Nope....still nothing spawning. I must be terrible. Do I have to do something extra to make "fighting" creatures show up? I had everything but a guard room, still not creates....And this is my third time trying this. How long does it normally take for them to show up? I never played dungeon keeper, maybe I'm missing something obvious....
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Mmmmmm did you conquer the nearby nydus worm? Just with that you should be able to attract mutalings, with additional rooms you can attract more powerful creatures. A random spawn is set every 30-40 seconds.
I think that's your main problem :P
In the original dungeon keeper you needed to capture a portal to get creatures to spawn and the types depended on the rooms and their formations (for the unique examples of each monster type). Pop cap was based on number of portals owned.
I havn't been able to log on to battle.net for about 3 months, the Support FAQ's / Troubleshooting do nothing to fix it, and as such, I can't get to play your map:(
Are you going to make a download available?
Edit: Also, I'd love to know how you created the "flowers" of health above each creature and had them fade/re-grow to represent their health! Looks awesome and true to the original DK2.
My only criticisms would be the camera angles during game play and perhaps the awkwardness of picking up units. I only mention these from looking at the various dev diary videos and the latest one too. I would personally prefer Dungeon Hand Pickup be an ability that creates an AoE splat cursor when it is being used. Right-click should always cancel current task/ability and/or drop units.
gratz on the release, Bibendus :)
I havn't been able to log on to battle.net for about 3 months, the Support FAQ's / Troubleshooting do nothing to fix it, and as such, I can't get to play your map:(
Are you going to make a download available?
Edit: Also, I'd love to know how you created the "flowers" of health above each creature and had them fade/re-grow to represent their health! Looks awesome and true to the original DK2.
Just storing the different petals (dialog items) in an array and fading the last one depending on health %, not too hard.
Quote:
My only criticisms would be the camera angles during game play and perhaps the awkwardness of picking up units. I only mention these from looking at the various dev diary videos and the latest one too. I would personally prefer Dungeon Hand Pickup be an ability that creates an AoE splat cursor when it is being used. Right-click should always cancel current task/ability and/or drop units.
There are some camera commands but they are binded to stupid keys (O/P to rotate cam and K/L to zoom in/out).
Unfortunately keys like page up/down or arrows can't be used for that :(
The grabbing is ok as it is, I would like to increase the area of picking of single creatures if possible. Additionally I need to create the UI that allowed to easily grab creatures by type!
Small feedback about the AI in your map. Wounded creatures do not place healing themselves as a high enough priority. Also in the old dungeon keeper 2 you had a bar of all creatures that allowed rapid picking up of all your units which allowed a quicker and larger response to attacks than having to pick them up one at a time after finding them.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Oh you are right, I probably set a wrong % of life loss needed to go to bed due to a copy paste.
It was 25%, now I've set it to 75%. Should be fair enough and it won't force creatures to go sleep for every scratch or loss of health by lacking of food.
The units pick UI is one of my top priorities for my next releases, however it's not a fast thing to do :|
Why don't your createures auto attack when enemies enter your creep? Is that supposed to be what guard rooms are for? Annoying to always have to drop them on top of enemies.
Also is there/will there be a way to increase your population more? I sit at 20 and then my level 2-4 guys get owned by level 9s. I haven't been able to capture more nydus worms like SnyderGuy ... do they not show as green when you capture them?
I think the 250 vespene for a drone is a lie.
Update*
I played one more time and got to level 11 and died. I was able to capture another Nydus, but only found one. Still wondering what you need to do to capture it completely, dig all around it?
I found a TON more Nydus down in the bottom left of the map embedded in dirt - the collision wouldn't allow the drones to dig it, they just ran around in circles.
I had one mutaling leave due to unhappy, what do you have to do to make them happy? It was the only one to leave and had plenty of food rest and train areas.
Why don't your createures auto attack when enemies enter your creep? Is that supposed to be what guard rooms are for? Annoying to always have to drop them on top of enemies.
