While working in the Galaxy Editor I noticed how difficult and unintuitive is to provide talking portraits, something we all have since the good old times of Starcraft 1.
So, I'm thinking of making a library which has the following features:
One action definition for transmission
Possibility of adding voiceover of your choice and starting sound (beloved com-beep)
No internal wait or delays
I am looking forward to know if any of you would be interested in such a library. Only shortcoming would be the need to actually create a preset for each portait, in which I link muted sounds and potrait models. So there would be also a small bit of data (only one element with multiple sound entries).
I believe the response sounds of HotS units such as the hellbat and warhound have facial animations that work with any portrait model, so it wouldn't be necessary to create a bunch of muted sounds with facial animations and a trigger library to manage them.
I believe the response sounds of HotS units such as the hellbat and warhound have facial animations that work with any portrait model, so it wouldn't be necessary to create a bunch of muted sounds with facial animations and a trigger library to manage them.
Any proof of that? I see everything done with .ogg files...
Yes, it is with .ogg files. The VO sounds for said units have facial controllers that work with other portraits.
If you've played or watched playthroughs of Bilxor's Lifeforce campaign, the Enforcers use an unised marine portrait and the Warhound reaponse sounds. I also tested the Hellbat response sounds with one o the WOL colonist portraits and the facial animations also worked.
In short, you would just have to use one generic muted sound using one of those .ogg files to trigger the facial animation on the transmission portrait. One custom action definition with that one sound link should do the trick.
Interesting... I will for sure make extensive test of that. If it's true for every portrait the library will be easy to make and very flexibile (one still need to use the muted sound trick, but only with one sound is much easier to do).
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Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Yes, it is with .ogg files. The VO sounds for said units have facial controllers that work with other portraits.
If you've played or watched playthroughs of Bilxor's Lifeforce campaign, the Enforcers use an unised marine portrait and the Warhound reaponse sounds. I also tested the Hellbat response sounds with one o the WOL colonist portraits and the facial animations also worked.
In short, you would just have to use one generic muted sound using one of those .ogg files to trigger the facial animation on the transmission portrait. One custom action definition with that one sound link should do the trick.
I tested just now this trick. The problem is it doesn't work always. For example I tried to use the default marine portrait with LocalizedData\Sounds\VO\zVO_TerranWarhound_MercCommander_010.ogg. It doesn't do anything. I choose this one beacuse it's a bit longer, and a longer sound is better for more variations in lips movements... And yes, I tested it with a full working library. It works with the correct sounds.
I will probably release the library once some more polishing is done in a sort of beta state. And everyone will be able to suggest better sounds or tricks whenever they can be applied.
So if you know some sounds that work with tricks I will gladly add them this way. I'm afraid we still must do everything on a sound by sound basis.
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Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Published right now, if you are still interested, go see it and tell me what do you think. I also open an official thread in the appropriate section. Any feedback is very welcome, since I hope everyone would like to take advantage from this and support its development :)
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Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Hello fellow Mapsters :D
While working in the Galaxy Editor I noticed how difficult and unintuitive is to provide talking portraits, something we all have since the good old times of Starcraft 1.
So, I'm thinking of making a library which has the following features:
I am looking forward to know if any of you would be interested in such a library. Only shortcoming would be the need to actually create a preset for each portait, in which I link muted sounds and potrait models. So there would be also a small bit of data (only one element with multiple sound entries).
What do you say? Does it sound useful to you? :)
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.
Bump! Really, none is interested in something like that? :P
I should have the time to actually make it in the next few weeks...
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.
I believe the response sounds of HotS units such as the hellbat and warhound have facial animations that work with any portrait model, so it wouldn't be necessary to create a bunch of muted sounds with facial animations and a trigger library to manage them.
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I would definitely use this, since I aim to create classic-style campaigns.
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Any proof of that? I see everything done with .ogg files...
Nice to hear that :)
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.
Yes, it is with .ogg files. The VO sounds for said units have facial controllers that work with other portraits.
If you've played or watched playthroughs of Bilxor's Lifeforce campaign, the Enforcers use an unised marine portrait and the Warhound reaponse sounds. I also tested the Hellbat response sounds with one o the WOL colonist portraits and the facial animations also worked.
In short, you would just have to use one generic muted sound using one of those .ogg files to trigger the facial animation on the transmission portrait. One custom action definition with that one sound link should do the trick.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Interesting... I will for sure make extensive test of that. If it's true for every portrait the library will be easy to make and very flexibile (one still need to use the muted sound trick, but only with one sound is much easier to do).
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.
Kerrigan's ghost quotes also seem to work for other portraits. My guess is that it's specifically sounds from new units added in HotS.
Good luck, I'm sure this will be a useful resource.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Published right now, if you are still interested, go see it and tell me what do you think. I also open an official thread in the appropriate section. Any feedback is very welcome, since I hope everyone would like to take advantage from this and support its development :)
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.