone is interested, it's here for you to see and use.
To download, togheter with my other libraries, refer to this page.
Hope you enjoy.
If there is some glitch or bug please report to me and I'll try to do my best to solve it. Truth is this library is very complex in its structure, and as such some glitch I fear it's almost inevitable.
As a side not, I also announce the release of InsaneUI library.
More a collection of assets than a library, InsaneUI contains some layout templates I used when I was making InsaneBriefing.
It also features an interlude system that allows map makers to create interludes similar to those we've all seen in Brood War or Starcraft Remastered.
The main features are:
This library is very easy. If you are interested, more information you can gather here.
The last attachment is an example text generated using this library. Actually, by just 3 actions in the GUI.
Hope you enjoy and, as always, good luck with your mapmaking!
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.
Looks cool from the screenshots. I'll have to try it out.
To have a clearer idea, I've made some youtube videos to show up.
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.