I think you both have good points here, obviously T1 are supposed to be non-fused, but maybe some units are too strong, or their roles aren't supposed to appear in early game. I feel the Clanker or SCU will have to be fused and moved to a little higher tier, to fill a role similar to the Archon.
That part of the process will occur later on when we begin testing the units out against the other 3 races. From what we have already on the test map, I think the scout drone should have a small time increase, becuase they build pretty fast. All the others should probably be toned down slightly.
Changing the topic: I foresee possible problems with the autoharvester because of its size and the need for power. If you think about Blizzard's melee maps, placing a Town Hall at the center of an expansion will leave no room for an autoharvester near the minerals. I hope alpha tests will prove me wrong.
And even if it doesn't become a problem, that will be the largest structure in melee games. I guess DrSuperEvil wouldn't be satisfied with a regular-sized structure. ;-)
That is true, yes. It is a big structure. But if you know that you're going to use an autoharvester, then why place the town hall in the spot of where the auto harvester is supposed to be? What I'm trying to say is, it's all part of the strategy of this race.
Heck the autoharvester gathers minerals at a rate that makes puny workers pale in comparison. Having autoharvesters and town halls too close together would just be imba. If vespene gas is a concern then you try and find a less ideal spot for your harvester. Also if it was smaller the large boom would look funy.
I see you guys are already thinking about specific strategies for this race :-) Yeah it would work, but it will make the harvester great for expansions and not that great for the main base. I cant wait for alpha.
My current idea, since the main base makes its own power, is to set a town hall someplace that leaves room for the harvester, then build the harvester in the power field, then make your workers to grab the gas.
Or, hell, if the idea is still going through with? Add a power structure to cover the gysers and build a couple automated harvesters.
Congradulations, you just cleaned an expansion with one worker.
@DrSuperEvil: Go That's my idea, forcing players to build supply structures AND power line structures as separate things is not a good idea. Since our system is a big drawback for this race we have to compensate somehow.