Hello, i got a problem that i think is caused by something in 3ds max,I Linked armor and weapons to the models of orcs and then exported they to .M3 but i don't know why there are some linked things that rescale automaticaly when the model does an animation that isn't the "Stand" animation.
I put a video so you guys can see it better.
OK, sorry guys ><!! i was linking the things to the wrong bones ><!!! The shoulders must be linked to the Horizontal Shoulder bones and the mace to the Right Palm (Unk1), not to the "Right Palm" ¬¬ fucking bones...xDDDDDDD
Hrm, that random scaling shouldn't be occuring in the first place. I think it has something to do with the way attachments are handled. I'll try and look into it. Glad to see you managed to fix it by linking to different bones :D
Hello, i got a problem that i think is caused by something in 3ds max,I Linked armor and weapons to the models of orcs and then exported they to .M3 but i don't know why there are some linked things that rescale automaticaly when the model does an animation that isn't the "Stand" animation. I put a video so you guys can see it better.
OK, sorry guys ><!! i was linking the things to the wrong bones ><!!! The shoulders must be linked to the Horizontal Shoulder bones and the mace to the Right Palm (Unk1), not to the "Right Palm" ¬¬ fucking bones...xDDDDDDD
@hipnos14: Go
Hrm, that random scaling shouldn't be occuring in the first place. I think it has something to do with the way attachments are handled. I'll try and look into it. Glad to see you managed to fix it by linking to different bones :D
The effect is kinda cool though :)