I actually like the T1.5 air idea. It could be good for the beginning, and killing expos in early game. Kind of like an air version of zerglings (Good early game. Kills expos quickly) It seems similar anyways. So if we do go with this idea, I think it should be good vs marines. Most air units are bad vs. marines, and I think it would be nice to have an air unit that is good vs light. It would be good vs. light, and bio? Or 1 or the other?
This. There will already be enough grief over such an early unit that can shoot up (scout drone will wreck overlords). Air units should definitely require the level 2 town hall along with an extra cost (production building, tech requirement, etc.). Maybe if you slowed down the Assembly Droid a little bit and gave the tier 2 town hall a tech that gave them hover capability (increased speed and the ability to morph into flying units)?
Also, reading through I notice that there isn't really a standard tier 2 unit, only very situational units (a massive AA, 3 casters, and a melee unit that sounds more like a caster). And as I look, there is a rather ridiculous amount of AA. I think that needs to be toned down significantly (with units being reduced to ranged ground only).
Edit: missed the page 14 posts somehow... but in reply I really dislike the idea of every game vs. this race being a rush static air defense game (which it would have to be, because you can't wait until you have scouted it or you are dead, as tier 1.5 produces so fast). And if it is good vs marines, then is terran just screwed until it gets vikings/thors? If the tier 1.5 flier is a repair/detector (basically half observer half medivac?), then its ok, but what tier are the other fliers in?
Edit2: on a side note, since this is a race kindof based on scrap parts, I would really like to see a caster that has no mana regen, but gains mana every time a unit dies nearby and maybe can sacrifice allied units to gain a larger amount of energy. It would really add to the feel of the race being one that makes use of whatever it can find. Maybe the Petard?
This. There will already be enough grief over such an early unit that can shoot up (scout drone will wreck overlords). Air units should definitely require the level 2 town hall along with an extra cost (production building, tech requirement, etc.). Maybe if you slowed down the Assembly Droid a little bit and gave the tier 2 town hall a tech that gave them hover capability (increased speed and the ability to morph into flying units)?
Also, reading through I notice that there isn't really a standard tier 2 unit, only very situational units (a massive AA, 3 casters, and a melee unit that sounds more like a caster). And as I look, there is a rather ridiculous amount of AA. I think that needs to be toned down significantly (with units being reduced to ranged ground only).
Edit: missed the page 14 posts somehow... but in reply I really dislike the idea of every game vs. this race being a rush static air defense game (which it would have to be, because you can't wait until you have scouted it or you are dead, as tier 1.5 produces so fast). And if it is good vs marines, then is terran just screwed until it gets vikings/thors? If the tier 1.5 flier is a repair/detector (basically half observer half medivac?), then its ok, but what tier are the other fliers in?
Edit2: on a side note, since this is a race kindof based on scrap parts, I would really like to see a caster that has no mana regen, but gains mana every time a unit dies nearby and maybe can sacrifice allied units to gain a larger amount of energy. It would really add to the feel of the race being one that makes use of whatever it can find. Maybe the Petard?
Well, that feels more like manufacturing than salvaging to me. I'm talking about a caster that would have to be nearby/in battles in order to gain energy on the premise that it is taking the scrap parts from the dead and using them for its abilities.
Is the starport building built after the 2nd level town hall? And it needs to be added to the google doc.
Town hall levels? When was that decided?
My backstory idea hasn't even gotten added, *grumble* but I posted a build-order list a while back, which basically had it like the protoss stargate in terms of build order availability.
Well, we sort of are. It's just, I/we thought Zeldarules would be helping alot with the project, so he would keep it updated. But, he hasn't made an comments in the last 50 or so post, so chances are he is busy. But yes, we are technically, running it ourselves
Yup was in with this from the start but he seems to have lost interest. As AtikLYAr and SoulFilcher seem the most responsible of you lot I shall press him to give you access
Rollback Post to RevisionRollBack
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Do you want to run it as well? You seem to be very involved and knowledgable, and you have been continuously updating the project. Just saying if you want to. :)
What about spore crawlers?
