Bibendus i checked your map time ago and i noticed that is absolutely awesome,so i have a noob question for you,is on your plans to do on the future a "terran" or "protoss" version of Hive Keeper??I am talking about a hive keeper that make you able to use teran,protoss or zerg??
Nah I don't think so... however I tought at protoss as possible neutral creatures you can find around the map to conquer ;)
Another possibility is using them as a second hero race that can attack your hive.
A new version of hive keeper is finally out with improved graphics and a preview for the possession spell, you can see both of them in these screenshots.
Version number has been drastically increased because the out of beta release date is approaching ;)
Here is the changelog
CHANGES
o New spell available: Possession (partially implemented)
o New multiplayer map added: Underground Bunker
o Overall traps mineral costs reduced
o Improved tiles textures
o Improved game lighting
BUG FIX
o Fixed a textures glitch that was causing dirt and rock tiles to appear pink on low graphic settings
As an additional note I'm developing a public FPS library called Bibendus FPS Library that I'm using for the first person view in possession mode.
Everyone is free to use it but consider it's in early stage and it may be changed drastically.
You can search for it on b.net EU or NA, feel free to include it in your map but please give credits ;)
For now the library includes:
- Full camera/movement/collision with customizable parameters
- Feature to bind any missile/damage effect directly to a key or mouse bind
It also includes a lot of advanced utility functions for vectors, physics, collision detection, math, geometry, etc that could be useful
After some time spent mostly at fixing bugs I finally added some new content, the spells frenzy and pheromone (call to arms)
Additionally I made few changes to balance some of the invading heroes that were too strong.
The map has finally been published on Korean and South Asia servers too!
Full Changelog:
BALANCE
o Reduced overall traps creation time
o Marauders attack speed slowed by 60%
o Marauders health points reduced by 15%
o Firebats attack speed slowed by 25%
o Goliath health points reduced by 40%
CHANGES
o New spell available: Frenzy
o New spell available: Pheromones
o Added some attack abilities to possessed creatures, UI is still missing but you can try pressing number keys to cast them
o Dig icon image changed to remove the similarity with the build icon
o Improved tutorial messages to clearify the fact that drones don't require food/sleep
BUG FIX
o The dig cursor is now showing correctly while moving the mouse on mineral or reinforced tiles
o Vespene cost for drone spawn spell is now properly updated depending on the owned drones amount
A new version is already out with a bunch of improvement and a new cool soundtrack you can listen here:
Full Changelog:
BALANCE
o Pygalisk health reduced by 20%
o Fatty health increased by 12%
o Aberration health increased by 20%
o Ghost health reduced by 50%, damage increased by 60%, attack speed reduced by 33% and range increased by 15%
CHANGES
o Added new music and ambience soundtracks made by Crewdroy
o Pheromone dispencer is now easier to dismiss with a keeper's hand slap
o Creatures can now be dropped only on conquered allied territory
o Added minimap icons for hive hearts and portals
o Increased map voting time to 20 seconds
o Spawn drone can now be casted only on friendly territory
o Added 3 starting digged rooms on underground bunkers map
o Disabled the wrong workers amount text shown while hovering the hive heart
BUG FIX
o Removed unnecessary AI triggers running on feederlings, map performances got boosted and the freeze bug may have been fixed too
o Fixed issue that was preventing the slap of owned creatures in enemy territory, including pheromone dispencer for dismiss
o The use of abilities during possession has been temporarly disabled due to severe bugs encountered
o Possession is now properly interrupted when the possessed creature becomes unconscious or dies
o Fixed AI issue that was causing creatures to not eat feederlings positioned on hatchery borders
o Fixed build button black background not showing properly
o Creep spreading sound is now world positioned
Hey bibendus im just wondering if you plan on continuing the map because im really excited for the end product as i used to love playing dungeon keeper!
Why blizzard still not realize a highlight video of hive keeper?? You will update it with HotS stuffs (i mean the cool new toys of the editor like models,spells,death ragdolls etc...) ?
Before getting spotlighted the map needs some stuff to appeal better to new players.
