By naming it Sid Meier's Civilization I want to let ppl see, that it's genuine civ, not something indistinctinctly civ-like, like, for example, Sapphire Civilization or something else. "Civilization" can mean more then "Sid Meier's Civilization". "Zolden's Civilization" would mean nothing at all :)
And I'm pretty sure no one cares about funmap names, neither Blizzard, nor copyright holders.
I feel more interested in some map feedback. I knew ppl will complain like "too slow". So, just curious, are there any civ lovers who think the map is ok about speed?
I wanted to say that the game is... too slow. When you play the original Civilization game it doesn't matter, because you can save your game and then continue another day. But when you are playing with many people online, you have to speed things up. Technology research times were ok. I think you should only speed up city production times, specially unit training times. It takes forever to train a settler and build a new city.
Also, I didn't like the piramids on the mountains. Mozared would suggest you to place rocks instead.
I really like this map, but you need to make better tooltips/descriptions and also some kind of beginners guide.
Usually everyone leaves the game when I played the game (1 week ago or so), because the ai killed them.D
You should make a vote on AI to how strong it should be or it should target the strongest players more often than the weakest.
Ok, there is another video, it's a tense lategame fight against equal enemy, with alot of air battles.
If you have ever played civilization, you could remember, that you can build air fighters and bombers in your cities. And fighters attack bombers if they try to bombard the cities. So, there you can see how it works in my mod. Fighters are actually good vs land units, but I love how they fight in the sky.
After 2 hour and 40 minute the rounds bugged with out of array bug message in timeclick_xxxx trigger (I forget the xxxx part of the name)
Also plz add something which selects cities with no ongoing production!
Naming it like that may result in a quick ban imho
They haven't banned homm, so I think no one cares.
@Zolden: Go
IF you just name it civilization it should be bannable? since isnt civilization like areally common or name it zoldens civilization :D
By naming it Sid Meier's Civilization I want to let ppl see, that it's genuine civ, not something indistinctinctly civ-like, like, for example, Sapphire Civilization or something else. "Civilization" can mean more then "Sid Meier's Civilization". "Zolden's Civilization" would mean nothing at all :)
And I'm pretty sure no one cares about funmap names, neither Blizzard, nor copyright holders.
I feel more interested in some map feedback. I knew ppl will complain like "too slow". So, just curious, are there any civ lovers who think the map is ok about speed?
I wanted to say that the game is... too slow. When you play the original Civilization game it doesn't matter, because you can save your game and then continue another day. But when you are playing with many people online, you have to speed things up. Technology research times were ok. I think you should only speed up city production times, specially unit training times. It takes forever to train a settler and build a new city.
Also, I didn't like the piramids on the mountains. Mozared would suggest you to place rocks instead.
@IliIilI: Go
Oh, it's a good idea about rocks, maybe they would look better.
And I've increased overall production speed, because it was realy too slow.
There is a gameplay video of a short ancient era game.
Been working on modern units for the mod. There some of them:
Map's 90% ready.
There is a little video about how good advanced civilizations bombard bad and weak barbarian terrorists.
I really like this map, but you need to make better tooltips/descriptions and also some kind of beginners guide. Usually everyone leaves the game when I played the game (1 week ago or so), because the ai killed them.D You should make a vote on AI to how strong it should be or it should target the strongest players more often than the weakest.
Oh, it's a good idea - to attack stronger players more, then weaker ones. Not so fair, but may help noobs to survive. Thank you.
And yeah, I'll improve tips, jsut tryting to realize how to make 'em short and clear.
Ok, there is another video, it's a tense lategame fight against equal enemy, with alot of air battles.
If you have ever played civilization, you could remember, that you can build air fighters and bombers in your cities. And fighters attack bombers if they try to bombard the cities. So, there you can see how it works in my mod. Fighters are actually good vs land units, but I love how they fight in the sky.
After 2 hour and 40 minute the rounds bugged with out of array bug message in timeclick_xxxx trigger (I forget the xxxx part of the name)
Also plz add something which selects cities with no ongoing production!
Yeah, because there are just 400 turns, and seems like this amount need to be increased.
And you right, I thought about it too, would be definitely useful to select cities with no production going on.
upd: both done, Ctrl + J