@Rodrigo: (Hah, told you so!) I figured it was the extra gas causing the reps to desync. Glad to see when you reran the experiments you got the same data. Also that the gas advantage was removed. As a player with like 100 gas, it was really unfair to everyone else.
I have a couple more suggestions, though these aren't urgent at all:
Right now everything costs around a 10:1 ratio (mins to gas), so you rarely want more than 1 gas and you only want 2 gas in pretty extreme circumstances (like you're typing very fast and get enough minerals from typing to require more gas).
I think it'd be very interesting if special abilities cost *significant* amounts of gas (like 100+ gas). I'm talking about defensive abilities like nukes, nexus-heals, etc. Or maybe some other specialty units or weapons were a significant gas investment (like 1:2 or 1:3 ratio).
Basically players would get to choose to run a more streamlined, gas-light build, OR invest minerals into gas income (or a balance of both).
Right now, mineral income is always the limiting factor (until very late-game, but even then 10 minerals/2 gas is very gas-heavy and you never, ever want more than 2 gas income), but there could be another level of complexity and skill if building to more gas opened up different play options, like healing or nukes.
As a quick change, I think it'd be very interesting if healing your nexus cost 0 minerals and 100-200 gas. If you invested a lot into gas, that's manageable, but if you don't invest in gas and have a more streamlined build, you risk being chipped to death.
Hey Rodrigo, was playing your map and I find the text that everyone is typing to be very distracting. The amount of text ends up being too much and we really don't need to see so much of it. I think that if you were to decrease the time the text (chat messages) lasts on screen to like 1 or 2 seconds, that would clear the screen up quite a bit. Alternatively, if you are unable to do that, you could just instantly cause chat messages to be cleared as soon as they are type, and have them appear in a dialog (that can be hidden). That way people who want to be able to see the chat messages are able to, and those who do not can also hide them.
Also, I think your scoring of "Total words typed" is a bit unfair. Players who type mostly 3 letter words would probably end up with more words than those typing out the big long words. You should be able to keep track of how many "characters" each player types. Assuming you keep track of how big the words are that a player successfully types. Then just add up the number of characters and there you go. This could be a "second score" if you don't want to remove the total words. Or you could turn it into something like "Average word length" that the players typed, etc.
@ first suggestion: Good NWW players work as a team. Team communication is really important, and shortening the message display either by default or by option will only detract from team communication (which is already fairly restrictive). It's also very important to know which players are the best typists (e.g. knowing which lanes to cover in which priority, what builds people are doing, who's watching the mid, and importantly who else is typing the same words that you were trying to type). Removing the chat function might clean up the interface, but it would remove a lot of the team play aspect, and that would be terrible for the game.
@ second suggestion: The people typing the most aren't always the fastest typists and I think (almost) everyone knows that. The measurement is not attempting to measure who's the fastest typist or who's the best or who helped their team the most, it's just a fun little chart at the end. Especially when you're playing with friends, it can be a source of a lot of fun, it's not supposed to be straight up competitive.
In really, really long games when people are typing all-out for a long time, then the top lists are usually the best typists. But for most games, it's just a fun little thing to check out and more reflects the quality of your teammates than how good you are (unless you can't type 80-100 wpm, in which case you're slowed down more by your slow typing than by the number of enemies who appear). I wouldn't really say that's "unfair" except to say that, "teams who work together are unlikely to have either the fastest typist or the turtle." But they are likely to kill the enemy Nexus and that's what counts.
I think after you play some games (esp working on a good team that's there for nexus kills and not word glory), then you'll appreciate how important teamwork is and how the # words typed is more of a fun thing.
About the gas balance, I will do some changes next version. I will decrease the mineral cost of the repair, and increase gas cost.
@ZarafFaraz: Go
It's impossible to reduce or remove the chat. About the words typed, you are right, it's somehow not fair because big words take more time. However, it will be a problem to display the number of characters type and it will make the interface less simple. Forbiddian is right about the fact that the number of words typed is just an extra info. The objective is to defeat the other team. I thought in giving 2 points for big words typed, but that will mess with the numbers. Also, in a 3x2 game, the 2 players team usually have more words typed. The best is to deal with that as an extra info, and not as a competition. If you really want to compete with a friend who types more words, avoid the annoyling. A 1x1 game has a fair competition of who types more words since both players must handle the annoyling.
this is a fantastic map, n like d intro said, i need a TERRAN PSYCHOLOGIST!!! :) just so unfortunate dat i onli discovered this bout 2 weeks ago. not many players joining now n usually have to wait like up to 10-15 mins b4 any1 else pops in (then they leave coz d lobby is empty :( ). can u upload the map on the australian - south east asia server as well?? probably will get a whole new batch of players there. thanks a bunch mate
Hey Rodrigo I've seen that NWW has been uploaded back on NA and EU, and I loved playing the game when it was still around. Is it possible for you to upload it to the SEA server too?
Nexus Word Wars was banned from Battle.net due to the word "dyke" http://forums.sc2mapster.com/general/general-chat/13394-nexus-word-wars-was-banned/
WOW. this sucks...
The new boss unit is going to increase the game pressure. It's already done, and waiting to be published.
There's a new Nexus Word Wars video from Machinima:
Nexus Word Wars is up again on EU server, I'm surprised to see nothing about it here.
Finally able to play a few games, that annoyling is massive ;)
I finally played NWW for the first time today. Gotta say, its really addicting! Really intense too, you really have to stay on your toes. Good job!
Sick game, glad to see that it's back!
