A basic zoomer, lets you zoom in and out (to a reasonable degree) using CTRL / (zoom in) and CTRL * (zoom out). I intended to make it + and -, but that kept screwing with the game speed, so none of that. Big thanks to Nebuli2 and GalaxyEditorTutorial(Youtube) for examples to work from. Works for max players as well, enjoy!
in my opinion you shouldn't embed main functions in already prepared trigger.
instead you should expose function something like ZoomOut/ZoomIn and give the user choice to decide how he wants to trigger them.
Naw, I know you didn't, I just wanted something to do basic zoom in and out for personal use. If anyone else finds it useful great, if they want to make their own, great too. I mostly just did it to practice exporting libraries. Did get the roll to work how I wanted without too much trouble, only to discover it happens to turn everything upside down on me, so not exactly practical for the uses I had in mind. I was mostly wanting to adjust the camera for during play in the third person to give users a personalized feel. Some might like to see all the action up close, some might enjoy a bird's eye view type thing. I'll definitely be playing with your freecam if I get inspired to make epic scenes though!
Not really sure what you mean nerfpl, I assigned it to unused key combos on purpose, and all a user would have to do is call the function themselves or change keys around to make it do what they want. I'm not at all happy that I had to create a junk bool variable just to call my function, it was originally void, but the void wasn't importing well if it wasn't the first library the user imported, so went with that since it autoupdated that way. I am certainly open to seeing your way of doing it though.
I'm just using it as a learning tool personally, I did a quick search to see if a zoomer was in the library, didn't currently see one, so decided to post it. Besides, the feedback on what I do helps me to get better with it. By give the user a choice on how he wants to trigger them Nerfpl, do you mean like a text command to assign keys in game? Or a guy editing a map?
Doesn't comply with any of the submission guidelines.
Links to an off-site file; don't do that.
It's useless and doesn't provide any desirable functionality. Zoom levels are already definable in camera data, so it's a less efficient implementation than what is natively available.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
A basic zoomer, lets you zoom in and out (to a reasonable degree) using CTRL / (zoom in) and CTRL * (zoom out). I intended to make it + and -, but that kept screwing with the game speed, so none of that. Big thanks to Nebuli2 and GalaxyEditorTutorial(Youtube) for examples to work from. Works for max players as well, enjoy!
Zoomer Library File
For those unfamiliar with importing libraries:
in my opinion you shouldn't embed main functions in already prepared trigger.
instead you should expose function something like ZoomOut/ZoomIn and give the user choice to decide how he wants to trigger them.
@Deadzergling: Go
My Freecam library has zooming now, too. And no, I didn't import your stuff into mine.
@Nebuli2: Go
Naw, I know you didn't, I just wanted something to do basic zoom in and out for personal use. If anyone else finds it useful great, if they want to make their own, great too. I mostly just did it to practice exporting libraries. Did get the roll to work how I wanted without too much trouble, only to discover it happens to turn everything upside down on me, so not exactly practical for the uses I had in mind. I was mostly wanting to adjust the camera for during play in the third person to give users a personalized feel. Some might like to see all the action up close, some might enjoy a bird's eye view type thing. I'll definitely be playing with your freecam if I get inspired to make epic scenes though!
@Nerfpl: Go
Not really sure what you mean nerfpl, I assigned it to unused key combos on purpose, and all a user would have to do is call the function themselves or change keys around to make it do what they want. I'm not at all happy that I had to create a junk bool variable just to call my function, it was originally void, but the void wasn't importing well if it wasn't the first library the user imported, so went with that since it autoupdated that way. I am certainly open to seeing your way of doing it though.
@Nebuli2: Go @Nerfpl: Go
I'm just using it as a learning tool personally, I did a quick search to see if a zoomer was in the library, didn't currently see one, so decided to post it. Besides, the feedback on what I do helps me to get better with it. By give the user a choice on how he wants to trigger them Nerfpl, do you mean like a text command to assign keys in game? Or a guy editing a map?
@Deadzergling: Go
Well, what you described is what roll does :P
Not approved.