Hey, trying this out with a new version of max 2013. My importer is working fine, but it seems to really mess up the animation/rigging or what not and completely mess with the model unless animations aren't imported.
Thanks for reporting that. It could be a good idea for me to start test it on a newer version, I'm still working on max 2011 and everything is fine with rigging/animation. Can you use 2011?
I've just imported the marine model and the animations are fine for me. Can't really help now with 2013 :/
Could you say on what more you are working on? I'll have a look. I suspect where the problem may be but to be certain I'd like to take a look at a specific model.
It's either particle light (which I don't if it's even supported by the StarCraft II engine) or the light is in the asset.
@Zolden: Go
Glad you can use it :)
Hey, trying this out with a new version of max 2013. My importer is working fine, but it seems to really mess up the animation/rigging or what not and completely mess with the model unless animations aren't imported.
Example shot.
http://imgur.com/5MSoh
Will get a basic pose if you unclick animate objects, but then animations are completely bugged or unusable.
@megabuster33: Go
Thanks for reporting that. It could be a good idea for me to start test it on a newer version, I'm still working on max 2011 and everything is fine with rigging/animation. Can you use 2011?
I've just imported the marine model and the animations are fine for me. Can't really help now with 2013 :/
Still, nobody said anything about it. How do phoenix jet rays work? Like, the ones that are created behind it.
Also, how do i avoid having an object not getting lit by particles?
@Statharas: Go
The jet rays are ribbons - not supported by the plugin yet.
Select "no shadow cast" flag on the particle material. Maybe that will do.
Maybe i should decrease the light they produce. Which value is that?
Could you say on what more you are working on? I'll have a look. I suspect where the problem may be but to be certain I'd like to take a look at a specific model.
It's either particle light (which I don't if it's even supported by the StarCraft II engine) or the light is in the asset.
@Leruster: Go
The problem is near the new warp blades.
@Statharas: Go
Ok the problem exists but when you have one you should ALWAYS describe it more than just saying that it is :)
What did you do? Did you change the map? If so maybe attach the maps?
@Leruster: Go
Didn't change anything. For some reason the top of the model doesn't render well. It appears transparent.
Edit: Fixed it. Also, how do you make a particle emitter emit only on certain key frames?
why not update new version?
@Leruster: Go
Can you tell the meaning of the particle parameters?
where is people?
Here... But got no answer for ya :(.
The red box inside the parameters in the picture mean?
I don't know. With the next version, particles will be somehow different (how much? I don't know yet ;) )
was playing around with 1.5 arcade beta.
none of my custom models are selectable with a dragged selection box anymore
not sure whats changed? =\
@maverck: Go
I might look into it, didn't really check the compatibility with the arcade. Do attachement volumes have anything to do with selection?
@Leruster: Go
sc2 Swarm of the heart user md35? my god
@Leruster:
have no idea about that, but yea, none of the custom models i have are selectable with selection box =\