As the tittle says.
Not a campaign, no politics, no final big bad.
4 team to choose from.
- The Dawn mercenaries (the team that start it all).
- The black ops (new)
- The bio weapons (noir :evolution)
- The war heroes (noir :automata)
- The Tal'darim (Bay Ar's team, will be available as soon as Noir:Ascension campaign is complete).
13 minimaps, each map will stand on their own and will only have 1 enemy / creature to fight.
Each creature have different STAR.
1 star is the easiest, 5 is the hardest.
Will try to make each creature as unique as possible, and not to use the same skills on different creature.
Will be fully voiced over (as soon as i figure out how to replicate zerg and protoss voices).
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update, the heroes mods in complete.
Moving to terraining.
Finish mapping and scripting 6 creatures.
With animation bug on Diablo / Maya's custom model [as can be seen in Deltron's and Jay's videos],
I decide to remove her and wait until Blizzard's future update fix her before adding her again.
Another 1 finish.
I just hope I don't get into trouble from DS and HotS.
Hi Edhriano, Looking cool!
Is this the Maporino project btw? I always wondered :) I can also see many more heroes come together in a big brawl XD
Custom Campaign Initiative
In reply to WingedArchon:
In reply to EDHRIANO:
Still figuring out the triggers for mission launcher .
Mission Launcher is finish !
Hey that Prime Evil Diablo is dope! this looks cool :D
KSNumedia's Assets: Custom Models for campaigns and mods!
In reply to ksnumedia:
Meet the 4th team !
Small update, testing and finalizing the completed and one new mission before upload.
Found few bugs on the final map Void Kerrigan, still running few test.
Final test of all the missions.