Actually guard rooms are still not yet implemented, you can read it in the tooltip. Their purpose will be to increase a lot creatures awarness of enemies (something like +100%)
Also is there/will there be a way to increase your population more? I sit at 20 and then my level 2-4 guys get owned by level 9s. I haven't been able to capture more nydus worms like SnyderGuy ... do they not show as green when you capture them?
I already noticed (and fixed) a bug that made you start with 12 occupied supplies, this should allow you to have more creatures on the next patch.
The other nydus is far below you, you can see it through the fog of war.
Yes it is, the real cost is 250*amount of drones you already have. However to show the real cost I have to dinamically change the tooltip of the button so it's not shown correctly yet.
Additionally each drone has a vespene unkeep cost, if you spawn too many of them you could have a negative income of vespene.
I played one more time and got to level 11 and died. I was able to capture another Nydus, but only found one. Still wondering what you need to do to capture it completely, dig all around it?
I found a TON more Nydus down in the bottom left of the map embedded in dirt - the collision wouldn't allow the drones to dig it, they just ran around in circles.
Nydus on this map are 2, if you found more it's a bug :O
Can you make a screen of it?
I had one mutaling leave due to unhappy, what do you have to do to make them happy? It was the only one to leave and had plenty of food rest and train areas.
The only reason I can think is that the mutaling didn't find a free spot in the lair for his bed or you slapped her too much with your hand.
Or maybe it's just a bug that sometimes happen after a fight where creatures freeze until they starve to death. Still I was unable to reproduce it!
Another thing I noticed, man do you ever get a lot of drones when you get going (I like it although it's easy :P) Anyway. with those drones tears down rocks lags like hell, that big gap you see in the last screenshot on the right ... as soon as I selected a few screens worth of blocks and those drones started going to town the FPS dropped to a crawl and the drones chewed through the rocks in no time.
Seems to be an issue with the uploaded EU maps. There's three modes, which you probably know about. Every mode has two computers in one team each though, they are locked and can't be removed from Lobby.
The game is also locked to those three players (myself and the two computers) so no one else can join the game.
Did you really need the replay? Just go play a round and get lots of drones going, like 50 or so, then highlight a good quarter of the map and watch them go! The highlighting seems to lag like hell and/or the rapid destruction of dirt tiles. Drones kill a dirt tile in like 2 swipes? Should probably make that more ... these may be level 5 drones. Without trying too hard I dug up half the level in no time, if you got someone in there with serious APM they could probably do the whole thing before the 11th spawn np.
Seems to be an issue with the uploaded EU maps. There's three modes, which you probably know about. Every mode has two computers in one team each though, they are locked and can't be removed from Lobby.
The game is also locked to those three players (myself and the two computers) so no one else can join the game.
I locked the multiplayer because it's not ready due to performance issues I need to solve.
Did you really need the replay? Just go play a round and get lots of drones going, like 50 or so, then highlight a good quarter of the map and watch them go! The highlighting seems to lag like hell and/or the rapid destruction of dirt tiles. Drones kill a dirt tile in like 2 swipes? Should probably make that more ... these may be level 5 drones. Without trying too hard I dug up half the level in no time, if you got someone in there with serious APM they could probably do the whole thing before the 11th spawn np.
There is no real issue in digging the whole map... you can do whatever you want but in the future, with traps implemented, it won't be a good idea! You need a well formed dungeon if you want to defend from incoing heroes!
Most recent "dungeon keeper" ever made...I think. It poses the idea that your dungeon revolves around your dungeon lord and the dungeon lord is the only controlled unit in the game. I tried the demo and it was fantastic. I think, however, there are some differences in mechanics like pentagrams which can be made to spread your influence amd create a small group of minions to defend.
It'd be a good idea to check it out. No doubt that you already have, but I'd like to see soemthing like ?hive keeper 2? look something like this. Can't wait to try your map tonight...never got tyhe chance before. ;)
Dungeons is terrible. It is nothing like the original games by Bullfrog back in the 1990s.
