Sim, so que o Gateway apparesi un pouco estragno, paresi que foi esmagado para dois lados :S eu propozi di fazer algumas mudancas ao modelo para fazer eli mais parecido com o SC1 (o Gateway du SC2 teim aquela aparencia pur cauza du Warp Gate que nu SC1 nao ezistia), mais elis nao mi derom olvidos, eu dissi pra elis so colar as duas partis du portao e remover as duas "colunas" ao lado du portao (nao sei beim como sciamalas XD)
WTF sc1 limitation should be an option... But is not a priority!!!!!!! I have to add the "diametro di formazione mista" with a different valor,this is minor change that reduce the units to go all clumped
If it were possible, I don't see a big problem in adding to the mod triggers to change the playability that are optional for the player. Anyway, it's out of my reach...
TENETEVI SEMPRE LE ULTIME VERSIONI DELLE MAPPE NELLA CARTELLA MAPS/MODS PER SICUREZZA COME FACCIO IO!!!!! (Per ora no visto che l'altro pc non è utilizzabile, ma appena c'è l'ho cancello tutte le mappe/mods e ci metto queste nuove)
@Cacho56: Go SC1 footprints were made to reflect an isometric view, SC2 footprints are made for a 3D setup, I see no point in changing them to look like they were in SC1. In fact some mods out there did that to a terrible result.
I really dont understand why change footprints, while we have things like colored icons. I remember I suggested monochrome icons a long time ago and the answer was: "SC2 engine allows for colored icons so we are not going back to the limitations of SC1". Are we really sticking to that thought?
Soul we changed footprint only of gateway because some italian friend told me "bla bla bla gateway is different from sc1,need to be more large for early walls bla bla bla" and this sort of whine about it
Sinceramente io non ho mai visto una wall in SC1 (anche perchè sarebbe ingestibile), ma diavolo modificare un pò il modello almeno renderebbe il Portale più decente, ora è strano sembra che è stato schiacciato ai lati :S
If we're looking to be as faithful to the SC1 engine as possible, then we need to completely screw up the pathing algorithms for each unit as well. *rolls eyes* Come on, guys! Let's be a bit smarter about this!
I'm with Soul on this issue. Roll back the footprints; SC1 players playing SC2 have had to change their tactics once before, so they can do it again.
The project is born to be a faithful gameplay SC1 game but with the SC2 style and engine (I hate the SC1 engine and the limit of only 12 units and only 1 structure)
Ohhh man you guys started changing footprints too? Jeez... I see the project going downhill in no time.
@Cacho56: Go
Don't understand Iez, this was one of the first decision of the team to made the remake in SC2 engine
@SoulFilcher: Go
Sim, so que o Gateway apparesi un pouco estragno, paresi que foi esmagado para dois lados :S eu propozi di fazer algumas mudancas ao modelo para fazer eli mais parecido com o SC1 (o Gateway du SC2 teim aquela aparencia pur cauza du Warp Gate que nu SC1 nao ezistia), mais elis nao mi derom olvidos, eu dissi pra elis so colar as duas partis du portao e remover as duas "colunas" ao lado du portao (nao sei beim como sciamalas XD)
WTF sc1 limitation should be an option... But is not a priority!!!!!!! I have to add the "diametro di formazione mista" with a different valor,this is minor change that reduce the units to go all clumped
@SoulFilcher: Go
Why? What happens with the footprints?
@Zarxiel93: Go
If it were possible, I don't see a big problem in adding to the mod triggers to change the playability that are optional for the player. Anyway, it's out of my reach...
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Qualche demente ha rimesso la vecchia mppa 6 di the fall col terreno spazzatura,ora io riuppo quella di IeZa,non osate toccarla!!!
TENETEVI SEMPRE LE ULTIME VERSIONI DELLE MAPPE NELLA CARTELLA MAPS/MODS PER SICUREZZA COME FACCIO IO!!!!! (Per ora no visto che l'altro pc non è utilizzabile, ma appena c'è l'ho cancello tutte le mappe/mods e ci metto queste nuove)
@Cacho56: Go SC1 footprints were made to reflect an isometric view, SC2 footprints are made for a 3D setup, I see no point in changing them to look like they were in SC1. In fact some mods out there did that to a terrible result.
I really dont understand why change footprints, while we have things like colored icons. I remember I suggested monochrome icons a long time ago and the answer was: "SC2 engine allows for colored icons so we are not going back to the limitations of SC1". Are we really sticking to that thought?
Soul we changed footprint only of gateway because some italian friend told me "bla bla bla gateway is different from sc1,need to be more large for early walls bla bla bla" and this sort of whine about it
@DEFILERRULEZ: Go
Sinceramente io non ho mai visto una wall in SC1 (anche perchè sarebbe ingestibile), ma diavolo modificare un pò il modello almeno renderebbe il Portale più decente, ora è strano sembra che è stato schiacciato ai lati :S
So in the end... do I rollback or do I leave the custom footprints?
I'm asking because I'm with the mod right now.
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@Cacho56: Go
I think is better to leave, but you put the wire and icon of Shuttle?
The wireframe was already. I'm reorganizing the assets, so the icon is already updated. I've also reduced the micromods to 17 =D.
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@DEFILERRULEZ: Go So you change a footprint because a player whines his wall isnt big enough? Why does he need it to be bigger than 3x3?
As a Terran player I will whine because I can't wall my ramp using only one supply depot, please fix that!
@SoulFilcher: Go
OK, I'll do it in the next update.
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If we're looking to be as faithful to the SC1 engine as possible, then we need to completely screw up the pathing algorithms for each unit as well. *rolls eyes* Come on, guys! Let's be a bit smarter about this!
I'm with Soul on this issue. Roll back the footprints; SC1 players playing SC2 have had to change their tactics once before, so they can do it again.
So, the supply depot must go back to 2x2 and the gateway to 3x3?
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@Miles07: Go
The project is born to be a faithful gameplay SC1 game but with the SC2 style and engine (I hate the SC1 engine and the limit of only 12 units and only 1 structure)
OK. I'll rollback in the next update.
Zarxiel, could you add the links I've putted in the feedback thread to the first post?
We also need a logo. Does anybody have an idea?
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@Cacho56: Go
I think to do the classic SC logo with a little "Reawakening" under SC and under a medium "The Great War", and all text will have a personaly glow.
-StarCraft (green (Terran)) -Reawakening (orange or purple (Zerg)) -The Great War (blue (Protoss))