I've been making sweet animations for units in 3ds Max 2011 with the M3 - v0.35 export plugin.
I imported this particular model withOUT the 'Animate Bones' box checked, and when I export, this sh...stuff happens:
Name in color?! I've tried many things. I tried putting a Try Catch block around that shit, tried altering the code...
How do you people get your custom animations into your maps?! This is ridiculous and it's killling me!
Look at this guy, he's the 3DS Masta! Presto, Deleted animations on the layers, and export successful! How'd you get so smart? I was pullin my hair out about it!
EDIT : More problems :c
So, I can get it to export properly, after deleting all the keys from the 'Lighting and Cameras' layers. However importing it into the Editor, upon trying to preview, fatally crashes the Editor. I'm not sure what I should do to get this sweet Marauder animation into my game!
I tried deleting the lightcolor and speccolor keys, but unfortunately it said something about another property being invalid after that... I think this has entirely something to do with the light object... maybe I should import a fresh copy of the model, and copy paste the light object from that one?
Leruster, do you know how cool I think you are? Like 11/10
I'm a 3ds noob, just started playing around with the animating models about two weeks ago, and so far it's been sweet. Unfortunately though, I'm a complete novice with anything beyond simple key frame animation (not even at the 'drawing curves' stage yet), so...
to delete the color animation keyframes, do I go to the layers -> cameras and lighting -> click the StarLight01 thing, check the keyframes at the bottom.. and do something, or?