You will need to make sure that your objects are an Edit Mesh or Editable Mesh type object. You can do this two different ways.
1. Select the object then right click in your viewport. In the far bottom right of the menu that appears, choose Convert To: and then choose Convert to Editable Mesh
2. Select the object then open up the modifiers panel on the right. From the Modifier List dropdown menu, choose Edit Mesh.
Try exporting again once all the objects you want to export are edit mesh.
OK that worked but in galaxy editor it doesn't move. All of the animations are broken except the ring around the ghost rifle still moves. But the rest of the model is completely still.
When I try and export my model it says "Runtime error: mesh operation on non-mesh: editable mesh"
What does this mean? I am very new to 3ds max and I can't figure it out.
@GhostNova91: Go
You will need to make sure that your objects are an Edit Mesh or Editable Mesh type object. You can do this two different ways.
1. Select the object then right click in your viewport. In the far bottom right of the menu that appears, choose Convert To: and then choose Convert to Editable Mesh
2. Select the object then open up the modifiers panel on the right. From the Modifier List dropdown menu, choose Edit Mesh.
Try exporting again once all the objects you want to export are edit mesh.
@Riaction: Go
OK that worked but in galaxy editor it doesn't move. All of the animations are broken except the ring around the ghost rifle still moves. But the rest of the model is completely still.
@GhostNova91: Go
Are you using 1.6b? 1.8 is currently borked w/ anims :(
@UltiDrgn: Go
GE just updated today and I'm using 1.7 of Max scripts I believe. Wasn't sure what program you meant by that.
I tried max scripts 1.8 but it's still jacked I'll look for 1.6b