I think the crane idea is good, But maybe shouldn't be a HUGE thing when you get it. (Not HUGE in the size, I mean HUGE as in big advantage) For example, the terran drop pod thing is nice to have (I can't remember the name), but it's not a humongous advantage to have, it's just somethin that can help. So for the auto harvester, I guess what I'm saying is, shouldn't be a humongous deal, just a little extra helping hand.
Except MULEs can be a game-winner. They are a huge deal. They can literally clear an expansion in seconds, which allows terran to dominate island expos.
Time for Jaxter184's euphoria session!
Today: _..--::"'`` ~Buildings That Fly~ ``'"::--.._
I know Terran buildings can lift off, but can they make units while in the air? I think not.
Just to keep it less OP, I think they shouldn't be able to move. The only purpose of this is to give Phoenixes something to do during a base cleanout. It won't be much, but you'll lose quite quickly if you go mass zealot.
I think you are making MULES look better than they really are. Yes, they are an excellent eco boost. But they can't clear out expansions much faster then scv's can. All I'm saying is, if the auto collector is going to be in the game, then at least make it so the race doesn't need it in order to win. Just have it be an extra helping hand
As for the buildings flying thing, I don't think so either. However, if we want to make this race unique, then maybe we can do something that hasn't been done yet. For example, have the crane deacivate itself, then begin building at another expansion to start collecting there.
@AtikLYar: Go Instead of cloaking I'd say lower and when lowered they are hidden, just like zerg units, but they can't train or do anything else. Maybe just for some buildings, not all of them, like Terrans can't lift off all their buildings.
@littlefury916: Go Agreed, this crane thing looks like its way better than MULEs, but as I said before, let's wait for alpha testing so we can start balancing it.
Just because the command center structure is so large and you constantly need to gather resources and it'd be too powerful to have workers gather resources even when burrowed, I think the town hall structure shouldnt be able to cloak period. However, military buildings and population structures might make a little more sense. Research buildings shouldnt be able to use this either. Defensive structures...maybe... Other than that all other structures shouldn't either. I think that clears all the buildings.
@yukaboy: Go The Town Hall could be unable to receive resources when burrowed, just like CCs when lifted. But it was just an idea to follow the ones going on here. I'm not sure this race will need that kind of ability.
No, MULEs really are that good. If a pro isn't cheesing or something crazy, they will use MULEs. To not use MULEs as Terran is a TERRIBLE waste of resources. For every MULE you don't build, you lose 300 resources that you could have gotten for NOTHING except the OC's energy. They are a vital part of Terran play.
Hello. Just want to go over some basic idea's that are not entirely clear to me because i'm new.
Just following the blueprint for now. Might be a big post.
Race mechanics:
Unit Specific upgrades. This would be like each unit has a morph right? They can either upgrade to this form or that form. Will they still be able to morph after they've been upgraded.
Recycle: Old tier 1 units are made into tier 2 units and so on. Is this the only way we make tier 2 units or can you also produce them from a structure?
Invulnerable tier 3 corpses? that have to be rebuilt. Does that mean you build tier 3 units like you do buildings? Can tier 3 units become buildings and the other way around?
Stealth: I think this is fairly obvious. Do we want to include cliff jumping capabilities into one of the units? maybe an upgraded scout.
Power source: Does this give any benefits besides powering buildings? maybe powered buildings gave a small attack boost aura.
Economy booster(crane): Will this be an addon to the town hall and if so, does it require power then from another town hall?
Just seen the new HOTS trailer and it seems we will need to rethink the T2 air superiority fighter. Seems blizzard also thought of an air unit that grapples it's target (a zerg flier).
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We have so many morphing units already, I say we just leave the town hall as a town hall...
Dont forget merging units as well.
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I think the crane idea is good, But maybe shouldn't be a HUGE thing when you get it. (Not HUGE in the size, I mean HUGE as in big advantage) For example, the terran drop pod thing is nice to have (I can't remember the name), but it's not a humongous advantage to have, it's just somethin that can help. So for the auto harvester, I guess what I'm saying is, shouldn't be a humongous deal, just a little extra helping hand.
Except MULEs can be a game-winner. They are a huge deal. They can literally clear an expansion in seconds, which allows terran to dominate island expos.
