You, an experience paranormal investigator, will be exploring a very haunted house in the middle of an abandonded town. it is the only house that is standing. All electricity has been taken from the area some time ago, so all you have is a single flashlight.. Enjoy
YOU CANNOT PLAY THIS MAP ON A LOW QUALITY
ALL VIDEO SETTINGS MUST BE ON MEDIUM OR HIGHER
The map is a single player Adventure Horror. you take the role of a Enthusiastic Paranormal Investigator who is investigating a particular house is an abandoned town.
You use WASD to control him, you can press E to interact with objects and use F to turn off your flashlight. Weirdly enough, there are letters on locked doors. Written on these letters are riddles, which gives you some sort of idea where the Key for the door may be. Answer more riddles, you get more keys, and a door may need more than 1....
A Horror Adventure, Yes the map is a horror map, there are sounds that can be heard and things you can see.. Though silent as can be, it can be very unnerving exploring the town and uncovering its secrets..
Later on in the game, you may come across some... 'Things', that are attracted to light.. Noone knows where they'll be.. but you MUST turn off your flashlight, as there senses are blocked in the darkness, but walking the town for years now, they know where to go... Be careful, they can open doors...
EARLY TEST VIDEO
The map is currently published on SEA, NA and EU (Thanks to Mozared), although only a Test version of the DEMO it is still playable and all bugs will be Fixed and i will be releasing a Demo v2 later on with everything fixed.
Camera Angles can be confusing at times
WASD movement is a bit iffy
By the Downstairs Staircase is bugged, you can walk through a wall, but you need to press E to go upstairs
Any feedback would be great for this map as it will help the development process and make it run smoother, making the release for the next version faster, thank you.
While you are trying to make a Horror Adventure I am working on creating a Point and Click Adventure which share some basic priciples. Fixed cameras, no fights, riddles, etc.
I originally wanted my map to have horror elements as well, but the further I got into development the more I realized that fighting didn't fit the map. I had also planned to make keyboard-controls, but I soon realized that mouse is better for some reasons. 1. you don't want to stray too much away from standard SC2-controls, it makes it awkward for many people not used to unique controls. 2. there is more you can do with the mouse, leftclick, rightclick, mouseover-hints... even you break your wasd-concept by introducing clickable dialogs. 3. wasd-like controls is for joypads and consoles; you are making a computer game. take advantage of it!
Oh, I also didnt know I had to walk up the stairs using E until I saw it in the video.
I also give the player the ability to switch to classic RTS-controls and camera, but I understand that for the type of map you are creating you will want to keep your camera-system.
I also got the feeling that there are too many cameras/rooms without purpose, other than information abot doors that can't be opened. In my map I try to limit those as much as possible. Each room needs to have quest-relevant items or characters.
Also, I would think about running and flashlight. I won't talk about running, since that has to much to do with the flawed controls, but is there any reason to ever have the flashlight turned off? Maybe add a battery and illuminate all places a tiny bit more. Illuminating would also help forshadowing future rooms a bit.
see video of my map here (skip first 100 seconds): !
Good: Playing the map was 1000 times better than watching the videos. IT IS scary.
Thanks for your feedback Outsider, in the future you will need to use the flashlight.. And did the map really scare you? i'm guessing in the Bedroom? The Shed?...
I'm remaking each floor, hopefully making it alot easier to move around, and bigger so the use of Cameras can be more Limited or spaced better.. the reason certain rooms are empty-ish is because in the Demo is just that, a demo... i'll be adding a few things here and there and maybe maps when you reach a new area.
I will try this out soon, but I wanted to give a few first impressions based on the video:
I like where you're going with this. A good horror map would be a nice addition to SC2. Even in the video though I could see a few problems.
First of all, I think the camera angles might be confusing because there are dramatic shifts from one area to the next. If you keep the change in the yaw of the camera to less than 80 degrees or so it would probably improve on this a lot.
Second, I noticed that you would occasionally walk back into an area immediately after exiting it. To fix this you can set a short timer (3 seconds or so) every time the unit leaves a region. While the timer is active, restrict that unit's movement to the region it is in.
The clipping problems kind of make you realize you're playing a game and ruins the scariness.
It's hard to tell from the videos, but if you were actually in danger of dying it might contribute to the horror aspect. I'm not sure how you're going to handle this from just a first look so that's all I will say for now.
Anyway, I will speak again once I've played the demo.
I am uploading the fixed Demo to NA now.. (it Fails 80% of the time) So you may need to be patient...
As for your feedback, i know the cameras are a bit off, but i am in the progress of Remaking the House, and fixing the camera systems inside (I feel the rest are fine outside and in the backyard, same as the attic) and the WASD controls will be fixed in DemoV2.
I like the idea of the timer, but the Regions do not overlap, if they did, it becomes more confusing and bugs even more.
And your last comment about the in danger part..... There is a reason for the Flashlight On and Off, but it wont be in the house.
Hopefully it will complete very shortly....Hopefully..
Alright, I checked it out on NA. It is indeed scary... though mostly from surprises. I only felt really creeped out a few times. Maybe if you add some more environmental sounds and some visual variety, the mood would be improved. Floating dust clouds. Wind blowing through trees. Small animals jumping out from cracks in the wall. Stuff like that. Maybe a soundtrack playing with very dark undertones in certain places to amp up the tension.
The most annoying thing was the movement. I got frustrated many times just trying to get the guy to walk where I wanted him to go. He needs to take shorter "strides." Also, I think if you made it so objects could be interacted with using the mouse, it would be a lot easier to progress through the game.
An inventory and journal would be nice too, to keep track of where you've been and what your current objective is.
Will you eventually support game saving?
I ran into a glitch where when I entered a room (specifically the one with the metal racks and the hole in the wall with that one guy's body.) My guy began clipping through the walls. I actually left the room by walking through a wall and got stuck out there. That's where my testing came to a close.
This is a good start. Your map shows great potential. Fix a few of these issues and I'll be first in line for the final version.
"Maybe if you add some more environmental sounds and some visual variety, the mood would be improved. Floating dust clouds. Wind blowing through trees. Small animals jumping out from cracks in the wall. Stuff like that. Maybe a soundtrack playing with very dark undertones in certain places to amp up the tension. "
I will be adding in atmospheric sounds and all sorts, just to make you feel nervous and creepy.
"The most annoying thing was the movement. I got frustrated many times just trying to get the guy to walk where I wanted him to go. He needs to take shorter "strides." Also, I think if you made it so objects could be interacted with using the mouse, it would be a lot easier to progress through the game."
The WASD movement system will be fixed, thats up there on the to do list, with the Mouse-Interacted objects, unfortunatley i cannot do that due to the game running in Cinematic mode..
"An inventory and journal would be nice too, to keep track of where you've been and what your current objective is."
Funny you said this, i will be adding this feature in, definetly! You have to find the map first ofcourse, but a record of the riddles will be incorporated.
"Will you eventually support game saving?"
I certainly will look into it.
"I ran into a glitch where when I entered a room (specifically the one with the metal racks and the hole in the wall with that one guy's body.) My guy began clipping through the walls. I actually left the room by walking through a wall and got stuck out there. That's where my testing came to a close. "
I will look into that glitch, also.. you should of pressed 'E' again, when looking through the crack in the wall.... then again :) *Evil Grin*
Thanks for your feedback BasharTag, i will be remaking the house anyway to be less... clippy, and release DemoV2 hopefully within the next month or so, and hopefully include some of these features!
As another personal request; add in secondary hotkeys for us lefties. I'm not sure how your movement library works, but it shouldn't be difficult to just add the event "player pushes arrowup" to a trigger, right? I'd love a SC FPS-style game where I actually don't have to move half my keyboard to play well.
Oh, one thing I forgot: In the beginning when you are in the woods and it's really dark it was TOO DARK. I actually thought the game hadn't started yet and it was bugged. I restarted the game once when I figured it out. There should be a hint in the loading-screen to adjust brightness (or personally I would play around with more lights).