About 3 years ago I started a project here on sc2mapster called “Turn based Combat game”, which was an attempt to create a game reminiscent of King’s bounty and the Heroes of Might and Magic series. About 2 years ago I released the first public version of the map, but at that point the only thing you could do was play against the AI in a preset battle scenario. Basically, it wasn’t much of a game, but more like a combat system demonstration.
Since then, progress has been very slow, and I constantly wanted to add more and more features before I felt the map was ready to be released. Nevertheless, I’ve finally ended up with something more than just a system demonstration (at least I like to think so), so I’ve decided to release the map.
Description:
Like I mentioned before, the gameplay is heavily inspired by the Heroes of Might and Magic series and King’s Bounty. Most of my time has been dedicated to the combat system itself, so outside combat the game is relatively simple and straightforward.
Templar’s Bounty is basically a single-player game where you walk around with your hero and a party of up to 5 different unit types, encountering randomly generated enemy parties and buying new troops as you level up/lose troops.
Combat is enacted on hexagon-grid battlefield where units take turns performing various actions such as moving, attacking or using abilities. Your hero is also able to contribute by increasing the strength of your troops and casting spells. Below is a video showcasing a battle:
So anyway, I hope you feel like trying the map and I look forward to hearing your thoughts about it. It is currently published on Europe.
Thanks for your comment, I had forgotten all about uploading the map to mapster xD. It's available for download now on the project page for people without EU accounts.
I tried Squadcraft briefly a couple of months back, and though i never got to play through it all i definitely liked the concept a lot. It's always nice to see other people creating turn-based strategy games, as these seem relatively rare these days :).
The global movement is unfortunately not very amazing. You basically move your hero around in real time and engage enemies by attacking them or by getting spotted by them. Ideally i'd want the movement to be similar to the movement system from Heroes of might and magic, but that's easier said than done :P.
Ok, I'll try to play it. Maybe it will change my mind. I was about to do the same - turn based combat, realtime global movement. ANd I think it's good. Because global turn based thing may make it hardly playable. Are there artifacts, mines, castles and stuff? Are heroes levelupable?
Ok, played it, and global movement is truly simple. But TB batte system is just perfect. You could make a pretty nice mod by inproving the global movement. It can still be realtime. For example, play my first attempt of remaking homm game. It's totally real time, but has some similarities wih the original. It's on EU and its name is 'heroes of might and magic'.
Btw, I have that param/value/... thing instead of all texts. Maybe you need to republish your mod somehow.
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Development History:
About 3 years ago I started a project here on sc2mapster called “Turn based Combat game”, which was an attempt to create a game reminiscent of King’s bounty and the Heroes of Might and Magic series. About 2 years ago I released the first public version of the map, but at that point the only thing you could do was play against the AI in a preset battle scenario. Basically, it wasn’t much of a game, but more like a combat system demonstration.
Since then, progress has been very slow, and I constantly wanted to add more and more features before I felt the map was ready to be released. Nevertheless, I’ve finally ended up with something more than just a system demonstration (at least I like to think so), so I’ve decided to release the map.
Description:
Like I mentioned before, the gameplay is heavily inspired by the Heroes of Might and Magic series and King’s Bounty. Most of my time has been dedicated to the combat system itself, so outside combat the game is relatively simple and straightforward.
Templar’s Bounty is basically a single-player game where you walk around with your hero and a party of up to 5 different unit types, encountering randomly generated enemy parties and buying new troops as you level up/lose troops.
Combat is enacted on hexagon-grid battlefield where units take turns performing various actions such as moving, attacking or using abilities. Your hero is also able to contribute by increasing the strength of your troops and casting spells. Below is a video showcasing a battle:
So anyway, I hope you feel like trying the map and I look forward to hearing your thoughts about it. It is currently published on Europe.
Project Page Link: http://www.sc2mapster.com/maps/turn-based-combat-game/
@Trieva: Go
I have, but I can't watch videos becasue of very slow connection here. I'll check this when I get back home.
nice one. You did a great work with this.
@Trieva: Go
Thanks for your comment, I had forgotten all about uploading the map to mapster xD. It's available for download now on the project page for people without EU accounts.
I tried Squadcraft briefly a couple of months back, and though i never got to play through it all i definitely liked the concept a lot. It's always nice to see other people creating turn-based strategy games, as these seem relatively rare these days :).
@Domper: Go
Kind words are always appreciated :3.
Oh, cool, you even used Homm music!
I'm impressed, looks convincingly and awesome. How is the global movement loooks?
@Zolden: Go
The global movement is unfortunately not very amazing. You basically move your hero around in real time and engage enemies by attacking them or by getting spotted by them. Ideally i'd want the movement to be similar to the movement system from Heroes of might and magic, but that's easier said than done :P.
Ok, I'll try to play it. Maybe it will change my mind. I was about to do the same - turn based combat, realtime global movement. ANd I think it's good. Because global turn based thing may make it hardly playable. Are there artifacts, mines, castles and stuff? Are heroes levelupable?
Ok, played it, and global movement is truly simple. But TB batte system is just perfect. You could make a pretty nice mod by inproving the global movement. It can still be realtime. For example, play my first attempt of remaking homm game. It's totally real time, but has some similarities wih the original. It's on EU and its name is 'heroes of might and magic'.
Btw, I have that param/value/... thing instead of all texts. Maybe you need to republish your mod somehow.