@jaxter184: Go
I wat to say no... sorry...
Buildings that CLOAK however...
@AtikLYar: Go
I think you are making MULES look better than they really are. Yes, they are an excellent eco boost. But they can't clear out expansions much faster then scv's can. All I'm saying is, if the auto collector is going to be in the game, then at least make it so the race doesn't need it in order to win. Just have it be an extra helping hand
@jaxter184: Go
As for the buildings flying thing, I don't think so either. However, if we want to make this race unique, then maybe we can do something that hasn't been done yet. For example, have the crane deacivate itself, then begin building at another expansion to start collecting there.
@AtikLYar: Go Instead of cloaking I'd say lower and when lowered they are hidden, just like zerg units, but they can't train or do anything else. Maybe just for some buildings, not all of them, like Terrans can't lift off all their buildings.
@littlefury916: Go Agreed, this crane thing looks like its way better than MULEs, but as I said before, let's wait for alpha testing so we can start balancing it.
@SoulFilcher: Go
Just because the command center structure is so large and you constantly need to gather resources and it'd be too powerful to have workers gather resources even when burrowed, I think the town hall structure shouldnt be able to cloak period. However, military buildings and population structures might make a little more sense. Research buildings shouldnt be able to use this either. Defensive structures...maybe... Other than that all other structures shouldn't either. I think that clears all the buildings.
@yukaboy: Go The Town Hall could be unable to receive resources when burrowed, just like CCs when lifted. But it was just an idea to follow the ones going on here. I'm not sure this race will need that kind of ability.
The crane will be ready when it is ready. I dont have alot of spare time.
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@littlefury916: Go
No, MULEs really are that good. If a pro isn't cheesing or something crazy, they will use MULEs. To not use MULEs as Terran is a TERRIBLE waste of resources. For every MULE you don't build, you lose 300 resources that you could have gotten for NOTHING except the OC's energy. They are a vital part of Terran play.
@AtikLYar: GoSeconded.
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Hello. Just want to go over some basic idea's that are not entirely clear to me because i'm new.
Just following the blueprint for now. Might be a big post.
Race mechanics: Unit Specific upgrades. This would be like each unit has a morph right? They can either upgrade to this form or that form. Will they still be able to morph after they've been upgraded.
Recycle: Old tier 1 units are made into tier 2 units and so on. Is this the only way we make tier 2 units or can you also produce them from a structure? Invulnerable tier 3 corpses? that have to be rebuilt. Does that mean you build tier 3 units like you do buildings? Can tier 3 units become buildings and the other way around?
Stealth: I think this is fairly obvious. Do we want to include cliff jumping capabilities into one of the units? maybe an upgraded scout.
Power source: Does this give any benefits besides powering buildings? maybe powered buildings gave a small attack boost aura.
Economy booster(crane): Will this be an addon to the town hall and if so, does it require power then from another town hall?
building list:
First row Town hall === power/supply structure === gas structure
Second row Tier 1 army building * can upgrade to tier 2 === Stealth building === Turret
Third row Tier 1 upgrade building: (unlocks tier 2 building and airport) === Harvestor building
Second page:
First row Tier 2 structure === Tier 2 Upgrades (unlocks tier 3 and special upgrade structure).
Second row Airport === Airport Upgrade structure === Special upgrade structure
tier 3 structures is upgraded from airport or tier 2 structure.
Third row Special structure
@Sarconis: Go
as most upgrades will probably be via behaviours, yes they will be able to morph, as the merging system is custom it will not be a probelm either.
T2 can only be made by T1 merges.
T3 is just built like structures
Look at the idea for the transport and mayeb even the worker for cliff jumping
Nope just powers buildings but needs to be in a chain from the source
Just look at the data thread you will find how the power system works and the auto harvester maps there
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Well, we also have the flyer units which are sort of T2.
But a T2 army would be focused around meged units.
Working on the perfected user friendly merge system as we speak
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@Sarconis: Go
Thank you for narrowing it down :D
Just seen the new HOTS trailer and it seems we will need to rethink the T2 air superiority fighter. Seems blizzard also thought of an air unit that grapples it's target (a zerg flier).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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