I know I'm going out on a limb, and I hope this is an ok place to post this, but here it goes.
I'm not much of a programmer, so I won't even bother to attempt any of this on my own, but there are a few programs out there that I remember using with the SC1 Editor to help make some nice maps, along with one or two ideas I have in my head that I would love to be able to use.
I know making programs takes a lot of work, but hopefully I will inspire one of you out there to give writing these things a chance for GE.
1. I remember using a program that imported image (any image if I recall) and pretty much converted it to terrain, so that the minimap image was a near perfect copy of the original image. Maybe that doesn't sound useful at this point... pictures for the mini map, but I think it might open up some nice ideas in the future what with the potential of this GE and all the programmers. Who knows, eh? :P
2. This one might be a little iffy, but I hope you will at least hear me out. I had an idea for a sort of "Trigger Library". I know you can just open up maps and see how it was done, but sometimes that can still be a little confusing to mediocre programmers like my self and take hours to figure out lol. Now if someone wanted to take up this project all it would require is a nice little program that has sets of triggers categorized by Map Type.
Example:
Adventure
3rd person Camera/Aiming
Shooting/Reloading/Ammo
Attacking
Jumping
Spells/UI
Tetris Camera
Blah Blah Blah
Random Cool things we've seen :P
Anyway... just throwing together some randomness but I'm sure someone more involved with triggers would understand better how to organize it and what to include. The point of the program would be to automatically update with new triggers constantly "as seen in (such and such map)" to teach new players how it was done and to inspire more players to make more maps. There should if possible be a way to copy the triggers to a new map to test them out individually or combine them, if possible even include some easy to follow text instructions that would explain things as plain as possible.
3. Last but not least, I figured this might be possible if not done already, A map flipper for melee maps. Basically, we all want symmetrical maps. Im not sure how easy it is to get that down perfectly, or if theres a simpler solution than this, but suppose a program that would allow you to make half of a melee map and then automatically flip it and extend your map in mirror form. possibilities for flipping over x axis as well for a full mirror effect.
I don't know. Just some random ideas to get you bored programmers inspired. Hope you liked them. :P
Edit: In the trigger library example all the text with arrows in front of them should be listed under the preceding category.
1) We've implemented Terrain Masking in MilkyWayEdit, so once the release build comes out, you'll be able to do that. In addition, you should be able to replace Minimap.tga with any kind of image you want inside the map.
2) Something like this would have to be done through either Galaxy Scripting or within the Trigger Library portion of GE, specifically for this case. This isn't something you'd need to have in a third party program, but more something of a community project you'd get a bunch of people to collaborate on, :).
3) GE can do this already. Highlight the text, right-click and hit Copy, then paste it and use / and * keys to rotate the terrain.
Though, I'm not sure if that's really what he wants, he basically wants a SC2 Picture Mapper. I believe that farty also had that in his plans so I'll talk to him. It'd be easy to make, just basicalyl a converter of multiple image formats to tga.
1) We've implemented Terrain Masking in MilkyWayEdit, so once the release build comes out, you'll be able to do that. In addition, you should be able to replace Minimap.tga with any kind of image you want inside the map.
Sixen, you really need to stop advertising MWE that much. He didn't ask if any other programs already did it - he was asking for your opinion. This guy just wanna practise.
Sixen, you really need to stop advertising MWE that much. He didn't ask if any other programs already did it - he was asking for your opinion. This guy just wanna practise.
The title of the thread is "Program Suggestions". He's giving suggestions for other programs. MWE has implemented his suggestion, as was the goal of his thread. Simple as that.
I know I'm going out on a limb, and I hope this is an ok place to post this, but here it goes.
I'm not much of a programmer, so I won't even bother to attempt any of this on my own, but there are a few programs out there that I remember using with the SC1 Editor to help make some nice maps, along with one or two ideas I have in my head that I would love to be able to use.
I know making programs takes a lot of work, but hopefully I will inspire one of you out there to give writing these things a chance for GE.
1. I remember using a program that imported image (any image if I recall) and pretty much converted it to terrain, so that the minimap image was a near perfect copy of the original image. Maybe that doesn't sound useful at this point... pictures for the mini map, but I think it might open up some nice ideas in the future what with the potential of this GE and all the programmers. Who knows, eh? :P
2. This one might be a little iffy, but I hope you will at least hear me out. I had an idea for a sort of "Trigger Library". I know you can just open up maps and see how it was done, but sometimes that can still be a little confusing to mediocre programmers like my self and take hours to figure out lol. Now if someone wanted to take up this project all it would require is a nice little program that has sets of triggers categorized by Map Type.
Example:
Adventure
3rd person Camera/Aiming Shooting/Reloading/Ammo Attacking Jumping Spells/UI
Shooter
Camera/Aiming Shooting/Reloading/Ammo
Defense
Creating Waves Rewarding Kills Upgrading Towers Heroes
Miscellaneous
Tetris Camera Blah Blah Blah Random Cool things we've seen :P
Anyway... just throwing together some randomness but I'm sure someone more involved with triggers would understand better how to organize it and what to include. The point of the program would be to automatically update with new triggers constantly "as seen in (such and such map)" to teach new players how it was done and to inspire more players to make more maps. There should if possible be a way to copy the triggers to a new map to test them out individually or combine them, if possible even include some easy to follow text instructions that would explain things as plain as possible.
3. Last but not least, I figured this might be possible if not done already, A map flipper for melee maps. Basically, we all want symmetrical maps. Im not sure how easy it is to get that down perfectly, or if theres a simpler solution than this, but suppose a program that would allow you to make half of a melee map and then automatically flip it and extend your map in mirror form. possibilities for flipping over x axis as well for a full mirror effect.
I don't know. Just some random ideas to get you bored programmers inspired. Hope you liked them. :P
Edit: In the trigger library example all the text with arrows in front of them should be listed under the preceding category.
1) We've implemented Terrain Masking in MilkyWayEdit, so once the release build comes out, you'll be able to do that. In addition, you should be able to replace Minimap.tga with any kind of image you want inside the map.
2) Something like this would have to be done through either Galaxy Scripting or within the Trigger Library portion of GE, specifically for this case. This isn't something you'd need to have in a third party program, but more something of a community project you'd get a bunch of people to collaborate on, :).
3) GE can do this already. Highlight the text, right-click and hit Copy, then paste it and use / and * keys to rotate the terrain.
1) Texture Mask Im/Exporter does it for the textures. See MWE for the heightmaps :)
@vjeux: Go
Though, I'm not sure if that's really what he wants, he basically wants a SC2 Picture Mapper. I believe that farty also had that in his plans so I'll talk to him. It'd be easy to make, just basicalyl a converter of multiple image formats to tga.
Sixen, you really need to stop advertising MWE that much. He didn't ask if any other programs already did it - he was asking for your opinion. This guy just wanna practise.
The title of the thread is "Program Suggestions". He's giving suggestions for other programs. MWE has implemented his suggestion, as was the goal of his thread. Simple as that.