The UI rework was a huge improvement and now I'm working on other minor stuff, then I can release it out of beta and it should get the attention that 2+ years of work deserve :P
Oh my lord, how did you make the possession look so similar to the original game? This is a tremendous project, can't believe I bypassed this one. Hope to see it featured
The possession is just a FPS look camera and it's made with a library I made
You can find it on b.net and use it freely, its name should be "Bibendus FPS Library"
I just released a new version, this one was focused mainly on improving user feedback.
Additionally a bug that may have caused AI freezes and game slowing should have been fixed now.
here is the full changelog:
BALANCE
o Goliath damage reduced by 37%
o Waves 8-9-10 of map Hive Fort have been slighly tuned down
CHANGES
o New spawned drones will now priorize close tasks
o Improved mineral tiles textures
o It's now possible to right click on army unit frames to move the camera close to a random unit of that type
o Added supply informations in the UI
o Increased width for the army and the alert panels
o Increased pheromone slap area
o Added ingame tips in multiplayer games: conquer a nydus worm, build lair & hatchery & library, research rooms & spells
o Added ingame checkbox to enable/disable ingame tips
o Changed alerts layout
o Tutorial improved with new informations and UI buttons highlighting
o Added tooltip additional infos for rooms
o Hatchery and Library tiles brightness increased for better visibility
o Library room renamed to Psionic Nest
o Workshop room renamed to Furnace
o Call to Arms spell renamed to Pheromone
o Removed misleading level 2 research cost for unimplemented rooms and traps
BUG FIX
o Fixed bug that was causing lag and AI breaking whenever a player reached 0 minerals
o Fixed error message shown when creatures were receiving damage over time from dead units
o Improved movement rotation sensitivity in possession mode
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Bibendus i checked your map time ago and i noticed that is absolutely awesome,so i have a noob question for you,is on your plans to do on the future a "terran" or "protoss" version of Hive Keeper??I am talking about a hive keeper that make you able to use teran,protoss or zerg??
@DEFILERRULEZ: Go
Nah I don't think so... however I tought at protoss as possible neutral creatures you can find around the map to conquer ;)
Another possibility is using them as a second hero race that can attack your hive.
Lol scrivo a fare in inglese ?XD l'idea di protoss e terran come unita' neutrali o nemiche mi sembra interessante ;p
keep speaking english, this is still a public forum ;)
Ok sir :)
A new version of hive keeper is finally out with improved graphics and a preview for the possession spell, you can see both of them in these screenshots.
Version number has been drastically increased because the out of beta release date is approaching ;)
Here is the changelog
CHANGES
o New spell available: Possession (partially implemented)
o New multiplayer map added: Underground Bunker
o Overall traps mineral costs reduced
o Improved tiles textures
o Improved game lighting
BUG FIX
o Fixed a textures glitch that was causing dirt and rock tiles to appear pink on low graphic settings
As an additional note I'm developing a public FPS library called Bibendus FPS Library that I'm using for the first person view in possession mode.
Everyone is free to use it but consider it's in early stage and it may be changed drastically.
You can search for it on b.net EU or NA, feel free to include it in your map but please give credits ;)
For now the library includes:
- Full camera/movement/collision with customizable parameters
- Feature to bind any missile/damage effect directly to a key or mouse bind
It also includes a lot of advanced utility functions for vectors, physics, collision detection, math, geometry, etc that could be useful
After some time spent mostly at fixing bugs I finally added some new content, the spells frenzy and pheromone (call to arms)
Additionally I made few changes to balance some of the invading heroes that were too strong.
The map has finally been published on Korean and South Asia servers too!