It is claimed to be the 'spiritual successor' to Dungeon Keeper but it is nothing like it.
I bought it on steam because it was half price... Big mistake... You have to create treasure chests and other 'random gimmicks' in your dungeon... to make the 'Good Heroes' happy, before you kill them...
Terrible.
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Haha,
@Bibendus: Go
Nope....still nothing spawning. I must be terrible. Do I have to do something extra to make "fighting" creatures show up? I had everything but a guard room, still not creates....And this is my third time trying this. How long does it normally take for them to show up? I never played dungeon keeper, maybe I'm missing something obvious....
@zeldarules28: Go
Mmmmmm did you conquer the nearby nydus worm? Just with that you should be able to attract mutalings, with additional rooms you can attract more powerful creatures. A random spawn is set every 30-40 seconds.
I think that's your main problem :P
In the original dungeon keeper you needed to capture a portal to get creatures to spawn and the types depended on the rooms and their formations (for the unique examples of each monster type). Pop cap was based on number of portals owned.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Bibendus: Go
Oh. Never found that worm :P Thanks.
@Bibendus: Go
gratz on the release, Bibendus :)
I havn't been able to log on to battle.net for about 3 months, the Support FAQ's / Troubleshooting do nothing to fix it, and as such, I can't get to play your map:(
Are you going to make a download available?
Edit: Also, I'd love to know how you created the "flowers" of health above each creature and had them fade/re-grow to represent their health! Looks awesome and true to the original DK2.
My only criticisms would be the camera angles during game play and perhaps the awkwardness of picking up units. I only mention these from looking at the various dev diary videos and the latest one too. I would personally prefer Dungeon Hand Pickup be an ability that creates an AoE splat cursor when it is being used. Right-click should always cancel current task/ability and/or drop units.
Can't wait to test and give more feedback :)
Is there a way to get fighting units to spawn faster? I have some, but every time they attack, I lose.
I was going to but I can't find the path used for downloaded maps anymore.
If anyone can help me to find them I opened a thread about this issue:
http://www.sc2mapster.com/forums/general/general-chat/29980-where-the-hell-can-i-find-the-b-net-maps-download-directory/
Just storing the different petals (dialog items) in an array and fading the last one depending on health %, not too hard.
There are some camera commands but they are binded to stupid keys (O/P to rotate cam and K/L to zoom in/out).
Unfortunately keys like page up/down or arrows can't be used for that :(
The grabbing is ok as it is, I would like to increase the area of picking of single creatures if possible. Additionally I need to create the UI that allowed to easily grab creatures by type!
The spawn time is ok, you should probably train them and grab/drop them all together in combat so they won't die soo easily!
Small feedback about the AI in your map. Wounded creatures do not place healing themselves as a high enough priority. Also in the old dungeon keeper 2 you had a bar of all creatures that allowed rapid picking up of all your units which allowed a quicker and larger response to attacks than having to pick them up one at a time after finding them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Oh you are right, I probably set a wrong % of life loss needed to go to bed due to a copy paste.
It was 25%, now I've set it to 75%. Should be fair enough and it won't force creatures to go sleep for every scratch or loss of health by lacking of food.
The units pick UI is one of my top priorities for my next releases, however it's not a fast thing to do :|
Why don't your createures auto attack when enemies enter your creep? Is that supposed to be what guard rooms are for? Annoying to always have to drop them on top of enemies.
Also is there/will there be a way to increase your population more? I sit at 20 and then my level 2-4 guys get owned by level 9s. I haven't been able to capture more nydus worms like SnyderGuy ... do they not show as green when you capture them?
I think the 250 vespene for a drone is a lie.
I found a TON more Nydus down in the bottom left of the map embedded in dirt - the collision wouldn't allow the drones to dig it, they just ran around in circles.
I had one mutaling leave due to unhappy, what do you have to do to make them happy? It was the only one to leave and had plenty of food rest and train areas.
