LotC (Legacy of the Confederation) Single Player Campaign
I'll use this thread as my main news source on SC2 Mapster.
News:
12/5/10: New portrait posted on the IMAGES section of my project. The portrait is for Drealan, a Judicator in the Conclave of the Protoss. Episode 1 of LotC takes place about 350 years before the events in the Koprulu sector, leaving the Conclave completely intact at that time.
Hi i'm new to this page but i've been following this campaign for long now and i can't seem to find any news that tell me it's still on development. Does anyone still here or know?
Rollback Post to RevisionRollBack
I like the lore. Check my latest projects at:
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LotC (Legacy of the Confederation) Single Player Campaign
I'll use this thread as my main news source on SC2 Mapster.
News:
12/5/10: New portrait posted on the IMAGES section of my project. The portrait is for Drealan, a Judicator in the Conclave of the Protoss. Episode 1 of LotC takes place about 350 years before the events in the Koprulu sector, leaving the Conclave completely intact at that time.
http://www.sc2mapster.com/maps/legacy-confederation-proof-conce/images/
@TheOracle67: Go
Cool but there is already a project with the abbreviation LotC ;D (see my signature). No, just kidding. No problem here.
Can you tell us how far you've come with the project and what needs to be done?
@OutsiderXE: Go
@OutsiderXE
Hey there! Here is a rundown of where the project is to date.
Sound:
All music tracks have been composed or paid for and licensed royalty free
All voices (about 13 hours' worth) have been recorded for all 3 episodes
All sound effects have been created or licensed royalty free
Graphics:
All but two character portraits for Episode 1 are modeled and textured
No portraits are animated or imported into SC2
No in-game units are modeled for Episode 1 yet
No data editing complete yet to accommodate new units
Maps:
All gameplay objectives and trigger events have been planned as part of the dialogue scripts
No maps created yet; until the graphics piece is complete I don't want to create maps only to find the new unit models don't replace the old ones
Map work will include triggering and terrain.
So for Episode 1, I put it at 45% complete (with audio and audio editing constituting the bulk of that).
Isn't it better to make a project playable as fast as possible, playtest and fix it, and then build the art around that gameplay?
@OutsiderXE: Go
We'll find out :)
Hey, Oracle! How's work on campaign going? Do you need any help with anything?
Hi i'm new to this page but i've been following this campaign for long now and i can't seem to find any news that tell me it's still on development. Does anyone still here or know?