Every time malu5 comes out with a teaser it is the best looking thing ever. I'm so envious but I'm also amazed at how great he is. To think the work got even greater when he teamed up. Man great minds working together, if Blizzard implements that market place system so you can charge for your maps I would buy that.
lol is this programmer humor or are you for real? I can't tell. :)
I didn't think you could scale things less than 10%? If that's the method they used though, props for some serious discipline. The ceilings alone must have taken hours.
It looks amazing and has better shadows and textures than Mass Effect 2. I would like to see some shooting footage maybe and also some more cinematics. You guys had the same Idea as me but we will see the difference between yours and mine. Good work
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Try or Try not, there is no do for procastinators.
Just wanted to thank you guys for spending so much time on a quality map.
As for the BNet issue: If the map size is the only thing holding you back from publishing your work then make a "demo" version as well so people can play at least parts of it on BNet. You want fame, right? :)
lol is this programmer humor or are you for real? I can't tell. :)
I didn't think you could scale things less than 10%? If that's the method they used though, props for some serious discipline. The ceilings alone must have taken hours.
No I'm s3rius, I've made flat plane with 0.05 z scale (5%) it may even go up to 1% without problem
Looks gorgeous, sucks bnet input lag makes FPS games play like shit. They're really killing some of the potential games that can be played through their service because of the lackluster support.
Looks gorgeous, sucks bnet input lag makes FPS games play like shit. They're really killing some of the potential games that can be played through their service because of the lackluster support.
It's single player so that isn't an issue.
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Every time malu5 comes out with a teaser it is the best looking thing ever. I'm so envious but I'm also amazed at how great he is. To think the work got even greater when he teamed up. Man great minds working together, if Blizzard implements that market place system so you can charge for your maps I would buy that.
FEAR + DEAD SPACE ?
AWESOME map hope it gets published on EU servers
awesome work - really impressing
how you did that dropship animation working? is it the same used in the cinematics of the campaign? that really blew me away in the beginning
You dude, are sick. This is by far visually the BEST mod I've ever, ever seen. I want to play that shit :O
@q3n7g3ty12: Go
We are both from EU, so this is very likely. Though it may even be published on mapster because of how battle.net handles such games.
@lom4R: Go
I believe Malu created a custom animation for the intro there.
@Murzac: Go
In the final version you don't want to play it... when you are alone, in the dark, and you feel like something is wrong here... and wants to eat you!
@progammer: Go
lol is this programmer humor or are you for real? I can't tell. :)
I didn't think you could scale things less than 10%? If that's the method they used though, props for some serious discipline. The ceilings alone must have taken hours.
@OneTwoSC: Go
hahah
@QMJ3:
Ceilings don't take time. Finding an asset that looks good for it does. But Otixa solved that with model yesterday xP
@TheKC:
Nah, he didn't. He did it all with Triggers, said so himself yesterday. Still pretty cool.
It looks amazing and has better shadows and textures than Mass Effect 2. I would like to see some shooting footage maybe and also some more cinematics. You guys had the same Idea as me but we will see the difference between yours and mine. Good work
Whatls the point in making a game that can not be played on Bnet?
Why any game out there has single player feature campaign features I wonder.
Single player maps can be great also.
@BudSMoken:
For the same reason there are a million Singleplayer FPS without Multiplayer.
Just wanted to thank you guys for spending so much time on a quality map.
As for the BNet issue: If the map size is the only thing holding you back from publishing your work then make a "demo" version as well so people can play at least parts of it on BNet. You want fame, right? :)
No I'm s3rius, I've made flat plane with 0.05 z scale (5%) it may even go up to 1% without problem
Just curious, how did you change the base color of the Spectre model to white? I'm confuzzled :?
@QMJ3: Go
You can go to the doodad in the data editor and change the min and max values so that you can make them greater/less then the default min/max.
@Gorandor: Go
Really? Was there a ceiling model created? That would be awesome.
Love the map. Much respect.
when do i expect a 1st mission release? really your project is heated enough and it gets cold now
by the way will be vs terran or vs zerg or both?
Looks gorgeous, sucks bnet input lag makes FPS games play like shit. They're really killing some of the potential games that can be played through their service because of the lackluster support.
It's single player so that isn't an issue.