I like the teaser, but that zergling death to the marine's shield shouldn't be just a bloody splat, I think the zergling's body should fall near the marine or something like that.
25 seconds of nothing in the beginning felt weird;
Cinematic hydralisk in a movie full of game models felt weird;
Banshees rockets felt weird;
"I failed you".. felt so damn random and black screen was very long, destructively long. I did not even understand if it was "I'm sorry, I failed you" or "Bwhahahahah, I FAILED YOU >:D". It's probably because your protoss voices don't sound like blizzards work (they aren't very protossy).
I agree with burne, for me, your previous teasers/trailers which showed some bits of story generated more interest in movie than this one. Hoping you'll hold back less with your next teaser.
I like the teaser, but that zergling death to the marine's shield shouldn't be just a bloody splat, I think the zergling's body should fall near the marine or something like that.
25 seconds of nothing in the beginning felt weird;
Cinematic hydralisk in a movie full of game models felt weird;
Banshees rockets felt weird;
"I failed you".. felt so damn random and black screen was very long, destructively long. I did not even understand if it was "I'm sorry, I failed you" or "Bwhahahahah, I FAILED YOU >:D". It's probably because your protoss voices don't sound like blizzards work (they aren't very protossy).
I agree with burne, for me, your previous teasers/trailers which showed some bits of story generated more interest in movie than this one. Hoping you'll hold back less with your next teaser.
Valid points. 25 seconds of doom were unfortanly necessary, my last trailer got alot of bash because people thought it was a heart of the swarm fake trailer. I feared that someone would point out that cinematic Hydralisk, and while it can probably be unfitting in this trailer, that particular shot serves a purpose in the actual movie, so it wont feel that out of place. As for holding back with the trailer: The problem is, alot of awesome stuff in this movie is tied together with the plot and I dont want to reveal too much.
As for the zergling splatter on the shield: Making that entire ending shot was already incredibly complicated and adding a zergling that lies on the ground would have been very hard to pull off perfectly, so I just made that splatter. Considere it a limitation of SC2 machinima.
'' Most units seem to Autoattack. Some nice effects with lightning and planets, but since it has already been seen also doesnt impress that much. ''
He's not gonna make every single zerg units have a trigger commanded specific action. And things that have already been seen aren't much impressive? LOL You musn't be a fan of professional sports! ''Golf: Yeah that was a good Hole in One 250 yards. But it have already been seen 11 years ago.. so it ain't impressive.. '' xD
Sorry man, but you are asking too much. Crainy ain't a professional cinematic crew on his own.
Look, I understand that you're trying to give honest feedback, but you can say the same things that you did without being as hostile. If you want people to actually listen to your feedback, I would suggest that you try not to be as hostile.
What Nebuli2 said is actually quite true, zenx1. The overall hostile attitude in your post(s) can make even honest feedback seem like meaningless raging, which it kinda does in your case and which is why you shouldnt be surprised when people confuse you for a hater.
That you insult people that disagree with you also doesnt help your case...
I disagree. Zenx hasn't really been all that hostile and mnadeau went a tiny bit overboard calling him out on his first post (which really, was just simple neutral feedback from his end). I'm not saying he's completely in the right (he's going a tad over the line in his reactions), but now you're all acting like he blazoned in here with an "omfg this shit sucks" post - which he really didn't, if you read his original feedback.
Pertaining to Zenx1, I didn’t sense a drop of hostility in his post. I believe his apathy towards the project is simply being taken the wrong way.
Towards Ducky's comment on the protoss voices, I believe Crainy did quite a good job on adding some post editing to those voices. The reverse reverb a staple of the Protoss voice, and he has wonderfully implemented that. Overall, they do have a protossy vibe for me.
Adding to that though, the one who say "I will end this" didn’t seem nearly as effectively edited as the one towards the end. There's a possibility that this was due to the music. However a pitch drop on that one, plus some extra chorus effects (preferably before you apply the reverse reverb) couldn’t hurt. What are you using for sound editing?