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All races have some kind of defense that is pretty much a 1-1.5 tier defensive weapon. A 1.5 tier air unit could work.
I actually like the T1.5 air idea. It could be good for the beginning, and killing expos in early game. Kind of like an air version of zerglings (Good early game. Kills expos quickly) It seems similar anyways. So if we do go with this idea, I think it should be good vs marines. Most air units are bad vs. marines, and I think it would be nice to have an air unit that is good vs light. It would be good vs. light, and bio? Or 1 or the other?
...
It was going to be the flying repair/detector thing...
@Mattlington: Go
This. There will already be enough grief over such an early unit that can shoot up (scout drone will wreck overlords). Air units should definitely require the level 2 town hall along with an extra cost (production building, tech requirement, etc.). Maybe if you slowed down the Assembly Droid a little bit and gave the tier 2 town hall a tech that gave them hover capability (increased speed and the ability to morph into flying units)?
Also, reading through I notice that there isn't really a standard tier 2 unit, only very situational units (a massive AA, 3 casters, and a melee unit that sounds more like a caster). And as I look, there is a rather ridiculous amount of AA. I think that needs to be toned down significantly (with units being reduced to ranged ground only).
Edit: missed the page 14 posts somehow... but in reply I really dislike the idea of every game vs. this race being a rush static air defense game (which it would have to be, because you can't wait until you have scouted it or you are dead, as tier 1.5 produces so fast). And if it is good vs marines, then is terran just screwed until it gets vikings/thors? If the tier 1.5 flier is a repair/detector (basically half observer half medivac?), then its ok, but what tier are the other fliers in?
Edit2: on a side note, since this is a race kindof based on scrap parts, I would really like to see a caster that has no mana regen, but gains mana every time a unit dies nearby and maybe can sacrifice allied units to gain a larger amount of energy. It would really add to the feel of the race being one that makes use of whatever it can find. Maybe the Petard?
Abilities that cost resources and not energy?
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@AtikLYar: Go
Well, thank you for clearing that up. How about clearing up:
If they are made archon style, that sounds very tier 1.5 to me. How do we delay air tech?
@DrSuperEvil: Go
Well, that feels more like manufacturing than salvaging to me. I'm talking about a caster that would have to be nearby/in battles in order to gain energy on the premise that it is taking the scrap parts from the dead and using them for its abilities.
You have to build a starport-like building for the tech flyer and then you can research bluebrints for the archon-style fliers.
Is the starport building built after the 2nd level town hall? And it needs to be added to the google doc.
Town hall levels? When was that decided?
My backstory idea hasn't even gotten added, *grumble* but I posted a build-order list a while back, which basically had it like the protoss stargate in terms of build order availability.
Zeldarules has just been lazy and not updated it. There are about 3-4 backstoryies that need to be added
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@DrSuperEvil: He will have a huge amount of work to catch up with all the ideas the thread accumulated over all this time.
@DrSuperEvil: Go
He's not lazy he just doesn't have the time...in fact...I thought we the mappers had to modify it ourselves.
@yukaboy: Go
I didn't think we could...
You need to have a google account and ask him to give you permission to edit it.
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@yukaboy: Go
Well, we sort of are. It's just, I/we thought Zeldarules would be helping alot with the project, so he would keep it updated. But, he hasn't made an comments in the last 50 or so post, so chances are he is busy. But yes, we are technically, running it ourselves
Yup was in with this from the start but he seems to have lost interest. As AtikLYAr and SoulFilcher seem the most responsible of you lot I shall press him to give you access
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@DrSuperEvil: Go
Do you want to run it as well? You seem to be very involved and knowledgable, and you have been continuously updating the project. Just saying if you want to. :)
Me? Responsible?