Glad you can use it :)
Hey, trying this out with a new version of max 2013. My importer is working fine, but it seems to really mess up the animation/rigging or what not and completely mess with the model unless animations aren't imported.
Will get a basic pose if you unclick animate objects, but then animations are completely bugged or unusable.
Thanks for reporting that. It could be a good idea for me to start test it on a newer version, I'm still working on max 2011 and everything is fine with rigging/animation. Can you use 2011?
I've just imported the marine model and the animations are fine for me. Can't really help now with 2013 :/
Still, nobody said anything about it. How do phoenix jet rays work? Like, the ones that are created behind it.
Also, how do i avoid having an object not getting lit by particles?
The jet rays are ribbons - not supported by the plugin yet.
Select "no shadow cast" flag on the particle material. Maybe that will do.
Maybe i should decrease the light they produce. Which value is that?
Could you say on what more you are working on? I'll have a look. I suspect where the problem may be but to be certain I'd like to take a look at a specific model.
It's either particle light (which I don't if it's even supported by the StarCraft II engine) or the light is in the asset.
The problem is near the new warp blades.
Ok the problem exists but when you have one you should ALWAYS describe it more than just saying that it is :)
What did you do? Did you change the map? If so maybe attach the maps?
Didn't change anything. For some reason the top of the model doesn't render well. It appears transparent.
Edit: Fixed it. Also, how do you make a particle emitter emit only on certain key frames?
why not update new version?
Can you tell the meaning of the particle parameters?
Here... But got no answer for ya :(.
The red box inside the parameters in the picture mean?
I don't know. With the next version, particles will be somehow different (how much? I don't know yet ;) )
was playing around with 1.5 arcade beta.
none of my custom models are selectable with a dragged selection box anymore
not sure whats changed? =\
I might look into it, didn't really check the compatibility with the arcade.
Do attachement volumes have anything to do with selection?
sc2 Swarm of the heart user md35?
have no idea about that, but yea, none of the custom models i have are selectable with selection box =\