I wanna present you one of my newer systems for my map project Power of Chaos - Xel'Shin.
It's called ChatBox! I actually try to release the finished library this week, there are just some small things left (like documentation and GUI support).
Like one can guess it mainly focuses on interacting with the chat and creating a player customized Chat.
To give you a short preview I uploaded a Youtube-Video:
Features which I plan to include in v.0.1:
- Minimize/Maximize
- Playercolor support
- Playerteam support (Teamchat)
- Move window support
- Clear chat support (Also includes a maximal number of messages shown)
- Full color support (Player can write with different colors)
- Timestamps
Upcoming stuff:
- Emoticons
- Channels
If you got further ideas on things that could be added, tell me so. Feedback in general is welcome.
What is the point of this when you already have a chat system in game?
I tried a game with one of these and the box was just really annoying, and it served no purpose. Granted the game I tried didnt allow you to move it . Or minimize it.
Have you tested it in multiplayer? And do you know how large the delay on removing chat messages is? Except of the first message I couldn't see any of the others pop up.
I could think of one use of this - imagine you want players to be able to talk, but they're not supposed to reveal their idendity (e.g. maps like Vampirism, or map where you want to simulate radio talk and stuff).
In Wc3 it was possible because we could change players' names into anything we want, but in Sc2 I don't think we can do so.
Apart from that.. I really don't see much use for this.
didn't find time to test on bnet so don't know about the delay in multiplayer. I think the delay on removing is 0.06..., I tried different ways but they all look the same ingame (actually I just clear the chat if a message is entered, before I tried to do it with timers, but seemed to be less efficient running a timer the whole time), sometimes the messages occur, sometimes not.
Its cool. Could definitely have its uses too. If not solely for a custom GUI, or simply a repositioning of text chat to suit whatever game style the map is based on.
I wanna present you one of my newer systems for my map project Power of Chaos - Xel'Shin.
It's called ChatBox! I actually try to release the finished library this week, there are just some small things left (like documentation and GUI support).
Like one can guess it mainly focuses on interacting with the chat and creating a player customized Chat.
To give you a short preview I uploaded a Youtube-Video:
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Features which I plan to include in v.0.1:
- Minimize/Maximize
- Playercolor support
- Playerteam support (Teamchat)
- Move window support
- Clear chat support (Also includes a maximal number of messages shown)
- Full color support (Player can write with different colors)
- Timestamps
Upcoming stuff:
- Emoticons
- Channels
If you got further ideas on things that could be added, tell me so. Feedback in general is welcome.
You can find the actual version here:
http://www.hiveworkshop.com/forums/starcraft-ii-408/library-chatbox-xd-schurke-179849/#post1719862
What is the point of this when you already have a chat system in game?
I tried a game with one of these and the box was just really annoying, and it served no purpose. Granted the game I tried didnt allow you to move it . Or minimize it.
Have you tested it in multiplayer? And do you know how large the delay on removing chat messages is? Except of the first message I couldn't see any of the others pop up.
@SouLCarveRR: Go
I could think of one use of this - imagine you want players to be able to talk, but they're not supposed to reveal their idendity (e.g. maps like Vampirism, or map where you want to simulate radio talk and stuff).
In Wc3 it was possible because we could change players' names into anything we want, but in Sc2 I don't think we can do so.
Apart from that.. I really don't see much use for this.
It's cool nonetheless :3
@s3rius: Go
didn't find time to test on bnet so don't know about the delay in multiplayer. I think the delay on removing is 0.06..., I tried different ways but they all look the same ingame (actually I just clear the chat if a message is entered, before I tried to do it with timers, but seemed to be less efficient running a timer the whole time), sometimes the messages occur, sometimes not.
the minimum delay is near 0 seconds, the maximum 0.064.
but i got the feeling that the delay in bnet seems even bigger.
@Mille25: Go
I've tested it again and the minimum delay is 0.0625
@xDSchurke: Go
Its cool. Could definitely have its uses too. If not solely for a custom GUI, or simply a repositioning of text chat to suit whatever game style the map is based on.
It has its purposes, even some kind of map can be based on this system.
Finally found some time to finish the v0.1
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