Im on the EU servers and cannot find it, are you sure it has been published there?
Also could you please make a tutorial or release an unprotected old version so that people can learn how to make attached units like that (main core unit with independently shooting targetable/upgradable attachment units).
It bugged out so I took it down completely considering the map wasn't finished and with Cataclysm's release date coming close, I wouldn't be able to give the map much attention.
I've been working on the map in my free time, and I dare say it's developing quite nicely. I'll re-release it when I feel I have the time to support it and when I feel it's reached a properly playable state.
Please say youll realease it on USA servers, and how come you Euorpeans get the best games!?!!?!? Hope youll put down Cataclysm (you mean World of Warcraft I assume) so that you can work on it more. : ). It looks really awesome. Please work on it more. I'm sure it would be on top of servers.
Yeah, I am. It's turning out to be a surprisingly large amount of work. I'm very happy with how things are turning out though. Ship selection, ship abilities, more hardpoints, much bigger map, proper ship collision, targettable ship subsystems, all wrapped in what I hope is an intuitive and simple system. I could go on but it's 1am and I'm sleepy.
For all of you looking for the Battlecruiser model its named "SM_HyperionExterior." You have to have the _ in your search and you campaign dependencies turned on. After I first used this model it was sideways, to fix this you need to use actors to turn the "Foward" point of the unit, but i don't want to go into detail at the moment. If you need help using the model, you can send me a PM or reply here and ill explain it when i have the time. (For those of you curious why the normal battlecruiser does not look like this/similar is that the SM_HyperionExterior model is used for the cutscenes/loading screens and has extra textures and such to make it look extra special. I find that when i use this model and other SM_ models the map tends to lag more often and worse.)
I find that when i use this model and other SM_ models the map tends to lag more often and worse.)
It works fine when there's no terrain. My PC is quite old and I've not seen any performance hit. Of course this only really applies to terrainless maps, I'd never use such a model in a normal map!
You get the model to face forwards using site operations.
Using this post as an excuse to announce that I can finally see images on this site. Woo! I didn't realise they'd changed the style!
Thanks for replying :D If you wanted to you could also explain how to make those supply depots stick to your battlecruiser like that :P Ive been trying to figure it since i saw your video about Voidcraft 4 days ago. Or if not a full explanation at least tell me if you attach them in the data editor or the trigger editor.
P.S. You should release Voidcraft on the NA servers (Id be happy to if you let me) The best maps we have over here are Marine Areana (blech) and Risk (random luck) and SotIS (screw dota)
P.S.S. I dont mean offense to the makers of those maps, the concepts are well done, I personally dont care for that stuff too much (except for Risk which is awesome even though a bit luck-based, but hey its a board game: Keep it up HELLYA!)
P.S.S.S I know i didnt use proper grammar and overused () but you get the message.
how did you make it in space?
how did you get the flagships?
can you post a video on how to do those things and make turrets on ships?
Please reply or link me to the video if you already made one
It's not uploaded yet. It was on bnet for a few days to test, but I took it down quickly as it shot to page 1 and I didn't have the time to invest in keeping it there, so I took it down to give me time to work on it.
Should be ready again soon though, if only for a second test run.
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@Eiviyn: Go
your improving voidcraft? how? it already looks awesome.
How'd you get that BattleCruiser model? I'd assume it'd be SM HyperionExterior, I can't find it even with my dependencies on. :(
is it on USA servers? PLEASE REPLY
Im on the EU servers and cannot find it, are you sure it has been published there?
Also could you please make a tutorial or release an unprotected old version so that people can learn how to make attached units like that (main core unit with independently shooting targetable/upgradable attachment units).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It has been deleted by Blizzard or by you ?
It bugged out so I took it down completely considering the map wasn't finished and with Cataclysm's release date coming close, I wouldn't be able to give the map much attention.
I've been working on the map in my free time, and I dare say it's developing quite nicely. I'll re-release it when I feel I have the time to support it and when I feel it's reached a properly playable state.
Still working on this. Almost every day now, even.
Very happy to hear that :) I look forward to seeing it again
I cant wait to see how you made those unusual hardpoint interfaces.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Please say youll realease it on USA servers, and how come you Euorpeans get the best games!?!!?!? Hope youll put down Cataclysm (you mean World of Warcraft I assume) so that you can work on it more. : ). It looks really awesome. Please work on it more. I'm sure it would be on top of servers.
I'm wondering, are you still working on this map? It looks very good, and i would like to see it furthered.
Yeah, I am. It's turning out to be a surprisingly large amount of work. I'm very happy with how things are turning out though. Ship selection, ship abilities, more hardpoints, much bigger map, proper ship collision, targettable ship subsystems, all wrapped in what I hope is an intuitive and simple system. I could go on but it's 1am and I'm sleepy.
For all of you looking for the Battlecruiser model its named "SM_HyperionExterior." You have to have the _ in your search and you campaign dependencies turned on. After I first used this model it was sideways, to fix this you need to use actors to turn the "Foward" point of the unit, but i don't want to go into detail at the moment. If you need help using the model, you can send me a PM or reply here and ill explain it when i have the time. (For those of you curious why the normal battlecruiser does not look like this/similar is that the SM_HyperionExterior model is used for the cutscenes/loading screens and has extra textures and such to make it look extra special. I find that when i use this model and other SM_ models the map tends to lag more often and worse.)
It works fine when there's no terrain. My PC is quite old and I've not seen any performance hit. Of course this only really applies to terrainless maps, I'd never use such a model in a normal map!
You get the model to face forwards using site operations.
Using this post as an excuse to announce that I can finally see images on this site. Woo! I didn't realise they'd changed the style!
Do you have any plans to release this on US when you finish it? This map looks awesome!
@Eiviyn: Go
Thanks for replying :D If you wanted to you could also explain how to make those supply depots stick to your battlecruiser like that :P Ive been trying to figure it since i saw your video about Voidcraft 4 days ago. Or if not a full explanation at least tell me if you attach them in the data editor or the trigger editor.
P.S. You should release Voidcraft on the NA servers (Id be happy to if you let me) The best maps we have over here are Marine Areana (blech) and Risk (random luck) and SotIS (screw dota)
P.S.S. I dont mean offense to the makers of those maps, the concepts are well done, I personally dont care for that stuff too much (except for Risk which is awesome even though a bit luck-based, but hey its a board game: Keep it up HELLYA!)
P.S.S.S I know i didnt use proper grammar and overused () but you get the message.
Did they ever implement the ability to upload to other servers from your own account?
how did you make it in space? how did you get the flagships? can you post a video on how to do those things and make turrets on ships? Please reply or link me to the video if you already made one
I switched to EU servers and its still not on there. :( I need HELP?
It's not uploaded yet. It was on bnet for a few days to test, but I took it down quickly as it shot to page 1 and I didn't have the time to invest in keeping it there, so I took it down to give me time to work on it.
Should be ready again soon though, if only for a second test run.