For the trailers, I totally agree with holding back as much as possible. It keeps the "Cinematic Magic" so to speak. A great example of this is how the Jurassic Park trailers didn’t show the actual dinosaurs, they kept them mostly hidden until the movie, so that audiences could experience the feeling of the creatures being "brought back to life" in theatres with the characters. The point is, keep the next trailer simple, but reveal some basic exposition. And I really think you only should have one more trailer, when editing is pretty much done and you set a release date.
As to the final sound mix, it'll be a good idea to have it previewed (by a local friend, if you want to keep it off the internet). Since you're the only one editing, you'll have every sound line and their placement engrained into your head. You'll be able to recognize it significantly easier then someone who is watching it for the first time. You might think the balance is good, but the voice track will likely be overcome by the music track. A second ear is definitely a good idea.
I wasn't specifically referencing his post here, though often when he gives feedback, he has a bit of an air of superiority that makes people less likely to listen to the reasonable parts of his posts, and more likely to react to his attitude.
I disagree. Zenx hasn't really been all that hostile and mnadeau went a tiny bit overboard calling him out on his first post (which really, was just simple neutral feedback from his end). I'm not saying he's completely in the right (he's going a tad over the line in his reactions), but now you're all acting like he blazoned in here with an "omfg this shit sucks" post - which he really didn't, if you read his original feedback.
Be reasonable, on both sides.
Im not saying that his feedback wasnt neutral feedback, as you can see by my post right after he posted the feedback. Im just sayin that people might not see it for what it is, which they did.
And now, please stop talking about this. Guys, I dont need any of you to point to improper hating or anything and I sure dont need your protection from haters or anything, I can deal with that. So next time when you think someone made an inproper post that you would considere "hate", dont post about it here, because I dont care and I can deal with it. You filling this thread up with posts defending me and my work from haters is actually much worse than actual haters. And no, I dont considere zenx1 a hater, he gave feedback.
@Asomath
Thanks for that feedback. Funny, for the last two days, Ive been heavily scratching my head on how to best organize and overall do the sound part of the movie. I will probably end up with two seperate versions: One with 5.1 sound that can be downloaded and one with sound that is optimized for Youtube to still sound great. However, thats a whole lot of work to remix the sound all over again after I finished the 5.1 sound.
btw pls add subtitles to final version if there is lots of dialogue. Atleast somekind of optional version with subtitles would be nice (I could imagine some protoss talkers be hard to understand without subtitles, depends on the voice actor/modifications too ofc)
Subtitles will add a couple days to editing, and its relatively painstaking work. I've done subtitles for 10 minute shorts and have found myself bashing my head against a table for more than an hour. But it is a phenomonal benefit to a viewer to have the option. Since "Something Broke" has closed captioning, you totally know what that process is like.
Considering the time and effort put into the project to get it to its current production level, 5.1 surround is likely a good move. But thats only if you have an appropriate room to mix in. You might have your own, the school might have one to use if you're in term (Film student like me, right?) If you dont, then trying to mix in 5.1 isnt really going to turn out well. As for YouTube, you could always just use some converter to mix it into a simple stereo track. It wont be as ideal as doing the mix from scratch, but heck call it for what it is, its YouTube. The mix doesnt have to "perfect."
As zenx1 said, subtitles would be really nice, and I will include optional subtitles. While they are a pain in the ass, a day of focused work can get them right.
As for 5.1: Im actually mixing this movie to sound best with a headset on, seeing how I dont have an appropriate room to mix in (actually, I do, but I cant mix in that room seeing how it is used by other people all the time). However, even a not so ideal 5.1 mix sounds great with headsets, and I assume a majority of the people seeing this movie will be using headsets.
As for the stereo Youtube: Seeing how Youtube will be the main place where people will watch this movie, it needs to be as perfect as humanily possible, which means I will remix an entire stereotrack just for Youtube. Converting a 5.1 track in stereo just sounds underwhelming, expecially seeing how the sound for a movie like this is crucial.
