i just dont want them to be too low polly like halo one and two i mean those models dont even really have any movement even models from reach would be more acceptable or halo 2 the remade version im not talking to crazy but atleast on the level of what the sc2 models look like now
Reply to collinmarcum5: Each model has 5000-30000 polygon surfaces, So each model has the same quality as a SM (and or SMX) model would within starcraft. This means that even if you zoom up towards the very skin of some of the models, the texture work would still surpasse the quality of regular SC2 units. If you are concerned about quality, Then there is nothing to worry about...
Here a link of the vehicles that Blizzard made for the Game: Starcraft Nova that is cancelled. Maybe it can bring you on ideas:)
Reply to AppleFee: Thank you AppleFee, I am always open to ideas and I may incorporate something that resembles the Stinger that is shown in the link you gave. One of the ideas rushing through my head is having the UNSC Cougar within my campaign. Not only would this vehicle have a interesting role in the campaign, but it would have an interesting mission (already fleshed it out) dedicated for it'self, adding to the campaign. Below is an image of a UNSC Cougar...
Models:
Mod Development:
Ui was tweaked a bit. Fixed a bug where inventory would not react to the player's Mouse/cursor...
Developer's Note:
Worked on the UNSC Pelican, it was my favorite model to work on thus far due to the fact that it was the easiest thus far. Grunt texture was very hard to apply for some reason. I had to convert the texture into .png and then back into .tga format for it to show up properly on the model...
Reply to Ksnumedia: A lot of progress... There has been a pause on progress so far, however, I am planning to resume building assets for us to work with. Besides that, not much really; as you can see, We have a good base to build upon.
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Small Note:
Reply to collinmarcum5: Each model has 5000-30000 polygon surfaces, So each model has the same quality as a SM (and or SMX) model would within starcraft. This means that even if you zoom up towards the very skin of some of the models, the texture work would still surpasse the quality of regular SC2 units. If you are concerned about quality, Then there is nothing to worry about...
Reply to AppleFee: Thank you AppleFee, I am always open to ideas and I may incorporate something that resembles the Stinger that is shown in the link you gave. One of the ideas rushing through my head is having the UNSC Cougar within my campaign. Not only would this vehicle have a interesting role in the campaign, but it would have an interesting mission (already fleshed it out) dedicated for it'self, adding to the campaign. Below is an image of a UNSC Cougar...
Models:
Mod Development:
Ui was tweaked a bit. Fixed a bug where inventory would not react to the player's Mouse/cursor...
Developer's Note:
Worked on the UNSC Pelican, it was my favorite model to work on thus far due to the fact that it was the easiest thus far. Grunt texture was very hard to apply for some reason. I had to convert the texture into .png and then back into .tga format for it to show up properly on the model...
Wow that wraith and grunt models are awesome. And can you send a photo of that sentry?
Reply to RaptorKirad: I'm sorry to reply but, the sentry was sadly scrapped due to it's unneeded addition to the campaign...
Excellent work.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Reply to GnaReffotsirk: Thank you for your support...
Hol-e bawls what dafuq have i been missing
KSNumedia's Assets: Custom Models for campaigns and mods!
Reply to Ksnumedia: A lot of progress... There has been a pause on progress so far, however, I am planning to resume building assets for us to work with. Besides that, not much really; as you can see, We have a good base to build upon.