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Galaxy Locale Editor

  • 15 posts
    #1 Nov 28, 2010 at 18:17 UTC - 0 likes

    What is it ?

    Manage localization for a map is very difficult. Using SC2Localizer is not a problem, but you cannot translate into another languages. Well... You can translate, but you must to open the MPQ Archive and export GameStrings file separatly... Very boring and can be difficult to manage for translaters for example.

    Save and open difficulties are completely hidden for the user with this program. Open the MPQ file and all locale fields can be edited in the interface and saved when you want.

    Pictures Final interface version About window


    • Google Traduction: Click to make a translation from the main locale to the selected locale.
    • Copy to left/Copy to right: Copy the selected cell to complete all left/right cells on the same row.
    • Editing fluent options: Cut, Copy, Paste.
    • Show/Hide several locales.
    • Help with several types of locale fields.
    • Import text locale files (translated by another people).
    • Export text locale files (to be translated by another people).

    Development progress


    • Main interface completed
    • Open and analyze MPQ
    • Translation managed

    To do:

    • Save
    • Cut, Copy, Paste
    • Add icons for each type of locale field


    The opening is fast. Chrono Agents (1286 locale fields) is opened in 1-2 seconds in an old computer. The edited locales are saved temporary in the program folder. Each time you edit a locale, the temp file is saved. Hidden for the user.

    Help me

    • I'm searching for very huge map projets (with 3000+ fields) to see if the program can manage the huge quantity of data. The map can be protected, it's no a problem.


    The program is coded with .NET Framework 3.5 with C#. Not available for Mac users, sorry :'(

    Galaxy Editor Localization

    Last edited Nov 28, 2010 by Doubotis

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    #2 Mar 09, 2011 at 12:19 UTC - 0 likes

    Where is download´╝č

    #3 Mar 16, 2011 at 04:45 UTC - 0 likes

    Looks nifty.

    #4 Mar 16, 2011 at 08:36 UTC - 0 likes
    Quote from Karawasa: Go

    Looks nifty.

    #5 Mar 16, 2011 at 09:56 UTC - 0 likes

    Pretty sweet, :D.

    The Chat Gem Lives!

    #6 Mar 16, 2011 at 13:33 UTC - 0 likes

    pretty dead?

    A programmer started to cuss
    Because getting to sleep was a fuss
    As he lay in his bed
    Looping 'round in his head
    Was: while (!asleep()) sheep++;

    #7 Mar 16, 2011 at 13:49 UTC - 0 likes

    @b0ne123: Go


    Hey, maybe it still works :p

    Projects: Starmon - RuneCraft

    #8 Mar 16, 2011 at 14:15 UTC - 0 likes

    if you find a download link, maybe

    #9 Mar 27, 2011 at 10:32 UTC - 0 likes

    And /bump !

    The software works, not the UI for the moment. I'm waiting the end of my work at school... And I hope to release the first version... Middle-April if I must set a release date.

    #10 May 13, 2011 at 21:34 UTC - 0 likes

    The game of the 7 changes anyone ?

    The project is not paused anymore. The main problem is resolved and a release can be hoped in june.

    Last edited May 13, 2011 by Doubotis
    #11 Jun 12, 2011 at 12:56 UTC - 0 likes


    Exams are finished. The software works well, but still remains several bugs.

    A huge annoying bug is the saving. Each time you save the map with GLE the size will grow up until insane sizes of 20-30Mb.

    If I load and I save this map with GE, the size will return to normal values.

    I'm using the MPQLib component for C#, If you know how to removes this annoying behavior, don't hesitate!

    Last edited Jun 12, 2011 by Doubotis
    #12 Jun 14, 2011 at 14:30 UTC - 0 likes

    I use the strom lib for my editor. My editor is also written in c#, however the library is not, so a bit of conversion is needed to call the functions in the library, but the files seem to have reasonable sizes. One thing I ran into is adding many files to the mpq will eventually fail. Don't know if that is a limitation in the mpq file architecture or the library.

    Files in an mpq can be saved with various compression techniques. The problem might be that you forgot to tell your c# mpq library to compress files?

    #13 Jun 19, 2011 at 22:48 UTC - 0 likes

    Thanks for the reply.

    The library contains a "Compact" function, but triggers an error when used.

    Btw i found the problem. I had to "Compact" the archive file each time i add a file, not only at the end.

    I will check the library you use. The functions are very similar. Maybe it works well than MPQLib... :)

    Last edited Jun 19, 2011 by Doubotis
    #14 Aug 24, 2011 at 08:26 UTC - 0 likes

    Hi! Are you considering to place download link for your release? :-)

    #15 Aug 24, 2011 at 12:54 UTC - 0 likes
    Quote from The_DimoK: Go

    Hi! Are you considering to place download link for your release? :-)

    When it's done ? xD

    Sincerely, I doesn't work anymore on this work for the moment. Maybe a day. But not currently. This isn't a abandonware but I'm thinking about release Sources project.

  • 15 posts

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