I'm most interested in the if-then you made using subfunctions, how does the conditions subfunction work for accessing? and assuming you know this, how does the event subfunction work?
I saw that I don't understand the functions though.
Edit: Where are those functions located in the natives so I can see how they are accessed?
Edit2: let me explain more for the #subfunc(if, " && ") if i change that to #subfunc(if, " || ") does that change it to an or as the default for all the listed conditions.
Here are snippets from the switch subfunc and the if then sub func if someone could explain what they do to me. (sorry to derail the overall thing) oh and one from the internal If then
This library houses a collection of general functions I've been using across my latest projects, which may be useful to the community.
GENERAL
ACTOR
CAMERA
CONVERSION
DEBUG
(This is what the debug panel looks like)
MATH
REGION
STRING
TIMER
UI
Unit
PIRL.SC2Mod
@PirateArcade | I make games | Ask me things on Discord
I'm most interested in the if-then you made using subfunctions, how does the conditions subfunction work for accessing? and assuming you know this, how does the event subfunction work?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
Look at the Custom Script Code within the function. It's done with Galaxy.
I saw that I don't understand the functions though.
Edit: Where are those functions located in the natives so I can see how they are accessed?
Edit2: let me explain more for the #subfunc(if, " && ") if i change that to #subfunc(if, " || ") does that change it to an or as the default for all the listed conditions.
Here are snippets from the switch subfunc and the if then sub func if someone could explain what they do to me. (sorry to derail the overall thing) oh and one from the internal If then
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)