Dont spose you have a function call in there where I can set a unit Tint color = to A Function.
And then the function pops up the color chooser and wait for a response until user confirms color, then the function returns the selected color. wouldnt even need to save the color to a global variable like that.
Rollback Post to RevisionRollBack
KageNinpo = SN
DialogLeaderboard & TeamSort
if the color chooser is opened and you call the function to get the color, you will get the current color selected in the color chooser (you dont even have to accept with OK), if you accept with OK the function returns the last chosen color,
I have a better ideau, instead of showing the color, your function will instead be applied to a dialog item/ unit/ image etc... anything that require colors.
For example i want to tint color this button, i call color chooser and pass in the dialog button, the window will pop up and when i edit RGB value, the actual button color will change in realtime. This is indead useful in UI editing
Some additional infos to the new function (colorChooserTintUnit);
I use DataTable functions in there to make this MUI, those DataTable functions get called on colorChooserTintUnit call and when the window is closed, to save units in the DataTable I'm using strings which look like this in the end: "CC_1Ghost0.01" or "CC_COLOR1Ghost0.01",
CC_/CC_COLOR are static strings which I just added for my library, so no one overwrites them
1 is the playernumber
Ghost is the unittype name
0.01 is an unique fixed number , so that every unit saved to the DataTable gets an own number!
e.g. a new Ghost is added for player1 as a 4th unit in total: "CC_1Ghost0.04", "CC_COLOR1Ghost0.04"
this method isn't that efficient, but who cares :P
You can use youtube to add text in your videos, so you don't need to type out every line in the game.
And it should not take more than 3 minutes to do so when all you do, is pick a timed area, then add the text and type it out.