Well, as I said to Zeldarules I don't have much free time right now to work on it. I've been the "basic data editor" while SuperEvil is the "amazing data editor" so far. I hope AtikLYar wil update the blueprint unitl I can get my hands on it.
Keep working on it guys! One topic I'd like to discuss is "unit roles and different strategies" how's this race compared to the others? We have to consider the new HoTS multiplayer, our units have to fill roles that all the 3 original races have, and many unit details must be decided, like how many units counter light or armored units, how many units counter air (someone said we have too many units that counter air). How many units counter Marines? ;-)
Just a small reminder to anyone working on the main map, please post it on the data forum thread by the end of the week at the latest because other people might also want to add stuff. Seems some people have made alterations/additions and not uploaded the latest version.
Also the merge system is complete and still to be added.
Change the recycling dead units to revive them at a reduced cost once their corpse is brought back to base as blue (in discussion)
With the blending into the environment I thought models could have attachment sets based on the terrain set being played in.
Thought the supply structure was going to be different from the power transfer structure.
That note for the melee oddball unit is about the potential appearance/theme of it.
I love talkin' 'bout that sort of stuff. :) I know, I can think kind of oddly sometimes about the "fairness" of each unit, but since I can't really do much with the data editor (since I'm a noobie, and don't have much time to get better with it), I will make sure to keep myself updated on the discussions.
Marine weaknesses: Hydralisk, banglings (depending on situation), colossus, battlecruisers (They're alright against them, not the best), that's all I got at the moment. I'm not sure bout the HOTS units, since I haven't played with them yet.
But anyways, I just want to let you guys know that if you need / want any help with the strategy portion of it, let me know, PM me, post it here, or whatever. I just want ot help with anything that I can :)
Some post somwhere said one of you had added some stuff to the main map, but it has not been uploaded to the data forum thread. Please as a moderator, I ask you to upload the latest version even if just to be a backup.
Rollback Post to RevisionRollBack
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If we are discussing strategies, I have a few ideas:
Massing of our T1 units wouldn't be hard at all. A couple hundred scouts or SCUs is a scary thought indeed.
We also have the long-range transport cannon drop or whatever, which means you could have that at the back of your army, and launch them right past the enemy wall into their minerals, or just get a really easy sorround
And then, obviously, there is the "Build Powerhouse units with some lower-tier support and steamroll the opponent"
Best they can do is burrow banelings and lure the enemy over them before unburrowing for major kills. This strat fails instantly if the enemy have a detector. Works not to badly vs insane AI early on.
Rollback Post to RevisionRollBack
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Best they can do is burrow banelings and lure the enemy over them before unburrowing for major kills. This strat fails instantly if the enemy have a detector. Works not to badly vs insane AI early on.
You can't use overlords to air-drop them on a mineral line?
Well I do not have a google account which counts me out. Also I can swing the ban hammer if any of you let the power get to your heads.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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Please! No! Not the hammer! :)
If the power goes to our heads?
THe power to edit the page? What would go to our heads there?
You would be surprized, Hitler went mad over being told he could not paint at art school.
Oh and by the way you need to pm him now for him to give you access.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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We already have a PM going.
Well, as I said to Zeldarules I don't have much free time right now to work on it. I've been the "basic data editor" while SuperEvil is the "amazing data editor" so far. I hope AtikLYar wil update the blueprint unitl I can get my hands on it.
Keep working on it guys! One topic I'd like to discuss is "unit roles and different strategies" how's this race compared to the others? We have to consider the new HoTS multiplayer, our units have to fill roles that all the 3 original races have, and many unit details must be decided, like how many units counter light or armored units, how many units counter air (someone said we have too many units that counter air). How many units counter Marines? ;-)
I have given it a brief rundown and tried to make it more professional-seeming with color coding and such.
Just a small reminder to anyone working on the main map, please post it on the data forum thread by the end of the week at the latest because other people might also want to add stuff. Seems some people have made alterations/additions and not uploaded the latest version.
Also the merge system is complete and still to be added.
Change the recycling dead units to revive them at a reduced cost once their corpse is brought back to base as blue (in discussion)
With the blending into the environment I thought models could have attachment sets based on the terrain set being played in.
Thought the supply structure was going to be different from the power transfer structure.
That note for the melee oddball unit is about the potential appearance/theme of it.
Sure you have not missed out a backstory?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't think I missed any backstories... unless one was suggested recently and I didn't recognize it as a backstory...
@SoulFilcher: Go
I love talkin' 'bout that sort of stuff. :) I know, I can think kind of oddly sometimes about the "fairness" of each unit, but since I can't really do much with the data editor (since I'm a noobie, and don't have much time to get better with it), I will make sure to keep myself updated on the discussions. Marine weaknesses: Hydralisk, banglings (depending on situation), colossus, battlecruisers (They're alright against them, not the best), that's all I got at the moment. I'm not sure bout the HOTS units, since I haven't played with them yet. But anyways, I just want to let you guys know that if you need / want any help with the strategy portion of it, let me know, PM me, post it here, or whatever. I just want ot help with anything that I can :)
Some post somwhere said one of you had added some stuff to the main map, but it has not been uploaded to the data forum thread. Please as a moderator, I ask you to upload the latest version even if just to be a backup.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If we are discussing strategies, I have a few ideas:
Massing of our T1 units wouldn't be hard at all. A couple hundred scouts or SCUs is a scary thought indeed.
We also have the long-range transport cannon drop or whatever, which means you could have that at the back of your army, and launch them right past the enemy wall into their minerals, or just get a really easy sorround
And then, obviously, there is the "Build Powerhouse units with some lower-tier support and steamroll the opponent"
Not to forget the one baneling like unit ability of the one spell caster that can be combined with the transport.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
...
I've never thought of that...
Can zerg do that?
Best they can do is burrow banelings and lure the enemy over them before unburrowing for major kills. This strat fails instantly if the enemy have a detector. Works not to badly vs insane AI early on.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You can't use overlords to air-drop them on a mineral line?
Considering how slow overlords move compared to aa projectiles, you tell me.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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Use nydus worms with the ovies :) Just a fun harassing trick to use ^^
True.
While, I think we should change our hybrid units to a "tier 2.5" classificaton or something, since we decided to have a few normal tier 2 units iirc.
What sort of strategy should we be looking at if a player is massing hybrids? Sneaky?