found out that the bar is display every time bbupdate is called so i don't have to show it when my monsters being attacked might fix the bar staying up issue
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That's great news :) Next fix might take awhile as it might require a rework of all the labels to fix up the click-through problem. The bbSetRace will be fixed at the same time. I'd prefer not to make another release with only such a simple change.
Thanks for backing me up on this one xXdRaGoNrIdDeRXx :) My bad for not making it clear in the first place that BossBarSetTextLabel must be used to set the player name. I've edited the function description on the opening posts in hopes of making this clearer.
well i helped you with it, i can give you a break on answering some question. Ive gotten into the habit of helping people now as i have learned a lot about the editor
Beta 03 has been released. Please read the changelog
as there are some important changes for those of you who have participated in Beta 02. In particular, the way labels work has been revamped, thus a concern is that it may have broken your maps. No functions however were changed, thus there should be no issues with portability.
Please remember to update QuickLib to the latest version A01e as well.
It comes prepacked with the library. An important fix was made inside it that fixes the way colors are applied.
Okay.. Just run into that crappy problem where you can't override an old library without it breaking every damn function.. Does anyone have any idea how this might be done?
EDIT:
Do not update to Beta 03 yet, It might not be stable. I'm having some problems with ports. The library breaks for no reason when I save and load it.
EDIT #2:
Library support will be removed in Beta 03b. Libraries in their current state are too broken to be of any use. I apologize to anyone who has been using the Library and is in need of reworking any broken functions.
Noted, Thanks for the approval! I've got an update planned sometime over the next week or so, polished up much of the code into a more easily importable format. I plan to include the dependencies into the package, do you think this would suffice?
@FuzzYD: Go
i added you on sc2 just jump on US
found out that the bar is display every time bbupdate is called so i don't have to show it when my monsters being attacked might fix the bar staying up issue
@xXdRaGoNrIdDeRXx: Go
That's great news :) Next fix might take awhile as it might require a rework of all the labels to fix up the click-through problem. The bbSetRace will be fixed at the same time. I'd prefer not to make another release with only such a simple change.
@FuzzYD: Go
i understand just keep up the good work FuzzYD
@xXdRaGoNrIdDeRXx: Go
Thanks, I'm glad you appreciate it =)
Wow this is amazing, been looking for something like this. Keep up the good work.
I cant seem to set the text of the boss bar to be player name.
@ShadowedShade: Go
you have to use the text label instead of string label you do it like this:
UI - BossBarSetTextLabel(Player Variables.Status Bar[(Picked player)], (Name of player 1))
Player Variables.StatusBar[(pickedplayer)] is the boss bar you want the name to be applied to
Screenshot aswell
Oh ok, that makes sense thanks. was spending ages trying to get the 'Name of Player' action :P
@ShadowedShade: Go
no problem glad i could help :)
@xXdRaGoNrIdDeRXx: Go
Thanks for backing me up on this one xXdRaGoNrIdDeRXx :) My bad for not making it clear in the first place that BossBarSetTextLabel must be used to set the player name. I've edited the function description on the opening posts in hopes of making this clearer.
@FuzzYD: Go
well i helped you with it, i can give you a break on answering some question. Ive gotten into the habit of helping people now as i have learned a lot about the editor
Beta 03 has been released. Please read the changelog
as there are some important changes for those of you who have participated in Beta 02. In particular, the way labels work has been revamped, thus a concern is that it may have broken your maps. No functions however were changed, thus there should be no issues with portability.
Please remember to update QuickLib to the latest version A01e as well.
It comes prepacked with the library. An important fix was made inside it that fixes the way colors are applied.
Okay.. Just run into that crappy problem where you can't override an old library without it breaking every damn function.. Does anyone have any idea how this might be done?
EDIT:
Do not update to Beta 03 yet, It might not be stable. I'm having some problems with ports. The library breaks for no reason when I save and load it.
EDIT #2:
Library support will be removed in Beta 03b. Libraries in their current state are too broken to be of any use. I apologize to anyone who has been using the Library and is in need of reworking any broken functions.
EDIT#3:
Beta 03b has been released.
@FuzzYD: Go
looks good fuzzy had to realign some of the items but it works flawlessly now
@xXdRaGoNrIdDeRXx: Go
Noted. Thanks for the feedback :)
Works great! Haven't played with many of the options yet, but so far so good.
Thank you!
@FuzzYD: Go
Looks slick. Approved. You should provide links to the dependencies it has in-lined.
@Spoilerfx: Go You're welcome :)
@JademusSreg: Go
Noted, Thanks for the approval! I've got an update planned sometime over the next week or so, polished up much of the code into a more easily importable format. I plan to include the dependencies into the package, do you think this would suffice?
Yeah, if you made the libraries / dependencies it's using, it's fine; otherwise, the source of the dependencies must be linked.
Thanks Fuzzy. Just posting to show off how nicely I can now display multiple boss breakdowns on screen dynamically using your Boss Bars :)