This is a map intended for 1v1, 2v2, or FFA play that I whipped up in an afternoon when I was bored. It turned out pretty good! Once I add some decoration for aesthetics, it should be great. :) Map image below:
This map is intended for a wide variety of play, including 1v1, 2v2 and FFA. The map is designed to be a macro map, allowing players to play defensively, tech, and build large armies. This map is intended more for fun matches with your friends than for serious competitive play. That being said, I would still appreciate any comments on match-up balance.
Each spawn location has close access to two very safe expansions. These expansion have a limited amount of minerals (about 40%), meaning that they will mine out pretty quickly (gas quantities are normal). The short supply of minerals at the expansions is offset by the large amount of minerals in the central area. Control of the center is key not only for control of these resources, but also for control over the main attack paths.
Screenshots:
This map is currently available only on the NA server. To create, simply search for Maelstrom in the custom map list. Please post your impressions and suggestions in this thread. Posting replays would also be super awesome and helpful. Enjoy!
Same comment as on Vacuum, really. You do a really good job on getting the balance just right, but the maps themselves end up looking unimaginative, boring and bland. Spice that stuff up a bit! Throw down some interesting doodads, raise and lower some bits of terrain. You could end up with some pretty awesome maps if you made them more interesting.
Additionally, have you thought about raising those small 'islands' stuck to the back of the main plateaus by one height? As it is now, they provide some interesting tactical possibilities, but these could be more interesting if they were height 1 instead of height 0 - people could utilize things like drops there to keep an eye on the midfield.
Yeah, i hear you on the aesthetics issue. Both this and the other map are ones I threw together just this morning and afternoon out of boredom. As such, I haven't added all the doodads and decorations that will be there later. I like to make the map terrain/balance first and then slowly add doodads over time to decorate the map as I see fit. The most important thing to me is map design and balance. Aesthetics are something I add in after I feel good about the balance issues of the map. Part of the reason for this is because if I;m going to change the terrain drastically, then I'll have to erase doodads and decorations when I do it, and that just feels like work thrown out the window.
Regarding the little islands suggestion. i like your idea. Unfortunately to make that work I'd have to raise them to level 2, and the plateau itself is level 1. I'm hesitant to do that as it would make for some odd aesthetics, but more importantly it would allow for tank-drop or reaper harass in the main.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is a map intended for 1v1, 2v2, or FFA play that I whipped up in an afternoon when I was bored. It turned out pretty good! Once I add some decoration for aesthetics, it should be great. :) Map image below:
This map is intended for a wide variety of play, including 1v1, 2v2 and FFA. The map is designed to be a macro map, allowing players to play defensively, tech, and build large armies. This map is intended more for fun matches with your friends than for serious competitive play. That being said, I would still appreciate any comments on match-up balance.
Each spawn location has close access to two very safe expansions. These expansion have a limited amount of minerals (about 40%), meaning that they will mine out pretty quickly (gas quantities are normal). The short supply of minerals at the expansions is offset by the large amount of minerals in the central area. Control of the center is key not only for control of these resources, but also for control over the main attack paths.
Screenshots:
This map is currently available only on the NA server. To create, simply search for Maelstrom in the custom map list. Please post your impressions and suggestions in this thread. Posting replays would also be super awesome and helpful. Enjoy!
Also check out my other maps: Castanar Shipyards and Withering Ridge!
Same comment as on Vacuum, really. You do a really good job on getting the balance just right, but the maps themselves end up looking unimaginative, boring and bland. Spice that stuff up a bit! Throw down some interesting doodads, raise and lower some bits of terrain. You could end up with some pretty awesome maps if you made them more interesting.
Additionally, have you thought about raising those small 'islands' stuck to the back of the main plateaus by one height? As it is now, they provide some interesting tactical possibilities, but these could be more interesting if they were height 1 instead of height 0 - people could utilize things like drops there to keep an eye on the midfield.
@Mozared: Go
Yeah, i hear you on the aesthetics issue. Both this and the other map are ones I threw together just this morning and afternoon out of boredom. As such, I haven't added all the doodads and decorations that will be there later. I like to make the map terrain/balance first and then slowly add doodads over time to decorate the map as I see fit. The most important thing to me is map design and balance. Aesthetics are something I add in after I feel good about the balance issues of the map. Part of the reason for this is because if I;m going to change the terrain drastically, then I'll have to erase doodads and decorations when I do it, and that just feels like work thrown out the window.
So yeah, I'll be decorating both these maps overtime. For an idea of how I tend to decorate my maps, check out my other map, Withering Ridge:
http://forums.sc2mapster.com/resources/project-workplace/9390-2-withering-ridge/#p3
Regarding the little islands suggestion. i like your idea. Unfortunately to make that work I'd have to raise them to level 2, and the plateau itself is level 1. I'm hesitant to do that as it would make for some odd aesthetics, but more importantly it would allow for tank-drop or reaper harass in the main.