Actually guard rooms are still not yet implemented, you can read it in the tooltip. Their purpose will be to increase a lot creatures awarness of enemies (something like +100%)
I already noticed (and fixed) a bug that made you start with 12 occupied supplies, this should allow you to have more creatures on the next patch.
The other nydus is far below you, you can see it through the fog of war.
Yes it is, the real cost is 250*amount of drones you already have. However to show the real cost I have to dinamically change the tooltip of the button so it's not shown correctly yet.
Additionally each drone has a vespene unkeep cost, if you spawn too many of them you could have a negative income of vespene.
Nydus on this map are 2, if you found more it's a bug :O
Can you make a screen of it?
The only reason I can think is that the mutaling didn't find a free spot in the lair for his bed or you slapped her too much with your hand.
Or maybe it's just a bug that sometimes happen after a fight where creatures freeze until they starve to death. Still I was unable to reproduce it!
Alright here you go Bibendus:
The bugged Nydus Worms http://www.dumpt.com/img/viewer.php?file=x03our0nlawgebpq2tnz.jpg
A common trigger error http://www.dumpt.com/img/viewer.php?file=8u251b0u3irdws2u7nsx.jpg
I beat it lol http://www.dumpt.com/img/viewer.php?file=76uonkahlrjuy2ahh9pv.jpg
Another thing I noticed, man do you ever get a lot of drones when you get going (I like it although it's easy :P) Anyway. with those drones tears down rocks lags like hell, that big gap you see in the last screenshot on the right ... as soon as I selected a few screens worth of blocks and those drones started going to town the FPS dropped to a crawl and the drones chewed through the rocks in no time.
@johnsmithlol: Go
Lol, nice nydus catch xD
I don't even know what the hell is creating them lolz
Do you have the replay of these drones fast digging everything? :O
Seems to be an issue with the uploaded EU maps. There's three modes, which you probably know about. Every mode has two computers in one team each though, they are locked and can't be removed from Lobby.
The game is also locked to those three players (myself and the two computers) so no one else can join the game.
@Bibendus: Go
Did you really need the replay? Just go play a round and get lots of drones going, like 50 or so, then highlight a good quarter of the map and watch them go! The highlighting seems to lag like hell and/or the rapid destruction of dirt tiles. Drones kill a dirt tile in like 2 swipes? Should probably make that more ... these may be level 5 drones. Without trying too hard I dug up half the level in no time, if you got someone in there with serious APM they could probably do the whole thing before the 11th spawn np.
I locked the multiplayer because it's not ready due to performance issues I need to solve.
There is no real issue in digging the whole map... you can do whatever you want but in the future, with traps implemented, it won't be a good idea! You need a well formed dungeon if you want to defend from incoing heroes!
I finally released 0.03 after some days of holiday vacation :P
Here you can see the full changelog:
http://www.sc2mapster.com/maps/hive-keeper/forum/news/30365-hive-keeper-v0-03-beta-released/
http://www.dungeons-game.com/
Known as Dungeon - The Dark Lord
Most recent "dungeon keeper" ever made...I think. It poses the idea that your dungeon revolves around your dungeon lord and the dungeon lord is the only controlled unit in the game. I tried the demo and it was fantastic. I think, however, there are some differences in mechanics like pentagrams which can be made to spread your influence amd create a small group of minions to defend.
It'd be a good idea to check it out. No doubt that you already have, but I'd like to see soemthing like ?hive keeper 2? look something like this. Can't wait to try your map tonight...never got tyhe chance before. ;)
@yukaboy: Go
No. NO. NOOOO Yukaboy.
Dungeons is terrible. It is nothing like the original games by Bullfrog back in the 1990s.
It is claimed to be the 'spiritual successor' to Dungeon Keeper but it is nothing like it.
I bought it on steam because it was half price... Big mistake... You have to create treasure chests and other 'random gimmicks' in your dungeon... to make the 'Good Heroes' happy, before you kill them...
Terrible.