my mod HeptaCraft used to have dynamic line of sight for units
unfortunately, it started to slow game performance down a lot once there were more than 50 units on the map, thats why i decided to remove it again. also, while the idea was cool, it didnt see much usage in actual tactics.
it would be much more suited for rpg style maps i though, so i just wanted to share the triggers in case anyone wants to use them
i had two different line of sight triggers in place:
- one for air units, that just shifts a circular reveal area towards the direction the unit is facing (not good for ground units since it allows them to see up cliffs)
- one for ground units, that creates a series of small reveal areas travelling outwards from the unit in the direction it is facing until it hits a cliff, creating a cone-like vision
however, both systems need units that actually turn in the direction they are moving, it does not work for units that cant turn, (dragoons, science vessels, disruptors, etc), i excluded these units from line of sight in my map by giving them a "robotic" attribute
air unit line of sight:
ground unit line of sight:
if you have any questions that do not get answered in the thread, just shoot me a PM since i might not be checking this forum :o
so it's pretty much the Nova sight cone, right? I haven't used it, personally speaking, but that seems to be how the DOM vision cones work. Therefore, this couldn't really be applicable anywhere besides a micro-based stealth mission, which would be quite a challenge for a player. good work!
my mod HeptaCraft used to have dynamic line of sight for units
unfortunately, it started to slow game performance down a lot once there were more than 50 units on the map, thats why i decided to remove it again. also, while the idea was cool, it didnt see much usage in actual tactics.
it would be much more suited for rpg style maps i though, so i just wanted to share the triggers in case anyone wants to use them
i had two different line of sight triggers in place:
- one for air units, that just shifts a circular reveal area towards the direction the unit is facing (not good for ground units since it allows them to see up cliffs)
- one for ground units, that creates a series of small reveal areas travelling outwards from the unit in the direction it is facing until it hits a cliff, creating a cone-like vision
however, both systems need units that actually turn in the direction they are moving, it does not work for units that cant turn, (dragoons, science vessels, disruptors, etc), i excluded these units from line of sight in my map by giving them a "robotic" attribute
air unit line of sight:
ground unit line of sight: if you have any questions that do not get answered in the thread, just shoot me a PM since i might not be checking this forum :o
so it's pretty much the Nova sight cone, right? I haven't used it, personally speaking, but that seems to be how the DOM vision cones work. Therefore, this couldn't really be applicable anywhere besides a micro-based stealth mission, which would be quite a challenge for a player. good work!
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