It is a map developed in 2011 that helps the moders to make some beautiful dialogs without checking every second when you change a pixel in your dialogs.
The development started at 2011. So the project has 4 years of inactivity.
Due to several C# limitations (.OTF support mainly, that's about I closed the project initially) I switched past month the project from C# to Java.
I made a lot of work to convert the project. Now working on a pre-alpha-alpha-still-work-in-progress version that include a lot of supported things from C#. The main structure of the project is finished, so the rest is all about drawing stuff and add some options, like locking feature, optimizing, define custom defaults, etc.
If you are interested about the development, please PM me. I'll brief you about asked features and give you some explanations about the project, its structure, etc. Any developers that understand Java development in a AWT environment and working with the well-known Netbeans IDE 8 is welcome.
Languages: I'm french but I think we can do something if you can speak english.
I can't wait for you to finish with this. It's probably one of the most pain in the * * * things to do when creating a map still. Also any possibility of adding in functionality for saving as xml script for plugging into the sc2 ui editor or trigger only?
That's pretty massive project. Isn't it too much in terms of amount of work that it requires? Especially now, when SC2 modding is in pretty bad shape..
I would expect some serious improvements from blizzard for their UI editor at lotv release. Considering all the work they've put into heroes of the storm.
I wish you the best on this project anyway. It would surely be a useful time-saving tool.
btw. What's with that simcity like background? Seems completely out of place :)
The UI editor is indeed getting major upgrades in Storm/Void (animation system is being added). Also, as a note, regardless of how bad SC2 modding may get, it is still a useful exercise in programming/coding.
Wow, I always liked making dialogs, somehow it's something I'm decent at, but it's always a little pain to get the things exacly where you want them. You generally have to test a few times before getting it right where you want.
This is definitly something I will come back and try out. And most likely use whenever i can. I support this 9999%!! Go for it, it's awesome.
btw. What's with that simcity like background? Seems completely out of place :)
Just a test. The background can be set to a fix color or a background. I snapshotted the image when i was trying with a CitiesXL background.
Quote:
Also any possibility of adding in functionality for saving as xml script for plugging into the sc2 ui editor or trigger only?
Editing XML layouts is also a feature that I want to make, but not soon. I know this may help e-sport layout makers :)
Quote:
Isn't it too much in terms of amount of work that it requires? Especially now, when SC2 modding is in pretty bad shape..
Waiting for LOTV :-)
Compiling a code that could be used is the next core part to be developed.
Basically the main issues are gone. It's simply adding features for other dialog item type, drawing cases and optimizations.
I downloaded the files, installed Eclipse (a java editor that could run it, i guess) but I just wasn't able to make it work. A standalone file would be nice to try it at least. :)
Software Version - Development
Hi everyone!
I'm searching about developers who can help me to continue the development of the SC2 Dialog Designer tool.
Recap.
Small recap about the project. To begin, here is a link to the initial project: http://www.sc2mapster.com/forums/resources/project-workplace/14457-sc2-dialog-designer-map-beta-3-5/
It is a map developed in 2011 that helps the moders to make some beautiful dialogs without checking every second when you change a pixel in your dialogs.
But a map version is still not the best way to handle this, so a third party tool version was in development: http://www.sc2mapster.com/assets/sc2-dialog-designer-software/
The development started at 2011. So the project has 4 years of inactivity. Due to several C# limitations (.OTF support mainly, that's about I closed the project initially) I switched past month the project from C# to Java. I made a lot of work to convert the project. Now working on a pre-alpha-alpha-still-work-in-progress version that include a lot of supported things from C#. The main structure of the project is finished, so the rest is all about drawing stuff and add some options, like locking feature, optimizing, define custom defaults, etc.
See the Development Stage
Development Notes
I use the Netbeans IDE environment with AWT for the UI. Project is Open Source.
Repository on GitHub : https://github.com/doubotis/DialogDesignerSC2.
If you are interested about the development, please PM me. I'll brief you about asked features and give you some explanations about the project, its structure, etc. Any developers that understand Java development in a AWT environment and working with the well-known Netbeans IDE 8 is welcome.
Languages: I'm french but I think we can do something if you can speak english.
Additional Screenshots
I can't wait for you to finish with this. It's probably one of the most pain in the * * * things to do when creating a map still. Also any possibility of adding in functionality for saving as xml script for plugging into the sc2 ui editor or trigger only?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
From the dust I come.
Second hardest thing to do in the Editor. I've been following this for over a year now. Good luck
btw i think the hardest thing to work with it the AI module
That's pretty massive project. Isn't it too much in terms of amount of work that it requires? Especially now, when SC2 modding is in pretty bad shape..
I would expect some serious improvements from blizzard for their UI editor at lotv release. Considering all the work they've put into heroes of the storm.
I wish you the best on this project anyway. It would surely be a useful time-saving tool.
btw. What's with that simcity like background? Seems completely out of place :)
@SomeoneTookMyNameTT: Go
The UI editor is indeed getting major upgrades in Storm/Void (animation system is being added). Also, as a note, regardless of how bad SC2 modding may get, it is still a useful exercise in programming/coding.
Wow, I always liked making dialogs, somehow it's something I'm decent at, but it's always a little pain to get the things exacly where you want them. You generally have to test a few times before getting it right where you want.
This is definitly something I will come back and try out. And most likely use whenever i can. I support this 9999%!! Go for it, it's awesome.
Working on projects:
Just a test. The background can be set to a fix color or a background. I snapshotted the image when i was trying with a CitiesXL background.
Editing XML layouts is also a feature that I want to make, but not soon. I know this may help e-sport layout makers :)
Waiting for LOTV :-) Compiling a code that could be used is the next core part to be developed. Basically the main issues are gone. It's simply adding features for other dialog item type, drawing cases and optimizations.
I downloaded the files, installed Eclipse (a java editor that could run it, i guess) but I just wasn't able to make it work. A standalone file would be nice to try it at least. :)
Working on projects: