its dissapointment i feel because i feared this was the case, why must we have to go around the bliz-ready items to achieve our goals?
i thought of making fake items myself before but it seemed like such a task, but if i wanted to make weapons and such like so many other games where you could attach things mod them in ways, seems like u kinda gotta
i tried swapping out behaviors on things before but it never worked, and changing the item name and tooltip did so for every instance of that item, which isn't good if you want a custom weapon
seems i might have to do it like u do it, if i wanna get the customization i want
hehe, thats quite normal.
if you want full customisation and all possibilities you always have to make your own system from scratch.
only like this you can make it look exactly like you need it for your game, and it also makes you better then the others who only use standarts and will make your map special :P
some early screens of the terrain for the alpha demo (where you will be able to play the terran starting zone)
Will this game be in multiple maps? If it is, would there be any way of going from map to map without going into a lobby, like in that Rexxar campaign in wc3?
Will this game be in multiple maps? If it is, would there be any way of going from map to map without going into a lobby, like in that Rexxar campaign in wc3?
i also had the idea of multiple maps, but cant tell you anything about that yet since its not even in beta state.
additionally as far as i know there is no functionality to launch a map from a map yet. (not even in singleplayer, and i dont know if multi maps will be possible in multiplayer)
i also had the idea of multiple maps, but cant tell you anything about that yet since its not even in beta state.
additionally as far as i know there is no functionality to launch a map from a map yet. (not even in singleplayer, and i dont know if multi maps will be possible in multiplayer)
i think it is possible but would require quite some time AND youd need to get the players to already have those maps. also need beta testers? or atleast post current version on b . net and lock it if u want i just wana try >.>
i think it is possible but would require quite some time AND youd need to get the players to already have those maps. also need beta testers? or atleast post current version on b . net and lock it if u want i just wana try >.>
If all the maps were uploaded, then needing the maps wouldn't be a problem. Another possibility would be to just have tons of maps and just have the same basic triggers in the game to keep all the systems and everything. Overall, if you are trying to make a big game, I would suggest using multiple maps.
Couldn't the saved characters and stuff still be retrieved from the same bank?
i think it is possible but would require quite some time AND youd need to get the players to already have those maps. also need beta testers? or atleast post current version on b . net and lock it if u want i just wana try >.>
if multiple maps are supported, it must also be possible to download map packages, not only single maps, because otherwise its sensless.
sure i will need alot of beta testers, but its not ready yet :) currently im working on alot of small things and the spells... (what i hate ~)
If all the maps were uploaded, then needing the maps wouldn't be a problem. Another possibility would be to just have tons of maps and just have the same basic triggers in the game to keep all the systems and everything. Overall, if you are trying to make a big game, I would suggest using multiple maps.
Couldn't the saved characters and stuff still be retrieved from the same bank?
sure every map would be on battle.net, but still each player needs to download it bevore its playable, so it would be impossible to change a map while playing if one player hasnt downloaded it yet.
tons of maps with the same system are also my plan, but the problem is that as far as i remember there is an own folder for each bank file created in battle.net to avoid editing/deleting bank files of other people with some "funny" maps. (e.g. you could create a map that just deletes your SU character on map init). so it would be impossible to access the old bank from a new map. but im not sure about that yet, since i havent thought so much about multiple maps right now^^
i use a system to make the map 512*512 like (i just scale all units to 50% and decrease movementspeed to 50% by a trigger, there are still problems like to big collision)
if multiple maps are supported, it must also be possible to download map packages, not only single maps, because otherwise its sensless.
sure i will need alot of beta testers, but its not ready yet :) currently im working on alot of small things and the spells... (what i hate )
ya know there are some nice spells on mapster that u can try or just ask someone to make them...
i made a little video showing the quest system, hope you like it :)
i hope its not too long or boring, but i wanted to show some details.
this time there is no editor part, basically it works very similar as the item system, i can create a quest with one line of code and define every property i need. the rest is done by the system.
i made a little video showing the quest system, hope you like it :)
i hope its not too long or boring, but i wanted to show some details. this time there is no editor part, basically it works very similar as the item system, i can create a quest with one line of code and define every property i need. the rest is done by the system.
nais. though i still think you should add 3 more ability slots (9 is always awsumest numba :P) . also what will max lvl be? it would be cool if we could be ifn. level for more attribute points but at X level we dont get talents points(the amount of exp needed each lvl could be same). also if you make enterable buildings (eg create a zone on corner of map and if u go into bunker entrance u get teled into building) youd win sc2mapster. couple of ideas. also what will you do with item ninjaing? (sience items drop on ground som1 can steal em>:( ). though i wonder what ull do with exiting with no saves (cuz if i dc in the middle of a epic world boss and dont save ill be pissed). keep up awsum saus work
though i wonder what ull do with exiting with no saves (cuz if i dc in the middle of a epic world boss and dont save ill be pissed). keep up awsum saus work
He makes a good point. You may want to consider an autosave system (every 0.0001 it uses the save function)
more often would be problematic because the saving costs alot of performence. (cause there are saved hundrets of variables and everything needs to get compressed and encoded)
thats quite OK imo, because a "crash" should be very rare, and if you aquired some epic item you can just relog what will cause the game to save your character.
Kinda sucks when he doesn't update us on things. :( I want to see more of his work. It was amazing b4. I wonder if he could customize his own models and make items look like the pictures in the inventory... :O
Kinda sucks when he doesn't update us on things. :( I want to see more of his work. It was amazing b4. I wonder if he could customize his own models and make items look like the pictures in the inventory... :O
if u mean make items have model when u put em on its possible if he gets naked unit model and attaches the "item" u can make it add the item model when u eqp it
Well...in a way...yes you can! If you have the 3d model, then you can import it into the game and set it as a model. Then you set the model to be the actor for a unit or item. That's how most ppl do it! :D
Well...in a way...yes you can! If you have the 3d model, then you can import it into the game and set it as a model. Then you set the model to be the actor for a unit or item. That's how most ppl do it! :D
I'm just wondering if it would be possible for you to make an in game achievement system, where you can earn achievements specific to your game an it saves them. I'm quessing it would be kind of similar to your quest system?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
hehe, thats quite normal.
if you want full customisation and all possibilities you always have to make your own system from scratch.
only like this you can make it look exactly like you need it for your game, and it also makes you better then the others who only use standarts and will make your map special :P
some early screens of the terrain for the alpha demo (where you will be able to play the terran starting zone)
Will this game be in multiple maps? If it is, would there be any way of going from map to map without going into a lobby, like in that Rexxar campaign in wc3?
i also had the idea of multiple maps, but cant tell you anything about that yet since its not even in beta state.
additionally as far as i know there is no functionality to launch a map from a map yet. (not even in singleplayer, and i dont know if multi maps will be possible in multiplayer)
i think it is possible but would require quite some time AND youd need to get the players to already have those maps. also need beta testers? or atleast post current version on b . net and lock it if u want i just wana try >.>
If all the maps were uploaded, then needing the maps wouldn't be a problem. Another possibility would be to just have tons of maps and just have the same basic triggers in the game to keep all the systems and everything. Overall, if you are trying to make a big game, I would suggest using multiple maps.
Couldn't the saved characters and stuff still be retrieved from the same bank?
if multiple maps are supported, it must also be possible to download map packages, not only single maps, because otherwise its sensless.
sure i will need alot of beta testers, but its not ready yet :) currently im working on alot of small things and the spells... (what i hate ~)
sure every map would be on battle.net, but still each player needs to download it bevore its playable, so it would be impossible to change a map while playing if one player hasnt downloaded it yet.
tons of maps with the same system are also my plan, but the problem is that as far as i remember there is an own folder for each bank file created in battle.net to avoid editing/deleting bank files of other people with some "funny" maps. (e.g. you could create a map that just deletes your SU character on map init). so it would be impossible to access the old bank from a new map. but im not sure about that yet, since i havent thought so much about multiple maps right now^^
i use a system to make the map 512*512 like (i just scale all units to 50% and decrease movementspeed to 50% by a trigger, there are still problems like to big collision)
ya know there are some nice spells on mapster that u can try or just ask someone to make them...
i made a little video showing the quest system, hope you like it :)
i hope its not too long or boring, but i wanted to show some details.
this time there is no editor part, basically it works very similar as the item system, i can create a quest with one line of code and define every property i need. the rest is done by the system.
<object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/v7Hjw9Mo-5o?fs=1&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v7Hjw9Mo-5o?fs=1&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="400"></embed></object>
nais. though i still think you should add 3 more ability slots (9 is always awsumest numba :P) . also what will max lvl be? it would be cool if we could be ifn. level for more attribute points but at X level we dont get talents points(the amount of exp needed each lvl could be same). also if you make enterable buildings (eg create a zone on corner of map and if u go into bunker entrance u get teled into building) youd win sc2mapster. couple of ideas. also what will you do with item ninjaing? (sience items drop on ground som1 can steal em>:( ). though i wonder what ull do with exiting with no saves (cuz if i dc in the middle of a epic world boss and dont save ill be pissed). keep up awsum saus work
He makes a good point. You may want to consider an autosave system (every 0.0001 it uses the save function)
there is an autosave each 30 seconds.
more often would be problematic because the saving costs alot of performence. (cause there are saved hundrets of variables and everything needs to get compressed and encoded)
thats quite OK imo, because a "crash" should be very rare, and if you aquired some epic item you can just relog what will cause the game to save your character.
@Mille25: Go
I kind of thought that saving affected performance...
so hows proggres goin on?
Kinda sucks when he doesn't update us on things. :( I want to see more of his work. It was amazing b4. I wonder if he could customize his own models and make items look like the pictures in the inventory... :O
if u mean make items have model when u put em on its possible if he gets naked unit model and attaches the "item" u can make it add the item model when u eqp it
Well...in a way...yes you can! If you have the 3d model, then you can import it into the game and set it as a model. Then you set the model to be the actor for a unit or item. That's how most ppl do it! :D
didnt i just say that? no srsly didnt i?
im currently waiting for patch 1.2 guys :)
hoping to be able to get player name as string to make it harder to upload bank files of equipped characters.
than work on terrain while u wait
I'm just wondering if it would be possible for you to make an in game achievement system, where you can earn achievements specific to your game an it saves them. I'm quessing it would be kind of similar to your quest system?