Ok, Thanks for giving me advice you all, especially TheKC! I will think of what I can do, and maybe I might be able to make an awesome map. I will be monitoring Project Vector until it is done, just like everyone here has been. Good Luck Malu05 and TheKC!
Sorry, I'm a little late in chipping in to this thread. But I've got an idea for you that you might not have already considered.
Seeing that you're using the Spectre and you're already manipulating it's colors. Do you think it would be possible to change the glow on his suit? I'm talking about the Blue ring on his back and the lines on his arms/legs. Why? Simple, Dead Space's health indicator. You could easily adapt this as a simple way to indicate health without cluttering the UI while simultaneously making the game more immersive and realistic.
Could easily do Green/Blue for full HP, down to Yellow -> Red for low HP, with a Blinking Red for critical. I've got a bit of an idea of how this can be done as well. On the Spectre's model, those glowing parts should be an emissive texture. You can take that and edit it's color to change the glows, and probably through some model variations you can have them hot swap via actor triggers, I think. That should give you a place to start anyways.
I'm really excited to see where this map goes and I'm especially impressed with how you got the outside of the Battlecruiser to show through the windows like that. Never would have thought it to be possible until this video.
If you need any help with the map, shoot me a pm or find me on the IRC, I'd be very willing to lend a hand on this project.
actually we're trying to create a UI incorporated into the gameworld. The health/energy status for example is going to be displayed through the glow of the suit. It changes it's color and brightness and will pulse in critical situations, such a UI just fits much better into TPS. At the end this forces us to be pretty creative on how to do this :). Some other things we think about are a laser instead of crosshairs and a ammo counter directly attached to the weapon (both don't work out that great yet).
hey mate, seeing as you guys scrapped the rev3 is there any way I can get my hands on that terrain? both to use and learn from? ;)
If not, can you tell me how you did the map lighting? when I made mine dark it made all of the blood and gore black for some reason :S
I also wouldn't mind a flashlight that casts shadows.
More on topic: that video's great, terrain and concept are beautiful. The part where you look out the window and see the rest of the ship is amazing. The only gripe I have is the camera. Not a big fan of permanently seeing my character's ass. Your character also covers most of the screen, I suggest moving it out and up slightly so you no longer see his ass and have a little more visibility, or at least making different cameras to choose from in the playable game.
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
Dude you guys should also add achievements you can make your own achievements too its pretty cool so when you get them u can put them on your profile in sc2. the achievements arnt hard to make u just copy and achievement name it what u want and then type what they need to do to get it. . . . i think i forget to lazy to check it right now but its in the data editor :P you guys should add that too to make it better too.i think the shop movies and ect.. that you guys are putting in is going to be great hope you get in contact with malu . you guys are like gods hahah keep up the good work ! :D
Have you had any contact with Malu05 anytime?
He was on eariler on october 13th, but I have seen your posts of you not been able to contact malu05.
Are you still having trouble, because since you both are working together, teamwork is required to make this game become a success.
I wish I could be updated on what else is going to happen with project vector, but that choice is between you and Malu05.
He seems like he is a busy person, but I'm sure there is always at least one point in a day where you two can contact each other.
If you both are contacting each other normally, sorry for my notice.
Your project has been going on for two months now, and you have given updates about it.
Sorry for being a little pushy, but I would like to know what is the biggest update to your game at this point.
Hopefully, your game becomes a success, but I have faith in both of you.
Good Luck again to you and Malu05.
Remember, never give up, and you two will make the starcraft 2 map of the century.
It's far far away. Currently Malu and I joined TSOF and we'll create an even more huge game there. But believe me, it's worth it to wait.
There will be horrorparts though, so you won't miss vector :).
Maybe we'll revamp vector at a later point, but then it'll be even more awesome.
You all just have to wait.
Oh, just to mention it, TSOF still needs artists (all from conceptart to characteranimation). If you know what this is and you believe you are pretty good in those jobs then apply here: http://tsof.bplaced.de/forum/index.php
As little evidence of what's going on, a tiny prealpha pic of a gameplay testmap :)
The current plans are to be done somewhere between now and the end of the world (but not before Heart Of The Swarm).
We’ve a lot of plans for TSOF and still need to get more Artists than just the skeleton crew we have right now. As soon as we have those, we’ll enter full development, currently we’re still only working on the whole AI & FPS as well as defining the core-gameplay.
Hey Malu or anyone who is working on Vector, if looks amazing and if you're that far at all, itd be awesome to do some voice work for the project. Idk if thats high on your list, but I'd be interested anytime.