Can you please elaborate on what you're doing to import the models, and what you are using?
The .mdx importer script works for me for bringing in Warcraft 3 models into max. If you're planning to export them to .m3, you need to apply a custom Starcraft 2 type shader and materials for it to work. If you are having issues with simply bringing .mdx into Max, then I need to know your process.
Yeah I had put the textures in and selected the options, all, bone rotation, and import as m3. I click import and select the MDX file and get this message. I have no idea what this error means. I was importing a model from project revolution for WC3.