Haha, oh, I can see you're going to have SO much fun with the mixing. Well, its only going to be worth the time you put into it. And since you seem to be wanting to go with it until the very end, im sure the film will sound great. Are you using the sound from ingame recording as a basis or are you starting the whole thing from scratch?
@mnadeau1992: Go
Seriosly? nobody here can take proper feedback?
I knew these guys would start this...
I like the teaser, but that zergling death to the marine's shield shouldn't be just a bloody splat, I think the zergling's body should fall near the marine or something like that.
THAT WAS FREAKING AWESOME!
25 seconds of nothing in the beginning felt weird;
Cinematic hydralisk in a movie full of game models felt weird;
Banshees rockets felt weird;
"I failed you".. felt so damn random and black screen was very long, destructively long. I did not even understand if it was "I'm sorry, I failed you" or "Bwhahahahah, I FAILED YOU >:D". It's probably because your protoss voices don't sound like blizzards work (they aren't very protossy).
I agree with burne, for me, your previous teasers/trailers which showed some bits of story generated more interest in movie than this one. Hoping you'll hold back less with your next teaser.
Valid points. 25 seconds of doom were unfortanly necessary, my last trailer got alot of bash because people thought it was a heart of the swarm fake trailer. I feared that someone would point out that cinematic Hydralisk, and while it can probably be unfitting in this trailer, that particular shot serves a purpose in the actual movie, so it wont feel that out of place. As for holding back with the trailer: The problem is, alot of awesome stuff in this movie is tied together with the plot and I dont want to reveal too much.
As for the zergling splatter on the shield: Making that entire ending shot was already incredibly complicated and adding a zergling that lies on the ground would have been very hard to pull off perfectly, so I just made that splatter. Considere it a limitation of SC2 machinima.
@zenx1: Go
Proper feedback?
'' Most units seem to Autoattack. Some nice effects with lightning and planets, but since it has already been seen also doesnt impress that much. ''
He's not gonna make every single zerg units have a trigger commanded specific action. And things that have already been seen aren't much impressive? LOL You musn't be a fan of professional sports! ''Golf: Yeah that was a good Hole in One 250 yards. But it have already been seen 11 years ago.. so it ain't impressive.. '' xD
Sorry man, but you are asking too much. Crainy ain't a professional cinematic crew on his own.
@mnadeau1992: Go
How can these random fanboys be so stupid.
AAAAARGh
By no means I intend to offend crainy. He asked feeback, he got it.
get a brain
@zenx1: Go
Look, I understand that you're trying to give honest feedback, but you can say the same things that you did without being as hostile. If you want people to actually listen to your feedback, I would suggest that you try not to be as hostile.
What Nebuli2 said is actually quite true, zenx1. The overall hostile attitude in your post(s) can make even honest feedback seem like meaningless raging, which it kinda does in your case and which is why you shouldnt be surprised when people confuse you for a hater.
That you insult people that disagree with you also doesnt help your case...
@Crainy: Go
I disagree. Zenx hasn't really been all that hostile and mnadeau went a tiny bit overboard calling him out on his first post (which really, was just simple neutral feedback from his end). I'm not saying he's completely in the right (he's going a tad over the line in his reactions), but now you're all acting like he blazoned in here with an "omfg this shit sucks" post - which he really didn't, if you read his original feedback.
Be reasonable, on both sides.
Pertaining to Zenx1, I didn’t sense a drop of hostility in his post. I believe his apathy towards the project is simply being taken the wrong way.
Towards Ducky's comment on the protoss voices, I believe Crainy did quite a good job on adding some post editing to those voices. The reverse reverb a staple of the Protoss voice, and he has wonderfully implemented that. Overall, they do have a protossy vibe for me.
Adding to that though, the one who say "I will end this" didn’t seem nearly as effectively edited as the one towards the end. There's a possibility that this was due to the music. However a pitch drop on that one, plus some extra chorus effects (preferably before you apply the reverse reverb) couldn’t hurt. What are you using for sound editing?