@Rodrigo: (Hah, told you so!) I figured it was the extra gas causing the reps to desync. Glad to see when you reran the experiments you got the same data. Also that the gas advantage was removed. As a player with like 100 gas, it was really unfair to everyone else.
I have a couple more suggestions, though these aren't urgent at all:
Right now everything costs around a 10:1 ratio (mins to gas), so you rarely want more than 1 gas and you only want 2 gas in pretty extreme circumstances (like you're typing very fast and get enough minerals from typing to require more gas).
I think it'd be very interesting if special abilities cost *significant* amounts of gas (like 100+ gas). I'm talking about defensive abilities like nukes, nexus-heals, etc. Or maybe some other specialty units or weapons were a significant gas investment (like 1:2 or 1:3 ratio).
Basically players would get to choose to run a more streamlined, gas-light build, OR invest minerals into gas income (or a balance of both).
Right now, mineral income is always the limiting factor (until very late-game, but even then 10 minerals/2 gas is very gas-heavy and you never, ever want more than 2 gas income), but there could be another level of complexity and skill if building to more gas opened up different play options, like healing or nukes.
As a quick change, I think it'd be very interesting if healing your nexus cost 0 minerals and 100-200 gas. If you invested a lot into gas, that's manageable, but if you don't invest in gas and have a more streamlined build, you risk being chipped to death.
Hey Rodrigo, was playing your map and I find the text that everyone is typing to be very distracting. The amount of text ends up being too much and we really don't need to see so much of it. I think that if you were to decrease the time the text (chat messages) lasts on screen to like 1 or 2 seconds, that would clear the screen up quite a bit. Alternatively, if you are unable to do that, you could just instantly cause chat messages to be cleared as soon as they are type, and have them appear in a dialog (that can be hidden). That way people who want to be able to see the chat messages are able to, and those who do not can also hide them.
Also, I think your scoring of "Total words typed" is a bit unfair. Players who type mostly 3 letter words would probably end up with more words than those typing out the big long words. You should be able to keep track of how many "characters" each player types. Assuming you keep track of how big the words are that a player successfully types. Then just add up the number of characters and there you go. This could be a "second score" if you don't want to remove the total words. Or you could turn it into something like "Average word length" that the players typed, etc.
@ZarafFaraz: Go
@ first suggestion: Good NWW players work as a team. Team communication is really important, and shortening the message display either by default or by option will only detract from team communication (which is already fairly restrictive). It's also very important to know which players are the best typists (e.g. knowing which lanes to cover in which priority, what builds people are doing, who's watching the mid, and importantly who else is typing the same words that you were trying to type). Removing the chat function might clean up the interface, but it would remove a lot of the team play aspect, and that would be terrible for the game.
@ second suggestion: The people typing the most aren't always the fastest typists and I think (almost) everyone knows that. The measurement is not attempting to measure who's the fastest typist or who's the best or who helped their team the most, it's just a fun little chart at the end. Especially when you're playing with friends, it can be a source of a lot of fun, it's not supposed to be straight up competitive.
In really, really long games when people are typing all-out for a long time, then the top lists are usually the best typists. But for most games, it's just a fun little thing to check out and more reflects the quality of your teammates than how good you are (unless you can't type 80-100 wpm, in which case you're slowed down more by your slow typing than by the number of enemies who appear). I wouldn't really say that's "unfair" except to say that, "teams who work together are unlikely to have either the fastest typist or the turtle." But they are likely to kill the enemy Nexus and that's what counts.
I think after you play some games (esp working on a good team that's there for nexus kills and not word glory), then you'll appreciate how important teamwork is and how the # words typed is more of a fun thing.
@Forbiddian: Go
About the gas balance, I will do some changes next version. I will decrease the mineral cost of the repair, and increase gas cost.
@ZarafFaraz: Go It's impossible to reduce or remove the chat. About the words typed, you are right, it's somehow not fair because big words take more time. However, it will be a problem to display the number of characters type and it will make the interface less simple. Forbiddian is right about the fact that the number of words typed is just an extra info. The objective is to defeat the other team. I thought in giving 2 points for big words typed, but that will mess with the numbers. Also, in a 3x2 game, the 2 players team usually have more words typed. The best is to deal with that as an extra info, and not as a competition. If you really want to compete with a friend who types more words, avoid the annoyling. A 1x1 game has a fair competition of who types more words since both players must handle the annoyling.
I'm glad NWW is back! Are you planning on a 3rd map, Rodrigo? If you are, I cant wait for it!
hey rodrigo,
this is a fantastic map, n like d intro said, i need a TERRAN PSYCHOLOGIST!!! :) just so unfortunate dat i onli discovered this bout 2 weeks ago. not many players joining now n usually have to wait like up to 10-15 mins b4 any1 else pops in (then they leave coz d lobby is empty :( ). can u upload the map on the australian - south east asia server as well?? probably will get a whole new batch of players there. thanks a bunch mate
Latest Changes:
I have my own overlord now :D
Any chance the annoyling time change was due to our games the other night? :P
(I'm BotD if you didn't figure it out)
Great map,
sadly its at the bottom of the EU-map pool, but today i saw it on the 10th page already (after we played some games) :D
A few day ago i couldn't even find it (only with creating a game, since there is a search-function).
ATTENTION:
Banned-Word Wars is not on the Tug of War category anymore. You will find the map on the CUSTOM category once again.Hey Rodrigo I've seen that NWW has been uploaded back on NA and EU, and I loved playing the game when it was still around. Is it possible for you to upload it to the SEA server too?
Patch 1.5 brought players back to Nexus Word Wars. So, the map got some small changes. You can see now your WPM.
Game has been published on US and EU!
Here's a replay with the top 10 best US players (including me of course)