Full Changelog:
BALANCE
o Reduced overall traps creation time
o Marauders attack speed slowed by 60%
o Marauders health points reduced by 15%
o Firebats attack speed slowed by 25%
o Goliath health points reduced by 40%
CHANGES
o New spell available: Frenzy
o New spell available: Pheromones
o Added some attack abilities to possessed creatures, UI is still missing but you can try pressing number keys to cast them
o Dig icon image changed to remove the similarity with the build icon
o Improved tutorial messages to clearify the fact that drones don't require food/sleep
BUG FIX
o The dig cursor is now showing correctly while moving the mouse on mineral or reinforced tiles
o Vespene cost for drone spawn spell is now properly updated depending on the owned drones amount
A new version is already out with a bunch of improvement and a new cool soundtrack you can listen here:
Full Changelog:
BALANCE
o Pygalisk health reduced by 20%
o Fatty health increased by 12%
o Aberration health increased by 20%
o Ghost health reduced by 50%, damage increased by 60%, attack speed reduced by 33% and range increased by 15%
CHANGES
o Added new music and ambience soundtracks made by Crewdroy
o Pheromone dispencer is now easier to dismiss with a keeper's hand slap
o Creatures can now be dropped only on conquered allied territory
o Added minimap icons for hive hearts and portals
o Increased map voting time to 20 seconds
o Spawn drone can now be casted only on friendly territory
o Added 3 starting digged rooms on underground bunkers map
o Disabled the wrong workers amount text shown while hovering the hive heart
BUG FIX
o Removed unnecessary AI triggers running on feederlings, map performances got boosted and the freeze bug may have been fixed too
o Fixed issue that was preventing the slap of owned creatures in enemy territory, including pheromone dispencer for dismiss
o The use of abilities during possession has been temporarly disabled due to severe bugs encountered
o Possession is now properly interrupted when the possessed creature becomes unconscious or dies
o Fixed AI issue that was causing creatures to not eat feederlings positioned on hatchery borders
o Fixed build button black background not showing properly
o Creep spreading sound is now world positioned
@Bibendus: Go
Pretty bad-ass soundtrack.
Hey bibendus im just wondering if you plan on continuing the map because im really excited for the end product as i used to love playing dungeon keeper!
@Bibendus
Of course I'm still working on it, I almost completed my UI rework and I made some screenshots
I usually post updated on my dev diary
http://www.udmod.com/showthread.php?2877-Hive-Keeper-Development-Diary
Okay sweet im really excited my name on sc2 is ChristianSJB if you see me out there
Here is the changelog:
CHANGES
BUG FIX
Why blizzard still not realize a highlight video of hive keeper?? You will update it with HotS stuffs (i mean the cool new toys of the editor like models,spells,death ragdolls etc...) ?
Before getting spotlighted the map needs some stuff to appeal better to new players.
The UI rework was a huge improvement and now I'm working on other minor stuff, then I can release it out of beta and it should get the attention that 2+ years of work deserve :P
Oh my lord, how did you make the possession look so similar to the original game? This is a tremendous project, can't believe I bypassed this one. Hope to see it featured
@unclesatan: Go
The possession is just a FPS look camera and it's made with a library I made
You can find it on b.net and use it freely, its name should be "Bibendus FPS Library"
I just released a new version, this one was focused mainly on improving user feedback.
Additionally a bug that may have caused AI freezes and game slowing should have been fixed now.
here is the full changelog:
BALANCE
o Goliath damage reduced by 37%
o Waves 8-9-10 of map Hive Fort have been slighly tuned down
CHANGES
o New spawned drones will now priorize close tasks
o Improved mineral tiles textures
o It's now possible to right click on army unit frames to move the camera close to a random unit of that type
o Added supply informations in the UI
o Increased width for the army and the alert panels
o Increased pheromone slap area
o Added ingame tips in multiplayer games: conquer a nydus worm, build lair & hatchery & library, research rooms & spells
o Added ingame checkbox to enable/disable ingame tips
o Changed alerts layout
o Tutorial improved with new informations and UI buttons highlighting
o Added tooltip additional infos for rooms
o Hatchery and Library tiles brightness increased for better visibility
o Library room renamed to Psionic Nest
o Workshop room renamed to Furnace
o Call to Arms spell renamed to Pheromone
o Removed misleading level 2 research cost for unimplemented rooms and traps
BUG FIX
o Fixed bug that was causing lag and AI breaking whenever a player reached 0 minerals
o Fixed error message shown when creatures were receiving damage over time from dead units
o Improved movement rotation sensitivity in possession mode