So I was bored one day and a bit hangover.. So I thought, hey why not dust off my World Editor skills and jump into the Starcraft Editor.
(I have made a simple map in it before)..
So, I thought, hey I've always wanted to play Starcraft in Co-op, it's perfect for it!
Starcraft Coop Alpha
Features
Wings of Liberty campaign changed so that three players can play through it together.
All maps are changed so that all players can watch the transmissions inside, the tooltips work, they all get units, etc
4 difficulties
More events, more units, harder gameplay overall
Banks save your credits($) over maps and the achievements give you credits ($)
Modified AI attack waves to prove more of a threat
Difficulties
Casual: Even a sleeping dog could roll at the keyboard and win this, all enemy units have 50% health.
Normal: A few added units, it's still very easy.
Hard: The recommended difficulty, more added units, more attack waves, more events, etc
Brutal: Higher Brutal than the normal Wings of Liberty, recommended for very good players
"Insane": All maps allow the players to change their handicap..
Anyhow, you're here for the pictures right? So shall it be!
Liberation
I must say it's a bit harder in every difficulty when you can't just select every unit and A - move.. You have two other players that can do whatever they want, when you're busy dying to Firebats.
Outlaws
Base for three, who steals the gas first?
Heavily fortified Dominion Base (Brutal difficulty)
Zero Hour
Quiet before the Storm, the AI waves have been modified, so expect your bridge bunkers to go down quite quickly.
The Evacuation
Smash and Grab PvP
This one doesn't justify itself with pictures alone, I've given control of the Terran, Zerg and two protoss players. Then it's up to the protoss to try to defend the artifact from the zerg and terran for as long as they can. The faster the terran or zerg is, the more money they get. The longer the Tal'darim defend, the more money they will keep.
I'm uploading the maps as I type this, so if you want to try it out please do. I'm eager to fix all the bugs and whatnot that always manages to find their way up when I release something ;)
EDIT 1:
Blizzard's Lobby is more buggy than I thought, setting handicap to 100% apparently.. sets it to 50%...?
I think allowing 3 players is too much. I think I'd like to try it with one more player. I know you made the missions harder but I don't think you should give players more units. Hell I saw a Seige Tank being used on Mar Sara! That changes things a lot.
harder Brutal and Insane difficulties? lol I can't even beat all missions in WoL's brutal difficulty. I hope the other players are better than me.
One suggestion: I see you multiplied everything, even Raynor's dropship. Why not make all units come from the same Dropship in that case? The 3 players form a team, receiving units from a single transport would make that feeling stronger.
I think it would be really awesome to make it seem like they are all Raynor's Raiders as well. I would also stick to 2 player maps as some of these will get pretty crazy with so many players. A concept I might try in my campaign is to have the co-op partner use a hero unit or a small squad of units while only one player controls the base.
Either way it looks really cool and I've always wanted to play some kind of co-op in StarCraft.
Should be renamed to StarCraft II Co-Op, just to keep it separate from SC1 or SCBW.
But co-op can only really be used well in a few missions, unless you want to include 1v1 and FFA missions under that. Or you want to change the missions so that you play as the enemy (3Zv1T in Zero Hour).
Otherwise, you might want to make sure that the dynamics between the difficulty levels are balanced. Otherwise, let's see what else you'd add to make this project more so entertaining.
Introduction
So I was bored one day and a bit hangover.. So I thought, hey why not dust off my World Editor skills and jump into the Starcraft Editor. (I have made a simple map in it before)..
So, I thought, hey I've always wanted to play Starcraft in Co-op, it's perfect for it!
Starcraft Coop Alpha
Features
Difficulties
Casual: Even a sleeping dog could roll at the keyboard and win this, all enemy units have 50% health. Normal: A few added units, it's still very easy. Hard: The recommended difficulty, more added units, more attack waves, more events, etc Brutal: Higher Brutal than the normal Wings of Liberty, recommended for very good players "Insane": All maps allow the players to change their handicap..
Anyhow, you're here for the pictures right? So shall it be!
Liberation
I must say it's a bit harder in every difficulty when you can't just select every unit and A - move.. You have two other players that can do whatever they want, when you're busy dying to Firebats.
Outlaws
Base for three, who steals the gas first? Heavily fortified Dominion Base (Brutal difficulty)
Zero Hour
Quiet before the Storm, the AI waves have been modified, so expect your bridge bunkers to go down quite quickly.
The Evacuation
Smash and Grab PvP
This one doesn't justify itself with pictures alone, I've given control of the Terran, Zerg and two protoss players. Then it's up to the protoss to try to defend the artifact from the zerg and terran for as long as they can. The faster the terran or zerg is, the more money they get. The longer the Tal'darim defend, the more money they will keep.
I'm uploading the maps as I type this, so if you want to try it out please do. I'm eager to fix all the bugs and whatnot that always manages to find their way up when I release something ;)
EDIT 1: Blizzard's Lobby is more buggy than I thought, setting handicap to 100% apparently.. sets it to 50%...?
I think allowing 3 players is too much. I think I'd like to try it with one more player. I know you made the missions harder but I don't think you should give players more units. Hell I saw a Seige Tank being used on Mar Sara! That changes things a lot.
harder Brutal and Insane difficulties? lol I can't even beat all missions in WoL's brutal difficulty. I hope the other players are better than me.
One suggestion: I see you multiplied everything, even Raynor's dropship. Why not make all units come from the same Dropship in that case? The 3 players form a team, receiving units from a single transport would make that feeling stronger.
What are the name of the maps?
@SoulFilcher: Go
I think it would be really awesome to make it seem like they are all Raynor's Raiders as well. I would also stick to 2 player maps as some of these will get pretty crazy with so many players. A concept I might try in my campaign is to have the co-op partner use a hero unit or a small squad of units while only one player controls the base.
Either way it looks really cool and I've always wanted to play some kind of co-op in StarCraft.
Should be renamed to StarCraft II Co-Op, just to keep it separate from SC1 or SCBW.
But co-op can only really be used well in a few missions, unless you want to include 1v1 and FFA missions under that. Or you want to change the missions so that you play as the enemy (3Zv1T in Zero Hour).
Otherwise, you might want to make sure that the dynamics between the difficulty levels are balanced. Otherwise, let's see what else you'd add to make this project more so entertaining.
This is awesome, ive been dying for a co-op campaign, keep it up!
I must type only the name of the mission to find it?Is on EU severs?