Version 0.2 released. Comes in SC2Mod format, only one trigger required to initiate the entire system on any unit you want. System was recoded from scratch to make better use of in-built editor features.
hey ive been looking for a third person system for an RPG map im making, im curious, with this system, can the player select other units and such? but still only keep the camera on their "hero". also my RPG allows for 12 players, how much network traffic will this cause using the WASD system?
The camera will always stay with the unit you originally set as your player unit. If you ever need to change the unit, just run the SCR_Add Player Unit action with the player number and the new unit.
On the units you want to select, make sure the "unselectable" flag is off.
I haven't tested this online, so I have no idea how much network traffic it causes. The arrays have 16 (15 minus pos 0) keys so I guess it's possible to have 15 players. I recoded it with a goal of making as little changes to movement as possible to save traffic, but a lot of movement functionality had to be sacrificed. I went with functionality at the moment until I get to testing it online.
Just tried it online and it suffers as any WASD movement suffers. i.e. won't trigger the move until 0.5-1 second past the actual key press. It still feels playable though, but only as an RPG.
You cannot publish a map with the word "Starcraft in it" so you better find another name either blizzard is gonna remove it from bnet.
To fix mouse scroll i think you can do it in File>Configure commands[My sc2editor is french so prolly not the right word] or you can do it in the data editor.
Just open it and select camera on the scroll down menu, then select default camera and remove all zoom levels. I had the same problem on a TPS shooting game i made.
Who ever said he wanted to make 12 player tps rpg had a bad idea, i played a tps map once on bnet, it was only 4-6 players[i dont remember] and it was lagging alot, i experienced lag with tps when playing on a huge map so i dont know if it was latency or just the game lagging. Maybe my computer that is lagging.. before creating a game you should first think about what could make the map impossible to finish... or not worth making it..
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