For the trailers, I totally agree with holding back as much as possible. It keeps the "Cinematic Magic" so to speak. A great example of this is how the Jurassic Park trailers didn’t show the actual dinosaurs, they kept them mostly hidden until the movie, so that audiences could experience the feeling of the creatures being "brought back to life" in theatres with the characters. The point is, keep the next trailer simple, but reveal some basic exposition. And I really think you only should have one more trailer, when editing is pretty much done and you set a release date.
As to the final sound mix, it'll be a good idea to have it previewed (by a local friend, if you want to keep it off the internet). Since you're the only one editing, you'll have every sound line and their placement engrained into your head. You'll be able to recognize it significantly easier then someone who is watching it for the first time. You might think the balance is good, but the voice track will likely be overcome by the music track. A second ear is definitely a good idea.
Asomath
@Mozared: Go
I wasn't specifically referencing his post here, though often when he gives feedback, he has a bit of an air of superiority that makes people less likely to listen to the reasonable parts of his posts, and more likely to react to his attitude.
Im not saying that his feedback wasnt neutral feedback, as you can see by my post right after he posted the feedback. Im just sayin that people might not see it for what it is, which they did.
And now, please stop talking about this. Guys, I dont need any of you to point to improper hating or anything and I sure dont need your protection from haters or anything, I can deal with that. So next time when you think someone made an inproper post that you would considere "hate", dont post about it here, because I dont care and I can deal with it. You filling this thread up with posts defending me and my work from haters is actually much worse than actual haters. And no, I dont considere zenx1 a hater, he gave feedback.
@Asomath
Thanks for that feedback. Funny, for the last two days, Ive been heavily scratching my head on how to best organize and overall do the sound part of the movie. I will probably end up with two seperate versions: One with 5.1 sound that can be downloaded and one with sound that is optimized for Youtube to still sound great. However, thats a whole lot of work to remix the sound all over again after I finished the 5.1 sound.
btw pls add subtitles to final version if there is lots of dialogue. Atleast somekind of optional version with subtitles would be nice (I could imagine some protoss talkers be hard to understand without subtitles, depends on the voice actor/modifications too ofc)
Subtitles will add a couple days to editing, and its relatively painstaking work. I've done subtitles for 10 minute shorts and have found myself bashing my head against a table for more than an hour. But it is a phenomonal benefit to a viewer to have the option. Since "Something Broke" has closed captioning, you totally know what that process is like.
Considering the time and effort put into the project to get it to its current production level, 5.1 surround is likely a good move. But thats only if you have an appropriate room to mix in. You might have your own, the school might have one to use if you're in term (Film student like me, right?) If you dont, then trying to mix in 5.1 isnt really going to turn out well. As for YouTube, you could always just use some converter to mix it into a simple stereo track. It wont be as ideal as doing the mix from scratch, but heck call it for what it is, its YouTube. The mix doesnt have to "perfect."
Asomath
As zenx1 said, subtitles would be really nice, and I will include optional subtitles. While they are a pain in the ass, a day of focused work can get them right.
As for 5.1: Im actually mixing this movie to sound best with a headset on, seeing how I dont have an appropriate room to mix in (actually, I do, but I cant mix in that room seeing how it is used by other people all the time). However, even a not so ideal 5.1 mix sounds great with headsets, and I assume a majority of the people seeing this movie will be using headsets.
As for the stereo Youtube: Seeing how Youtube will be the main place where people will watch this movie, it needs to be as perfect as humanily possible, which means I will remix an entire stereotrack just for Youtube. Converting a 5.1 track in stereo just sounds underwhelming, expecially seeing how the sound for a movie like this is crucial.
Haha, oh, I can see you're going to have SO much fun with the mixing. Well, its only going to be worth the time you put into it. And since you seem to be wanting to go with it until the very end, im sure the film will sound great. Are you using the sound from ingame recording as a basis or are you starting the whole thing from scratch?
Asomath
Everything from scratch. Alot of work, but its worth it.
Your pictures are gone on page 2 :(
No worries, those were old, anyways. Might release a new set of screencaps somewhere along the line.