I thought about the problems with localizing a new version of a Map or Mod, because the SC2Editor have no option to do this automatically and it seemed to me that to do these will be a waste of time. Therefore I began to write a small tool to help map developers in this fact.
If you have an idea or a comment, just send me an PM or post something. I will be happy about it.
I'm also happy if you test it, or give me a hint what is missing in the program.
FEATURES
localize a file
preview and replace localized files per drag and drop (images, audio, video)
automatic convertion to destination codec
renaming ingame strings more easier than in SC2Editor (linefeeds and multiple spaces are snipped automatically)
sort the GameStrings.txt by occurrence in the Trigger file
re-localize a file
Problem: you have localized a file. Now a new version of the file is out and you have to do it again.
automatically copy localized files/strings from the old to the new version
manually check for new, converted, moved or discarded files to rematch them
for rematching also previews are available
Possible problem: you have to do this for many languages.
therefore a MatchLog will be created to log all your manually moved and converted files, to do this for the other runs also automatically
settings
after you installed VLC you can recheck to the path without restarting the program
you can select nightly builds for autoupdates
you can change the default settings for the convertion dialog and can choose the option to use them anyway without a request
errors
if an error occurs, you can send them with a note to me w/o using any mail-client (uses http:post)
What you have to pay attention for
The Map/Mod you want to (re)localize has to be in a SC2.subfolder (e.g. /Maps). It's important, that MPQEditor can access the file.
What you need
SC2 installed
.Net 4 Framework
(optional) VLC for viewing videos in the form, else the program open the standard player
I've published the new version, the automatic relocalization is now available. Rematching something manually will be added to a log, witch will be used in an upcoming version to do these things on other files also automatically.
One day later... the last alpha state is published. It'll take some time to implement the other things for beta state. So I'm glad about your feedback.
SC2-translate 1.0.10.14
I thought about the problems with localizing a new version of a Map or Mod, because the SC2Editor have no option to do this automatically and it seemed to me that to do these will be a waste of time. Therefore I began to write a small tool to help map developers in this fact.
If you have an idea or a comment, just send me an PM or post something. I will be happy about it.
I'm also happy if you test it, or give me a hint what is missing in the program.
FEATURES
localize a file
re-localize a file
Problem: you have localized a file. Now a new version of the file is out and you have to do it again.
Possible problem: you have to do this for many languages.
settings
errors
What you have to pay attention for
What you need
(more)
@gu471: Go I'll give it a try. Handling localisation version can be extremely tedious.
I've published the new version, the automatic relocalization is now available. Rematching something manually will be added to a log, witch will be used in an upcoming version to do these things on other files also automatically.
One day later... the last alpha state is published. It'll take some time to implement the other things for beta state. So I'm glad about your feedback.
Dinner is served =)
The first beta is out now. Please post your comments, wishes and found glitches.
I hope the project will help you on your localizing projects.
I implemented an auto-update component, so you don't have to subscribe anything. Also an option to use nightly build is available.
1.0.8.8 is out. It's the last beta until release. The only missing thing is the audio support while the convertion to y4m-files.