I updated all the models for this mod to use the art tools. They also all now use smoothing groups, and have a specular and diffuse map. I updated all the screenshots of models in this thread to show the new versions from inside the map editor. I also moved all the screenshots to the original post to make them easier to find.
Unfortunately these versions of the models are not yet uploaded to the Bnet version of this map. I am still adding in the co op mode and need to finish some stuff up on that before uploading the map again.
Yea, they look definitely nicer now. You could also increase specularity parameter of the metallic materials and decrease for wooden materials.
Also, the color of specular map is ok to be white for wood or plastic, but for metal it could be a bit more colorful. Add some blue maybe, or green, or red - it will make matel parts look more realistic.
Also, since you don't use normal moaps for details, you could use sc2 color layer instead of sc2 bitmap for specular maps, it would save some filesize.
In case you want traffic in your map, you might want to check my map "Korhal City Simulation" on bnet. I didn't see a map making use of it, yet, but you could make your map more beatiful with a train moving around. :D
Cars might be problematic as you have a lot of civilians and structures that could lock them in their place.
There's also another city simulator map out there, its similar to the traffic map. If you want to see other maps with a city, just search for the key word 'xcom' on NA B.net. The map name is xcom apocalypse. Its a pretty large city with civilians, trains, cars, and of course, an alien invasion. Its also got a time and day/night cycle.
What would you like me to add in the update? I felt like the game had enough stuff, so I haven't worked on it for a while. Lots of the complaints are from people being confused with all the stuff already.
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I updated all the models for this mod to use the art tools. They also all now use smoothing groups, and have a specular and diffuse map. I updated all the screenshots of models in this thread to show the new versions from inside the map editor. I also moved all the screenshots to the original post to make them easier to find.
Unfortunately these versions of the models are not yet uploaded to the Bnet version of this map. I am still adding in the co op mode and need to finish some stuff up on that before uploading the map again.
Yea, they look definitely nicer now. You could also increase specularity parameter of the metallic materials and decrease for wooden materials.
Also, the color of specular map is ok to be white for wood or plastic, but for metal it could be a bit more colorful. Add some blue maybe, or green, or red - it will make matel parts look more realistic.
Also, since you don't use normal moaps for details, you could use sc2 color layer instead of sc2 bitmap for specular maps, it would save some filesize.
I updated the OP with a new video about Co Op mode, original character models, hats, and other updates.
In case you want traffic in your map, you might want to check my map "Korhal City Simulation" on bnet. I didn't see a map making use of it, yet, but you could make your map more beatiful with a train moving around. :D
Cars might be problematic as you have a lot of civilians and structures that could lock them in their place.
More details about the map are here.
Ahli that map is cool. I loaded it up in SC2. Looking at the source would be interesting too. I haven't seen that yet.
Just open it in the editor. It's unlocked. :)
There's also another city simulator map out there, its similar to the traffic map. If you want to see other maps with a city, just search for the key word 'xcom' on NA B.net. The map name is xcom apocalypse. Its a pretty large city with civilians, trains, cars, and of course, an alien invasion. Its also got a time and day/night cycle.
Update!
What would you like me to add in the update? I felt like the game had enough stuff, so I haven't worked on it for a while. Lots of the complaints are from people being confused with all the stuff already.