Sorry if this has been asked, but does anyone know why some models exported will sometimes have their shadows sort of 'blink'. This is with both the unit's shadow cast on the ground and the shadows on the model itself, and on portraits. What I mean is that sometimes all the shadows will momentarily vanish, as if there was light shining on the entire model from all angles, then come back again?
Thanks for the response! I tried playing around with the mapping a bit and no luck. I'm thinking it might be possible I am missing a texture or changed one or maybe the mapping options so I'll look into it more over the weekend.
The only workaround at the moment is to download Blender (it's free) and use the M3 Plugins for Blender to import HotS models and re-export them as the Blender tools exports them as WoL style M3, and then import THAT into max.
Of course you could also just use Blender but if you're like me and more familiar with Max's interface this is a good way to still use Max for HotS stuff :)
I am really trying to learn to be self-sufficient with the export of custom models from 3ds Max (2011, 64bit) for use in game (units and whatnot). I've attached a model (with the textures) and I am posting in search of help; can someone teach me how to export this as an m3? What things do I need to change, and how do I properly change them? I'd like it if someone could open up the model, export it as an m3 and perhaps tell me how they did it. I am a noob with 3ds max; animating isn't very hard, but exporting, importing, creating models... I just don't understand. I have rudimentary understanding of how bones, layers, and meshes work, but when it's telling me to add a "skin modifier" to all the bones, and that the bones don't have SC2 Materials applied, Even Though They Do, I'm just like way in over my head I realize. Can someone figure out not just what to do, but explain to me why the model won't export?
I have a new very serious bug. Out of nowhere now every model I import modify and export gets bugged animations. It does almost half of the stand animation and then the no animation t pose randomly. I didn't change anything but every model I make does it now. I tried reinstalling the scripts and even messing around in the animations modifier and I got no nothing. Anyone have any ideas as to what I should do?
I found a minor issue in the m3_export_v0.35 that block the execution of the script on 3dsmax2014.
The bug is on a duplicate variable "unknown7" on the "M3E_PAR" struct.
I delete the duplicate and now it works well on 3dsmax 2014.
I report the link to the modified file that i made.